Dr. Zomboss's Revenge

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For the Adventure Mode version of this level, see Level 5-10. For its Easter egg counterpart exclusive to the iPad version of Plants vs. Zombies: Great Wall Edition, see James Level. For its sequel exclusive to Plants vs. Zombies: Original Edition, see Dr. Zomboss's Revenge 2.

Dr. Zomboss's Revenge is the twentieth and final mini-game on most versions of Plants vs. Zombies, Plants vs. Zombies: Journey to the West, and Plants vs. Zombies: Great Wall Edition. This mini-game is similar to the last level of Adventure Mode, but Dr. Zomboss has 1.5x health than in his first encounter. It is also a conveyor-belt level, meaning the player is forced to use a predetermined set of plants, rather than to choose them on their own. Between the two, this level can be quite a challenge.

Icons

Strategies

File:Plants Vs. Zombies Minigame 20
Video of a battle albeit Dr. Zomboss squashed the plants with his camper van already

See Dr. Zomboss for more strategies.

  • Always have an Ice-shroom and a Jalapeno starting for the Zombot's iceball and fireball attacks and to freeze Dr. Zomboss to defeat him quicker.
  • Don't plant Melon-pults in the first column. Instead, plant Cabbage-pults there. This will prevent you from losing the Melon-pults to the Catapult Zombie's basketballs.
  • Try not to keep all your Melon-pults and Kernel-pults next to each other/put them in a square position; doing this helps keep plants from the R.V. dropped by the Zombot. You will risk losing a last line of defense if this happens. You can plant Cabbage-pults next to each other, as they appear very often.
  • Only when Dr. Zomboss reaches down to attack you with a fireball should you use the Ice-shroom to freeze Dr. Zomboss and put out the fireball, so that your Ice-shrooms are not wasted.
  • Do not use a Jalapeno while he is frozen as this will unfreeze him and let him get away or finish you, however if you have enough Jalapenos and time to finish him off, try doing this.
  • It is also possible to keep re-freezing him with multiple Ice-shrooms before he drops providing an opening for your plants. Butter cannot paralyze the Zombot, though.
  • If you freeze Dr. Zomboss while he sends out his iceball attack, you will have to deal with the snowball with a Jalapeno, thus unfreezing Dr. Zomboss.
  • Leave a column of empty Flower Pots on the first slanted column of the roof as a buffer endless zone and to plant Jalapenos and Ice-shrooms in, and keep your plants behind them, but don't plant them farther up the roof or Dr. Zomboss may kill them.
  • If possible, when tough zombies such as Gargantuars, Zombonis, or Catapult Zombies appear, try to wait until they get as close to your most frontal plant before planting a Jalapeno to finish them all. This allows the Jalapeno to kill any dangerous zombies Dr. Zomboss places on the same row.
  • Dr. Zomboss has a set pattern that he follows at the beginning of the fight. He always places four regular Zombies, four or five Conehead Zombies, then lowers down to breath out a snow/fireball, then he comes back and places four or five Buckethead Zombies (sometimes he places one Conehead Zombie), then lowers down his head again. After that, the zombies he places are completely random, except he will not send normal Zombies again. After his head lowers the 3rd time, he will then release his Bungee Zombies, then after the fourth, he will drop the RV; after that, his attacks are all completely random. However, they do appear to observe patterns that vary with each fight - sometimes may include more or less of a particular zombie or attack than usual, or placed in different lanes.
  • The first few plants you get on the conveyor belt are Cabbage-pults, followed by Melon-pults; try to save your Melon-pults for the Conehead Zombies.
  • The first four plants on the conveyor belt come out in the following order: Cabbage-pult, Jalapeno, Cabbage-pult, Ice-shroom. The order of plants coming in afterward is completely random.
  • Kernel-pults are the rarest to come by, so try not to plant them in a same 3x2 area to reduce chances of them being destroyed when Dr. Zomboss throws an RV.
  • If you have only one Roof Cleaner left, he will put almost all of the zombies in the row with the last Roof Cleaner left.
  • Remember to spread out Melon-pults and Kernel-pults. If you have one row of all these, the others may not get their fair share of these plants.
  • Do not place plants (including pots) in the flat part of the roof as they may be crushed by Zomboss' stomp attack unless if the player wants to stall him by forcing him to step on them, and by Zomboni and Catapult Zombie spawns (with Zomboni and Catapult Zombie only crush the plants if the player plants them on columns 8-9 where they will spawn).
  • You do not have to use all the lanes to complete this level. You only at least need to use one, but save that lane's Roof Cleaner. Dr. Zomboss will only spawn zombies in lanes with Roof Cleaners, but there's a rare chance for Dr. Zomboss to spawn zombies on any of the lanes that don't have Roof Cleaners. This way, you can use your Jalapenos more efficiently. This also allows you to not care about the other lanes when he puts down a fireball/iceball, but you have more zombies in a single lane. The center row is recommended to make the RV attack miss most of the time.

Tips

See Dr. Zomboss for more tips.

  • Always try to have an Ice-shroom and Jalapeno in stock for Zomboss' iceball and fireball attacks. If possible, save up many of two plants for Zomboss' attacks, as well as for tougher enemies such as Gargantuars, which take two Jalapenos to destroy, and Zombonis. Sometimes Dr. Zomboss deploys two Gargantuars in a row.
  • Never keep all your Melon-pults next to each other. This helps save plants from the camper thrown by the boss. However, this will mean planting some in the back column (and others in the fourth column when you have more than one per row), where they will be vulnerable to Catapult Zombies. Spread out Kernel-pults and Melon-pults clear of the first column. It is best to put Cabbage-pults there.
  • When Dr. Zomboss ducks down to attack you with an iceball or fireball, use Ice-shrooms to freeze him so that your plants have more time to do damage. It is also possible to keep re-freezing him with multiple Ice-shrooms before and after his attacks, providing a huge opening for your plants, but remember not to use up all of them.
  • Butter has no stunning effect on the Zombot and acts like a regular shot with double damage.
  • Avoid using a Jalapeno while he is frozen solid, as this will un-freeze him and let him move away. However, you should use them when he is only slowed down.
  • Keep a couple of plants and Flower Pots in the conveyor belt so in case he smashes six of your plants with a camper, you can easily replace them.
  • Note that he may place zombies in rows where he has just placed a fireball or ice ball and vice versa.
    • He also seems to place zombies where there are still Roof Cleaners.
  • Try to plant at least one Kernel-pult and Melon-pult in each lane for heavy damage on tougher zombies in case you don't have an available Ice-shroom or Jalapeno when they appear.
  • Save spare plants and Flower Pots instead of planting over the edge of the roof to be able to repair the damage from campers which Dr. Zomboss throws faster.
  • If a row is completely empty, including Roof Cleaners, Dr. Zomboss will not place zombies (except Bungee Zombies, which do not target the house) in that row. This only works if the Roof Cleaner in that row has been activated. He might throw the camper on the empty row or release his fireball or ice ball attack, but no zombies will be set down.
  • Try to distribute your plants evenly along the roof so that you do not have any weak points.
  • Flower Pots come fast enough that you can stall zombies simply by putting new Flower Pots in front of them to eat.
  • Beware of Pogo Zombies. They can easily jump over your well-created plants and make you lose your Roof Cleaner.
  • If a row loses the Roof Cleaner to a fireball or ice ball, Dr. Zomboss will continue to put zombies in that row. This is the one of the two ways for a zombie will be able to go down the chimney and eat the player's brains, the other being if all Roof Cleaners were already used where Dr. Zomboss will again spawn zombies on any lanes.
    • However, if a zombie activates it and the iceball or fireball crushes the Roof Cleaner while it is moving, it will act like the zombie activated it and will not place zombies in that row.
  • There may be a glitch in the Nintendo DS version where the Zombot is unaffected by Jalapenos and Ice-shrooms until after it sends out an iceball or fireball. This can dramatically increase the difficulty of this level.
  • There is a glitch in all versions where Dr. Zomboss may throw a camper in places that contain three or less squares of plants. He may also send out Bungee Zombies in empty squares which does nothing.
  • If Zomboss sends out Bungee Zombies and any of them have butter on them when he pulls the rest up, the buttered zombie will just disappear and not steal anything.
  • Try to distribute your resources to deal with the according zombies. Do not overkill or attempt to believe that your plants' can handle the threat without other help, especially for Pogos and Gargantuars.
  • Although the Gargantuar is the strongest zombie Zomboss will put down, its that slow speed makes it the third-most dangerous zombie within the level. The first is the Football Zombie due to its speed and health. The second is the Pogo Zombie, which can jump over your plants and activate a Roof Cleaner (or go down the chimney) if a lane isn't well protected. It pars with the Zomboni, which is moderately fast and immune to Ice-shroom, while leaving ice trail. The Imp falls right behind the Gargantuar in fourth due to the distance a Gargantuar can throw it.
  • In emergencies, use two Kernel-Pults to stun a single threating zombie that are not Zombonis or Pogos.
  • If timed incorrectly, Bungee Zombies can steal Jalapenos and Ice-shrooms before they detonate. Make sure you have more than one if you plan to attack them.
    • You can also try not to place instants under them

