User blog:ShroomstagramUser/Fixing Modern Day
I know, I'm behind, but I want to get this out of my mind and onto a blog, because! If one want to implement some or most of these changes, feel free to do so. This will be edited, later.
General changes
- Arm and head losing animations for Balloon Zombie, All-Star Zombie, and Super-Fan Imp.
- Overtime, make the yard a bit more paradoxal (Like, add a couple cracks after every 5 levels or so).
- Add a few more world gimmicks.
- Gold Leaf and Thyme Warp can be used on all levels where plants can be chosen, and can be obtained in Highway to the Danger Room.
- Depending on the gimmicks on the level, Hot Potato, Lily Pad, Tangle Kelp, and Perfume-shroom can be usable.
- Normal zombies will be affected by Pianist Zombie and Zombie King.
- All level will be fixed on the highest dynamic difficulty (Dynamic T)
- Upon completion of this world, every Pinata Party will have the Heroes event lawn (proving you beat the game).
Day 1
Day 1 has remained unchanged.
Day 2
Day 2 remains unchanged
Day 3
A Pirate Seas portal is added. On the 6th column, Row 2
- The small number next to the zombie icon means that zombie will always appear in that lane, with 1 being the topmost lane and 5 being the bottommost lane.
Waves | Non-dynamic zombies | Ambush zombies | Note(s) |
---|---|---|---|
1 | ![]() ![]() ![]() |
None | |
2 | ![]() |
None | ![]() |
3 | ![]() |
None | |
4 | ![]() |
None | 100% Plant Food; ![]() |
5 | ![]() ![]() ![]() ![]() ![]() ![]() |
None | First flag |
6 | ![]() ![]() ![]() ![]() |
None | |
7 | ![]() ![]() |
None | |
8 | ![]() ![]() |
None | 100% Plant Food |
9 | ![]() ![]() |
None | ![]() |
10 | ![]() ![]() ![]() ![]() ![]() ![]() |
None | Final flag; ![]() |
- pushes two ice blocks
= pushes one ice block
Day 4
Imp Mummy, Imp Pirate, and Zombie Bull Rider are added, and a Far Future portal appears on Column 5, Row 3 and on Column 6, Row 4
- The small number next to the zombie icon means that zombie will always appear in that lane, with 1 being the topmost lane and 5 being the bottommost lane.
Waves | Non-dynamic zombies | Ambush zombies | Note(s) |
---|---|---|---|
1 | ![]() |
None | Pop "plays"; Skips immediately to Wave 2 |
2 | ![]() ![]() ![]() |
None | Skips immediately to wave 3 |
3 | ![]() ![]() ![]() ![]() |
None | |
4 | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
None | First flag; 100% Plant Food |
5 | ![]() ![]() ![]() ![]() ![]() ![]() |
None | |
6 | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
None | 100% Plant Food |
7 | ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
None | |
8 | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
None | Second flag; ![]() |
9 | ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
None | 100% Plant Food |
10 | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
None | |
11 | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
None | |
12 | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
None | Final flag; ![]() |
Day 5
A Dark Ages portal appears on column 6, Row 4
- The small number next to the zombie icon means that zombie will always appear in that lane, with 1 being the topmost lane and 5 being the bottommost lane.
Waves | Non-dynamic zombies | Ambush zombies | Note(s) |
---|---|---|---|
1 | ![]() ![]() |
None | Rap "plays"; immediately skips to wave 2 |
2 | ![]() ![]() |
None | |
3 | ![]() ![]() ![]() |
None | 100% Plant Food |
4 | ![]() ![]() ![]() |
None | |
5 | ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
None | First flag |
6 | ![]() ![]() ![]() ![]() ![]() |
None | |
7 | ![]() ![]() ![]() ![]() |
None | 100% Plant Food |
8 | ![]() |
None | ![]() |
9 | ![]() ![]() ![]() ![]() ![]() ![]() |
None | 100% Plant Food |
10 | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
None | Final flag |
Day 6
Day 6 has remained unchanged.
Day 7
Day 7 remains unchanged
Day 8
Day 8 has remain unchanged.
Day 9
The graves revert back to the Ancient Egypt ones. Some Dark Ages graves also summon during the level.
- The small number next to the zombie icon means that zombie will always appear in that lane, with 1 being the topmost lane and 5 being the bottommost lane.
Waves | Non-dynamic zombies | Ambush zombies | Note(s) |
---|---|---|---|
1 | ![]() ![]() |
None | Punk "plays" |
2 | ![]() |
None | |
3 | ![]() |
None | 100% Plant Food |
4 | ![]() ![]() ![]() ![]() ![]() ![]() |
None | First flag; Five Plant Food-on-destruction Dark Ages tombstones spawn on the 9th column |
5 | ![]() ![]() ![]() |
None | |
6 | ![]() ![]() ![]() |
None | 100% Plant Food |
7 | ![]() ![]() ![]() ![]() ![]() |
None | |
8 | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
None | Second flag; ![]() |
9 | ![]() ![]() ![]() ![]() ![]() ![]() |
None | 100% Plant Food |
10 | ![]() ![]() ![]() ![]() ![]() |
None | |
11 | ![]() ![]() ![]() ![]() ![]() |
None | |
12 | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
None | Final flag; Five sun-on-destruction Dark Ages tombstones spawn on the 7th column |
Day 10
Freezing winds are added. Blockhead Zombie, Jurassic Bully, and Jurassic Fossilhead are added.
- The small number next to the zombie icon means that zombie will always appear in that lane, with 1 being the topmost lane and 5 being the bottommost lane.
Waves | Non-dynamic zombies | Ambush zombies | Note(s) |
---|---|---|---|
1 | ![]() |
None | Skips to wave 2 immediately |
2 | ![]() ![]() ![]() |
None | Skips to wave 3 immediately |
3 | ![]() ![]() |
None | 100% Plant Food |
4 | ![]() ![]() ![]() ![]() ![]() ![]() |
None | First flag; freezing winds affect rows 2,3,and 4 |
5 | ![]() ![]() |
None | |
6 | ![]() ![]() |
None | |
7 | ![]() ![]() ![]() |
None | 100% Plant Food; ![]() |
8 | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
None | Second flag; Freezing winds affect 1, 3 and 5 |
9 | ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
None | ![]() |
10 | ![]() |
None | 100% Plant Food |
11 | ![]() |
None | |
12 | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
None | Final flag; Freezing winds affect every row |
- always push two ice blocks
= always push one ice block
Day 11
Jurassic Marsh portals appear in Column 6, Row 3, and Column 5, rows 2 and 4.
- The small number next to the zombie icon means that zombie will always appear in that lane, with 1 being the topmost lane and 5 being the bottommost lane.
Waves | Non-dynamic zombies | Ambush zombies | Note(s) |
---|---|---|---|
1 | ![]() ![]() |
None | |
2 | ![]() |
None | |
3 | ![]() ![]() ![]() |
None | 100% Plant Food |
4 | ![]() ![]() ![]() |
None | |
5 | ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
None | First flag |
6 | ![]() ![]() ![]() |
None | 100% Plant Food; ![]() |
7 | ![]() ![]() ![]() ![]() ![]() ![]() |
None | |
8 | ![]() ![]() ![]() ![]() ![]() |
None | |
9 | ![]() ![]() ![]() ![]() ![]() |
None | |
10 | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
None | Final flag; Two ![]() |
Day 12
Explosive plants count as losing 1 plant, not 2 . A Pirate Seas portal is added on the final wave.
- The small number next to the zombie icon means that zombie will always appear in that lane, with 1 being the topmost lane and 5 being the bottommost lane.
Waves | Non-dynamic zombies | Ambush zombies | Dinosaurs | Note(s) |
---|---|---|---|---|
1 | ![]() |
None | None | Skips to wave 2 immediately |
2 | ![]() ![]() |
None | None | |
3 | ![]() ![]() ![]() |
None | None | 500%/7 Plant Food |
4 | ![]() ![]() ![]() |
None | ![]() |
|
5 | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
None | ![]() |
First flag |
6 | ![]() ![]() ![]() |
None | None | Skips to wave 7 immediately; 100% Plant Food |
7 | ![]() ![]() ![]() ![]() ![]() |
None | None | |
8 | ![]() ![]() ![]() ![]() ![]() |
None | ![]() |
300%/7 Plant Food |
9 | ![]() ![]() ![]() ![]() ![]() ![]() |
None | None | 400%/7 Plant Food |
10 | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
None | None | Final flag; ![]() |
Day 13
Day 13 remains unchanged.
Day 14
It is now a Last Stand level. An Ancient Egypt portal is added on Column 4, Row 5. Two Lost City portals appear on Column 5, Rows 1 and 4.
Sun given: 2500
- The small number next to the zombie icon means that zombie will always appear in that lane, with 1 being the topmost lane and 5 being the bottommost lane.
Waves | Non-dynamic zombies | Ambush zombies | Note(s) |
---|---|---|---|
1 | ![]() ![]() |
None | Skips to wave 2 immediately |
2 | ![]() ![]() ![]() ![]() |
None | |
3 | ![]() ![]() ![]() |
None | ![]() |
4 | ![]() ![]() |
None | 100% Plant Food |
5 | ![]() ![]() ![]() ![]() |
None | First flag |
6 | ![]() ![]() |
None | |
7 | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
None | 100% Plant Food |
8 | ![]() ![]() |
None | |
9 | ![]() ![]() ![]() ![]() ![]() ![]() |
None | |
10 | ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
None | Final flag; Two ![]() |
Day 15
The endangered plants are now Two Moonflowers in the same position as the Primal Wall-nuts. Two Frostbite Caves portals are added on Column 7, Rows 2 and 4.
- The small number next to the zombie icon means that zombie will always appear in that lane, with 1 being the topmost lane and 5 being the bottommost lane.
Waves | Non-dynamic zombies | Ambush zombies | Note(s) |
---|---|---|---|
1 | ![]() |
None | |
2 | ![]() ![]() ![]() ![]() |
None | |
3 | ![]() ![]() ![]() |
None | 100% Plant Food |
4 | ![]() |
None | |
5 | ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
None | First flag |
6 | ![]() ![]() ![]() ![]() |
None | |
7 | ![]() ![]() ![]() ![]() ![]() |
None | 100% Plant Food |
8 | ![]() ![]() |
None | |
9 | ![]() |
None | |
10 | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
None | Final flag; Two ![]() |
Day 16
Dark Ages Gargantuar is added.
- The small number next to the zombie icon means that zombie will always appear in that lane, with 1 being the topmost lane and 5 being the bottommost lane.
Day 17
Arcade machines spawn 8-Bit Zombies, Bug Zombie is added.
- The small number next to the zombie icon means that zombie will always appear in that lane, with 1 being the topmost lane and 5 being the bottommost lane.
Waves | Non-dynamic zombies | Ambush zombies | Note(s) |
---|---|---|---|
1 | ![]() |
None | 8-Bit "plays" |
2 | ![]() ![]() |
None | |
3 | ![]() ![]() |
None | 100% Plant Food |
4 | ![]() ![]() |
None | |
5 | ![]() ![]() ![]() ![]() ![]() |
None | First flag |
6 | ![]() ![]() ![]() ![]() ![]() |
None | |
7 | ![]() ![]() ![]() |
None | 100% Plant Food |
8 | ![]() ![]() ![]() |
None | |
9 | ![]() ![]() ![]() |
None | |
10 | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
None | Final flag, ![]() |
Day 18
Blockhead Zombie is added, Lost City portals appear throughout the level.
Objective: Never have more than 15 plants
- The small number next to the zombie icon means that zombie will always appear in that lane, with 1 being the topmost lane and 5 being the bottommost lane.
Waves | Non-dynamic zombies | Ambush zombies | Note(s) |
---|---|---|---|
1 | ![]() |
None | |
2 | ![]() ![]() |
None | |
3 | ![]() ![]() |
None | 100% Plant Food |
4 | ![]() |
None | ![]() |
5 | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
None | First flag |
6 | ![]() ![]() |
None | ![]() |
7 | ![]() ![]() ![]() ![]() |
None | |
8 | ![]() ![]() ![]() ![]() ![]() |
None | 100% Plant Food; ![]() |
9 | ![]() ![]() ![]() |
None | |
10 | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
None | Final flag; ![]() |
Day 19
Boombox Zombie and Glitter Zombie are added.
- The small number next to the zombie icon means that zombie will always appear in that lane, with 1 being the topmost lane and 5 being the bottommost lane.
Waves | Non-dynamic zombies | Ambush zombies | Note(s) |
---|---|---|---|
1 | ![]() |
None | Pop "plays" |
2 | ![]() ![]() |
None | |
3 | ![]() |
None | 100% Plant Food |
4 | ![]() ![]() |
None | |
5 | ![]() ![]() ![]() |
None | First flag; ![]() |
6 | ![]() ![]() ![]() |
None | |
7 | ![]() ![]() ![]() ![]() ![]() ![]() |
None | |
8 | ![]() ![]() ![]() |
None | 100% Plant Food; ![]() |
9 | ![]() ![]() |
None | |
10 | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
None | Final flag |
Day 20
All world portals spawn throughout the level. The level is also 3 flags instead of 2.
- The small number next to the zombie icon means that zombie will always appear in that lane, with 1 being the topmost lane and 5 being the bottommost lane.
Waves | Non-dynamic zombies | Ambush zombies | Note(s) |
---|---|---|---|
1 | ![]() ![]() |
None | |
2 | ![]() |
None | ![]() |
3 | ![]() ![]() |
None | 100% Plant Food; ![]() |
4 | ![]() ![]() ![]() ![]() ![]() ![]() |
None | First flag; Two ![]() |
5 | ![]() ![]() ![]() ![]() ![]() ![]() |
None | Two ![]() |
6 | ![]() ![]() ![]() |
None | ![]() ![]() |
7 | ![]() ![]() ![]() ![]() ![]() |
None | ![]() ![]() ![]() |
8 | ![]() ![]() ![]() ![]() ![]() ![]() |
None | Second flag; 100% Plant Food; Two ![]() ![]() |
9 | ![]() ![]() ![]() ![]() |
None | ![]() ![]() ![]() |
10 | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
None | ![]() ![]() ![]() |
11 | ![]() ![]() ![]() ![]() ![]() |
None | ![]() ![]() |
12 | ![]() ![]() ![]() ![]() ![]() ![]() |
None | Final flag; ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
Day 21
Day 21 remains unchanged.
Day 22
Day 22 remains unchanged
Day 23
Bikini Buckethead is added . Two Wild West portals appear at column 4 and 5 on rows 2 and 5.
Objective: Survive with most plants picked for you. (Plants pre-seclected:
- The small number next to the zombie icon means that zombie will always appear in that lane, with 1 being the topmost lane and 5 being the bottommost lane.
Waves | Non-dynamic zombies | Ambush zombies | Note(s) |
---|---|---|---|
1 | ![]() ![]() |
None | Skips to Wave 2 immediately |
2 | ![]() ![]() ![]() |
None | |
3 | ![]() ![]() ![]() ![]() |
None | 100% Plant Food |
4 | ![]() ![]() |
None | |
5 | ![]() ![]() ![]() ![]() ![]() |
None | First flag |
6 | ![]() ![]() |
None | |
7 | ![]() ![]() ![]() |
None | |
8 | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
None | 100% Plant Food |
9 | ![]() ![]() ![]() ![]() |
None | |
10 | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
None | Final flag; Two ![]() |
Day 24
Parasol Zombie is added. Two Big Wave Beach portals appear at Column 5, row 3 and Column 4, row 4. One Neon Mixtape Tour portal appears on column 3, row 2.
- The small number next to the zombie icon means that zombie will always appear in that lane, with 1 being the topmost lane and 5 being the bottommost lane.
Waves | Non-dynamic zombies | Ambush zombies | Note(s) |
---|---|---|---|
1 | ![]() ![]() |
None | |
2 | ![]() |
None | |
3 | ![]() ![]() ![]() |
None | 100% Plant Food; ![]() |
4 | ![]() ![]() ![]() |
None | |
5 | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
None | First flag; ![]() |
6 | ![]() ![]() |
None | |
7 | ![]() ![]() |
None | |
8 | ![]() ![]() ![]() |
None | |
9 | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
None | |
10 | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
None | Final flag; ![]() |
Day 25
Day 25 has remained unchanged.
Day 26
Shrinking Violet is pre-selected. Water goes all the way up to the lawn mowers. Pterodactyl is added as apart of the dinosaurs. Disco Zombie makes a comeback (he appears in every level after this one and retains the same ability as in the first game). Jurassic Zombie and Jurassic Bully is added. A Neon Mixtape Tour portal appears in column 5, row 2. A Big Wave Beach portal appears in column 3, row 1. A Pirate Seas portal appears in column 4, row 5.
Objective: Defeat 20 zombies in 10 seconds
- The small number next to the zombie icon means that zombie will always appear in that lane, with 1 being the topmost lane and 5 being the bottommost lane.
Waves | Non-dynamic zombies | Ambush zombies | Dinosaurs | Note(s) |
---|---|---|---|---|
1 | ![]() |
None | None | |
2 | ![]() |
None | None | |
3 | ![]() ![]() |
None | None | 100% Plant Food |
4 | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
None | ![]() |
First flag; ![]() |
5 | ![]() ![]() |
None | None | |
6 | ![]() ![]() ![]() ![]() |
None | None | |
7 | ![]() ![]() ![]() ![]() |
None | None | |
8 | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
None | ![]() ![]() |
Second flag; ![]() |
9 | ![]() ![]() ![]() ![]() |
None | None | |
10 | ![]() ![]() ![]() ![]() ![]() ![]() |
None | None | 100% Plant Food |
11 | ![]() ![]() ![]() ![]() |
None | None | |
12 | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
None | ![]() ![]() ![]() |
Final flag; ![]() |
Day 27
Day 27 remains unchanged.
Day 28
Zombie King, Boombox Zombie, Arcade Zombie, Glitter Zombie, Relic Hunter Zombie, Imp Porter, and Punk Zombie are added. Jams are played. Mold colonies appear on the 9th column. A Neon Mixtape Tour portal appears on column 5, row 5. A Dark Ages portal appears on column 3, row 2.
Additional Objectives: Survive without planting on Dave's mold colonies
- The small number next to the zombie icon means that zombie will always appear in that lane, with 1 being the topmost lane and 5 being the bottommost lane.
Waves | Non-dynamic zombies | Ambush zombies | Note(s) |
---|---|---|---|
1 | ![]() |
None | Punk plays |
2 | ![]() ![]() ![]() |
None | |
3 | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
None | |
4 | ![]() ![]() ![]() ![]() ![]() ![]() |
None | 100% Plant Food |
5 | ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
None | First flag; 8-Bit plays; ![]() |
6 | ![]() ![]() ![]() ![]() ![]() |
None | |
7 | ![]() ![]() |
None | |
8 | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
None | |
9 | ![]() ![]() ![]() ![]() |
None | |
10 | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
None | Final flag; Pop plays; ![]() |
Day 29
Ankylosaurus appears. Glitter Zombie, Bug Zombie, Dodo Rider Zombie, Fisherman Zombie, Swashbuckler Zombie, and Weasel Hoarder are added. A Far Future portal appears in column 4, row 3, and column 5, row 2. A Dark Ages portal appears on column 3, row 4. A Big Wave Beach portal appears on column 6, row 4. A Frostbite Caves portal appears on column 5, row 4. A Wild West portal appears on column 3, row 3
Objective: Don't spend more than 4000 sun
- The small number next to the zombie icon means that zombie will always appear in that lane, with 1 being the topmost lane and 5 being the bottommost lane.
Waves | Non-dynamic zombies | Ambush zombies | Dinosaurs | Note(s) |
---|---|---|---|---|
1 | ![]() ![]() |
None | None | Skips to Wave 2 immediately |
2 | ![]() ![]() ![]() |
None | None | |
3 | ![]() ![]() ![]() |
None | None | 100% Plant Food; Skips to wave 4 immediately |
4 | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
None | ![]() |
First flag; ![]() |
5 | ![]() ![]() ![]() |
None | None | |
6 | ![]() ![]() |
None | None | |
7 | ![]() ![]() ![]() ![]() ![]() |
None | None | 100% Plant Food; ![]() |
8 | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
None | ![]() |
Second flag |
9 | ![]() ![]() ![]() ![]() ![]() ![]() |
None | None | |
10 | ![]() ![]() ![]() ![]() |
None | None | |
11 | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
None | 100% Plant Food |
12 | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
None | ![]() ![]() ![]() ![]() ![]() |
Final flag; ![]() ![]() ![]() |
Day 30
Sloth Gargantuar, Mummified Gargantuar, Impunk, Chicken Wrangler Zombie, Jurassic Fossilhead, and Parasol Zombie are added. A Jurassic Marsh, Ancient Egypt, Lost City, Frostbite Caves, and Pirate Seas portal are summoned right next to the flowers on each row. Normal level music also plays.
- The small number next to the zombie icon means that zombie will always appear in that lane, with 1 being the topmost lane and 5 being the bottommost lane.
