User blog:Thedetective/Some ideas (concepts) for levels
Welp, a blog dedicated for levels' ideas and concepts
Note: CxLy means Column x Lane y
Orderly Disordered
Concept: The level is divided into flags, each of which features an era in the game. In the final wave, it become a huge portal mess that is somehow symmetrical.
Gimmick:
- 2
on C1L2 and C1L4
- 2 {{S|Square Tile|2} on C3L2 and C3L4
- 3 Frozen
on C7L2, C7L3 and C7L4
- Tide can rise to C5
Type: Conveyor Belt
Wave
- From 1-24
- The small number next to the zombie icon means that zombie will always appear in that lane, with 1 being the topmost lane and 5 being the bottommost lane.
- From 25-48
- The small number next to the zombie icon means that zombie will always appear in that lane, with 1 being the topmost lane and 5 being the bottommost lane.
- Notes
- Portal with * appears on every tiles of C8 and C9
- Zombie (and T-rex) with + appear once each lane (means each lane has 1 zombie with +)
Rise from the Ashes
Description: You have the full defence available, but then all of 'em except for the Winter Melons get burned.
Type: Save Our Seeds
Lawn Modifications:
- 2 endangered
on C1L2 and C1L4
- 2
on C1L1 and C1L5
- Down slider on C6L1
- Up slider on C6L5
on entire C9,
- Mold colonies on C8 and C9
,
- Pre-planted plants:
(All of them except for 2 endangered Winter Melons get burned somehow (Probably due to Super-fan Imps, Scorched Tiles, or magically get incinerated, etc)
Objective:
- Protect the endangered plants
- Don't plant on mold colonies
- Survive without lawnmowers
Banned plants:
Zombies:
Wave:
- The small number next to the zombie icon means that zombie will always appear in that lane, with 1 being the topmost lane and 5 being the bottommost lane.
And a lone table just for the final flag because of the freaking table limit:
- The small number next to the zombie icon means that zombie will always appear in that lane, with 1 being the topmost lane and 5 being the bottommost lane.
Waves | Non-dynamic zombies | Ambush zombies | Note(s) |
---|---|---|---|
1 | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
![]() ![]() ![]() |
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2 | {{{zombie2}}} | None |
Cyber-Punk Arena of Doom
Description: Dark Dragon boss fight in the Arena of Doom
Area Modification:
- Heroes Lawn
- Visible Punk jam playing
Zombies spawned: ,
,
,
,
,
,
,
Phases:
A Lesson In Geometry
Description: Careful planning can save your juicy, tasty brain!
Type: Not O.K Corral
Area Modification:
- Craters on enitire C9
- Minecarts:
- From C1L1 to C1L5
- From C7l1 to C7L3
- From C8L3 to C8L5
- Banned shovel and power-ups
Waves:
- The small number next to the zombie icon means that zombie will always appear in that lane, with 1 being the topmost lane and 5 being the bottommost lane.
ZFC Delivery
Description: Delivering the hot, savoury ZFC to the zombies' eternal hunger!
Type: Locked and Loaded
Zombies:
Waves: Coming soon
Dragon Age
Description: Protect the fortress from a deadly dragon ambush!
Type: Normal level
Objective: Don't lose more than 2 plants
Area modification:
- Flame Tiles on C6
Zombies:
Waves: Coming soon
Shuffle Wuffle (Gotta making up word, ya know)
Description: Zombies keep shuffling through lanes
Type: Normal level
Area modification:
- Up slider tiles on:
- C1L2 to C1L5
- C5L2 to C5l5
- Down slider tiles on:
- C3L1 to C3L4
- C7L1 to C7L4
Zombies:
Waves: Coming soon
Beghouled 2: Even More Swap!
Description: Now you can swap plants around thanks to Escape Roots. Yay.
Type: Beghouled
Matches: 200
Plants:
Or ->
at 1250 sun ->
at 2250 sun
Or ->
at 750 sun ->
at 1250 sun
Zombies:
Beghouled 3: Enter the Shadow Realm!
Description: It's time for shadow plants to join the game!
Type: Beghouled
Matches: 100
Plants:
Zombies: