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Invisi-ghoul

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Invisi-ghoul is the sixth mini-game in Plants vs. Zombies, Plants vs. Zombies: Endless Edition, and Plants vs. Zombies: Great Wall Edition. It's a conveyor-belt level unlocked by completing Adventure Mode and three other mini-games. It takes place in the Fog area where all of the zombies are invisible. It's still possible to discern a zombie's position via other visual effects however, such as dropped armor, ice trails from a Zomboni, butter or ice crystals from Ice-shroom.

Origins

Its name is a portmanteau on "invisible" and "ghoul".

Icons

Conveyor-belt plants

At the beginning of the level, a Peashooter and Ice-shroom are provided, in that order. After that, the game randomly chooses from the following plants:

Plants Chance (%) Max Count
Peashooter 25% Infinite
Wall-nut
15%
Infinite
Ice-shroom
10%
Infinite
Lily Pad
30%
18
Squash
15%
Infinite
Kernel-pult
5%
Infinite


Strategies

The Garden Rake is very helpful for this level, as it provides you with time to set up your defenses, so you can have offensive plants in every lane to protect from possible zombies.

Listen and look for small details for clues as what zombies are on the screen and where they are. Do not turn off your sound, as the sound is important to identify the zombies. It is possible to tell what or where a zombie is when the projectiles hit. For example, Conehead Zombies make a dull thudding sound when hit by peas and Buckethead Zombies make a metallic clang. Peas cause a splatting explosion that lets you identify sounds. If a pea hits a zombie near the beginning of the lane, and the next pea hits much farther into the lane, the zombie must be a fast zombie, either a Dolphin Rider Zombie, Flag Zombie, or Jack-in-the-Box Zombie.

Save your Squash for either as a last resort or to kill Zombonis. The Zombonis, if ignored, can destroy an entire row easily, paving the way for a Zombie Bobsled Team or other zombies right behind.

Kernel-pults should be spread across all rows evenly. The butter will not only freeze the targeted zombie in place but will also signal you where a zombie is for a few seconds. Only double the Kernel-pults if you have more than one in every lane.

Some zombies also alert the player that they are coming by making distinctive sounds or actions. Jack-in-the-Box Zombies make music, while Dolphin Rider Zombies make a distinctive cry before entering, and Zombonis have an engine noise and leave an ice trail. In addition, if a zombie enters the pool, there will be a small splash, which alerts the player there is a zombie entering the pool.

Even though the zombies are invisible, you can see their headwear (if they have any) and arms come off when they have lost enough health, and their heads visibly fall off when they have been defeated. With the use of the Ice-shroom, ice forms around the zombies' feet, making you not only aware of their location, but also giving you time to set up defenses in certain lanes. However, keep in mind that the Ice-shroom only slows down Dolphin Rider Zombies with its dolphin and does not work on Zombonis. Also, ice will not form around the zombies' feet in the pool. In the Xbox Live Arcade, PlayStation 3, and PlayStation Vita versions, but the game is made much easier because all zombies still shake the bushes when they enter.

If there is a splash behind a plant, there is most likely a Dolphin Rider Zombie that jumped over it.

Related achievements

Beyond the Grave.png
Attention Deficit.jpg
Attention Deficit
Earn a trophy in each Mini-game.

Gallery

Walkthroughs

In other languages

Please note that only official translations are used.

LanguageNameDescription
EnglishInvisi-ghoul
GermanGeisterhaft
SpanishInvisiblesTranslates to "Invisibles".
FrenchZombinvisiblePortmanteau of "zombie" and "invisible"
ItalianZombi invisibili
Japaneseインビジグール
Inbijigūru
English name transliterated into Japanese
Korean투명고울
Tumyeong-goul
DutchOnzichtbaar gevaar
Brazilian PortugueseCadê o Zumbi?
Simplified Chinese隐形战争
Yǐnxíng Zhànzhēng
Invisible War
Traditional Chinese隱形戰爭
Yǐnxíng Zhànzhēng
Invisible War

Trivia

  • It takes place in the pool at night, but there is no fog. The only other mini-game that takes place in the backyard at night with no fog is Dark Stormy Night.
    • If one does not count cancelled mini-games, this is the only mini-game to be a Fog level with no fog.
      • Level 4-10 is the only non-mini-game level that has this trait.
  • When a zombie loses its headwear, arm or head, the item that has fallen off will be visible.
  • Even though this level takes place in the Fog, there is no fog, as the zombies are invisible, which would render fog useless.
  • This is one of three levels in the game with no visible zombies at the start of the level. The other parts are Level 5-10 and Dr. Zomboss's Revenge.
  • The first zombie coming is usually a Conehead Zombie, contrary to most levels where the first zombie coming is a normal Zombie.
    • However, sometimes the player will get two normal Zombies to start with, instead of one Conehead Zombie.
  • In the Nintendo DS version of Plants vs. Zombies, there is a glitch that when the player plants a Squash right in the middle of the Zomboni, the Squash will not do anything nor will it be crushed.
Invisi-ghoul in the DS version. Note the Squash on a Zomboni's ice trail.
  • The first two plants are always Peashooter and Ice-shroom in that order.
  • It is possible that Jack-in-the-Box Zombie will not appear in this level.
  • The cancelled mini-game High Gravity has the same icon.
  • On the top screen of the DS version, there are still visible zombies.

See also