Waves | Non-dynamic zombies | Ambush zombies | Note(s) |
---|---|---|---|
1 | ![]() ![]() |
None | Skips to wave 2 immediately |
2 | ![]() |
None | |
3 | ![]() |
None | 100% Plant Food |
4 | ![]() ![]() ![]() ![]() ![]() ![]() |
None | First flag |
5 | ![]() ![]() |
None | |
6 | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
None | |
7 | ![]() ![]() ![]() ![]() ![]() |
None | 100% Plant Food |
8 | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
None | Second flag |
9 | ![]() ![]() ![]() ![]() ![]() |
None | |
10 | ![]() ![]() |
None | |
11 | ![]() ![]() ![]() ![]() ![]() |
None | |
12 | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
None | Final flag; ![]() ![]() ![]() ![]() ![]() |
Day 31
Zombie Bull, Mecha-Football Zombie, Octo Zombie, Lost Pilot Zombie, Glitter Zombie, and Jurassic Imp are added. Freezing winds, power tiles, gold tiles, trap tiles, and Dark Ages graves are added. one by one, an Ancient Egypt, Wild West, and Big Wave Beach portal summon next to the slider tiles.
Power tiles: + (C1, R1, R3, R5)
Gold tiles: (C3, R4) (C4, R3) (C5, R2)
Trap tiles: Boulder: (C2, R2, R4) Fire: (C4, R4) (C5, R3) (C6, R2)
Obectives: Don't lose more than 8 plants; Defeat 5 zombies in 5 seconds
- The small number next to the zombie icon means that zombie will always appear in that lane, with 1 being the topmost lane and 5 being the bottommost lane.
Waves | Non-dynamic zombies | Ambush zombies | Note(s) |
---|---|---|---|
1 | ![]() ![]() |
None | |
2 | ![]() ![]() |
![]() ![]() |
|
3 | ![]() ![]() ![]() |
None | 100% Plant Food |
4 | ![]() ![]() |
None | ![]() |
5 | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
None | First flag |
6 | ![]() ![]() |
None | |
7 | ![]() ![]() |
None | |
8 | ![]() ![]() ![]() |
None | 100% Plant Food; ![]() |
9 | ![]() ![]() ![]() |
None | |
10 | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
Final flag; ![]() |
Day 32
To be consistent with Plants Vs. Zombies Heroes, this first battle is now strictly the Zombot Plank Walker every time. It is pretty much the same battle except:
- It is driven by an Imp
- More health than Pirate Seas - Day 25 (2000 health)
- It is on the Modern Day lawn (which at this point almost resembles the premium almanac background).
- The first phase summons each variant of the basic Zombie (except or Bikini and 8-Bit)
- The second phase summons each variant of Conehead Zombie (except for Bikini and 8-Bit)
- The third phase summons each variant of Buckethead Zombue (except for Bikini and 8-Bit)
- Imp Pirates are summoned in larger groups.
- The plants given are:
Day 33
For the same reasons as Day 32, the battle is now strictly the Zombot Sharktronic Sub every time. The differences between this and Day 32 of Big Wave Beach are:
- Again, driven by an Imp
- More health than Big Wave Beach - Day 32 (3000 health)
- Water on the Modern Day lawn, which is almost completely disfigured.
- The first phase summons:
- The second phase summons:
- The third phase summons:
- The plants given are:
Day 34
This is the final boss. The Zombot from the first game is rebuilt. Compare this lawn to Day 1, and they look like completely different worlds. This Zombot has all "missile" attacks from every word, can summon every zombie, and has a few other tricks up his sleeve. Completion gets you the Taco with a Waffle in it as a legit trophy.
Notes:
- The Zombot has the most health, having 4500 health.
- It cannot be attacked unless the head is lowered, like the first game.
- The first phase summons Modern Day zombies, with portals summoning every 2 minutes. When the head is lowered, it can create freezing winds for this phase, only. It shoots speakers and fire balls in this phase
- The second phase stops summoning portals and starts summoning Gargantuars from every world. Starts using the RV in this phase. It only uses sharks as a missile attack in this phase.
- The third phase summons other world zombies (such as Imp Porter, Disco-tron, 3000, and Wizard Zombies, and portals become more aggressive, summoning every 10 seconds. Missiles with world properties can be shot in this phase, along with speakers.
- Like the first game, an RV can be dropped, destroying 6 plants in a 2x3 area.
- When the head lowers, it can shoot missiles with world properties, fire balls, sharks, and speakers
Highway to the Danger Room
Boombox Zombies has to walk 2 steps in order to use their ability. Some zombies that don't appear in portals are used as bookmarks to indicate which portal will appear in the level. They spawn along Modern Day zombies.
Neon Mixtape Tour: (she can use her ability without the aid of the Pop jam)