Co-op Zomboss

Co-op Zomboss is the tenth level in Co-op Mode. It is exactly same as this level, except for the fact that the player is playing with another person and each player can only store six plants.

Related achievements

Beyond the Grave.png
Attention Deficit.jpg
Attention Deficit
Earn a trophy in each Mini-game.

Gallery

Plants vs. Zombies Wiki has a gallery for Dr. Zomboss's Revenge.
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Visit this page to see it.
DrBossRevenge.PNG

Video Walkthrough

In other languages

Please note that only official translations are used.

Language Name Description
United States of America English Dr. Zomboss's Revenge
Co-Op Zomboss in Co-op Mode
China Simplified Chinese 僵尸博士的复仇
结盟 僵尸Boss in Co-op Mode in Plants vs. Zombies Android TV
Traditional Chinese 殭屍博士的復仇
The Netherlands Dutch De wraak van Dr. Zombaas
France French Vengeance du Dr. Zomboss
Germany German Rache des Dr. Zomboss
Italy Italian La vendetta di Zombotron
Japan Japanese ゾンボス博士の逆襲
Spain Spanish La venganza del Dr. Zombi "Dr. Zomboss's revenge", Dr. Zombi is Dr. Zomboss's spanish name.

Trivia

  • The iPad version is the only version where you can play Dr. Zomboss's Revenge without hacking before initially facing him on Level 5-10. You cannot do this on the iPhone, iPod Touch or Android versions because Dr. Zomboss's Revenge on that version is on the Bonus Games section on the Quick Play menu (unless the Bonus game feature section is used if available), which is unlocked after the player completes Adventure Mode. The iPad version does not include bonus games, so that may be why it was moved to Mini-games.
  • Like in Survival: Endless, all Zen Garden plants can be obtained from zombies during this level.
  • Even though Zombonis leave an ice trail, Zombie Bobsled Teams never appear in this level.
    • This also happens in Survival: Endless.
    • This is due to the fact that even though the ice trails start at the rightmost column which make it appear beneath the Zombot's feet, the zombie and vehicle themselves does not appear at the right side of the screen like other levels but instead appear at the last two columns on the right (similar to Catapult Zombie) when summoned by Dr. Zomboss.
  • It, its sequel and Air Raid DS are the only mini-games with Dr. Zomboss.
  • In some cases, when Dr. Zomboss takes around 40-49% damage, he will constantly throw campers and will not do the iceball/fireball attack for a prolonged time. He will, eventually, end the attack with Bungee Zombies and then lower his head.
  • It, its sequel, Level 5-10 and Invisi-ghoul are the only levels in the game with no visible zombies shown at the start of the level.
  • If the player has only one Roof Cleaner, assuming the others were not lost to a fireball or iceball, he will send most of the zombies only in this row, with occasional zombies in other rows. With a sufficient or constant supply of the instants, however, it can be relatively easy to complete the mini-game this way.
  • Gargantuars are technically larger than Zombot's hand, and seem to appear out of nowhere when he puts them down.
    • This also applies to the Zomboni, but only the ice trail, which extends to the right of the Zombot's hand. This extension, however, is not as evident and requires a closer look to see.
  • It, its sequel and Homerun Derby are the only mini-games which have the Catapult Zombie, but Homerun Derby is debatable as the Catapult Zombie in that game technically is not an enemy to the player.
  • It and its sequel are the only mini-games which take place on the Night Roof (excluding Survival: Night Roof (Endless), which can be accessed only by hacking, although it is not shown on the Limbo Page). It is also the only conveyor-belt mini-game that gives the player the Cabbage-pult.
  • Screen Door Zombie's screen door and Newspaper Zombie's newspaper are useless in this mini-game, as the player only receives lobbed shot plants and instants that ignore the screen door and newspaper.

See also