User blog:TheHandsomePlant/4.7 Update Features
Beghouled Blitz Epic Quest
Level Length: 5
Dialogues:
[EPIC_QUEST_BEGHOULED_BLITZ_001_STEP_01_TITLE]
Play some craaaaazy Beghouled Blitz for fun and rewards!
[EPIC_QUEST_BEGHOULED_BLITZ_001_STEP_02_TITLE]
Swap plants in a Dark and devious Beghouled challenge!
[EPIC_QUEST_BEGHOULED_BLITZ_001_STEP_03_TITLE]
Match groups of 3 in a high-powered Beach blowout!
[EPIC_QUEST_BEGHOULED_BLITZ_001_STEP_04_TITLE]
Make matches to warm the chilly chasms of the Ice Age!
[EPIC_QUEST_BEGHOULED_BLITZ_001_STEP_05_TITLE]
Swap, swap, swap your way to a fabulous coin reward!
[NARRATIVE_EPIC_QUEST_BEGHOULED_BLITZ_001_1_INTRO_1]
{NPC_ENTER:crazydave}{SAY:crazydave}Penny! A grid of plants for swappin'!
[NARRATIVE_EPIC_QUEST_BEGHOULED_BLITZ_001_1_INTRO_2]
{NPC_ENTER:winnie}{SAY:winnie}Indeed, User Dave. Plants can be swapped to create matches of 3 or more.
[NARRATIVE_EPIC_QUEST_BEGHOULED_BLITZ_001_1_INTRO_3]
{SAY:winnie}You must make 125 matches to defeat the zombies.
[NARRATIVE_EPIC_QUEST_BEGHOULED_BLITZ_001_1_INTRO_4]
{SAY:winnie}You can use sun to upgrade your plants.
[NARRATIVE_EPIC_QUEST_BEGHOULED_BLITZ_001_2_INTRO_1]
{NPC_ENTER:winnie}{NPC_ENTER:crazydave}{SAY:winnie}I detect three different Power-Ups, User Dave.
[NARRATIVE_EPIC_QUEST_BEGHOULED_BLITZ_001_2_INTRO_2]
{SAY:winnie}They are Power Shuffle, Power Shovel, and Power Zap.
[NARRATIVE_EPIC_QUEST_BEGHOULED_BLITZ_001_2_INTRO_3]
{SAY:winnie}Power Shuffle scrambles the board if you are having trouble finding a match.
[NARRATIVE_EPIC_QUEST_BEGHOULED_BLITZ_001_2_INTRO_4]
{SAY:winnie}Power Shovel fills in a crater, allowing an eaten plant to be replaced.
[NARRATIVE_EPIC_QUEST_BEGHOULED_BLITZ_001_2_INTRO_5]
{SAY:winnie}Power Zap power zaps zombies.
[NARRATIVE_EPIC_QUEST_BEGHOULED_BLITZ_001_2_INTRO_6]
{SAY:crazydave}I was confused about that last one!
[NARRATIVE_EPIC_QUEST_BEGHOULED_BLITZ_001_3_INTRO_1]
{NPC_ENTER:crazydave}{SAY:crazydave}SO MUCH SWAPPING, PENNY!!!
[NARRATIVE_EPIC_QUEST_BEGHOULED_BLITZ_001_3_INTRO_2]
{NPC_ENTER:winnie}{SAY:winnie} Indeed, it is a gauntlet, User Dave.
[NARRATIVE_EPIC_QUEST_BEGHOULED_BLITZ_001_3_INTRO_3]
{SAY:winnie}However, my sensors detect a rich reward if we persevere.
[NARRATIVE_EPIC_QUEST_BEGHOULED_BLITZ_001_3_INTRO_4]
{SAY:crazydave}Keep calm and swap on!
[NARRATIVE_EPIC_QUEST_BEGHOULED_BLITZ_001_5_INTRO_1]
{NPC_ENTER:crazydave}{SAY:crazydave}Whew! That plant grid was rough like old sausage!
[NARRATIVE_EPIC_QUEST_BEGHOULED_BLITZ_001_5_INTRO_2]
{NPC_ENTER:winnie}{SAY:winnie}Correct, User Dave. However, we should expect a rich coin reward for our efforts.
Levels:
Beghouled Blitz - Step 1
Stage: Ancient Egypt
Matches To Win: 125
Initial Plants:
->
->
->
->
->
Zombies:
Stage 0 (0-24 matches):
Stage 1 (25-59 matches):
Stage 2 (60-99 matches):
Stage 3 (100-124 matches):
Beghouled Blitz - Step 2
Stage: Dark Ages
Matches To Win: 100
Initial Plants:
->
->
->
->
->
Zombies:
Stage 0 (0-24 matches): !
!
Stage 1 (25-49 matches):
Stage 2 (50-79 matches):
Stage 3 (80-99 matches):
2x
! - Weaker variants
Beghouled Blitz - Step 3
Stage: Big Wave Beach (water occupies 9th column)
Matches To Win: 110
Initial Plants:
->
->
->
->
->
Zombies:
Stage 0 (0-19 matches):
Stage 1 (20-39 matches):
Stage 2 (40-59 matches):
Stage 3 (60-89 matches):
Stage 4 (90-109 matches):
Beghouled Blitz - Step 4
Stage: Frostbite Caves
Matches To Win: 125
Initial Plants:
->
->
->
->
->
Zombies:
Stage 0 (0-24 matches):
Stage 1 (25-34 matches): (1)
Stage 2 (35-49 matches):
Stage 3 (50-52 matches):
Stage 4 (53-79 matches):
Stage 5 (80-82 matches):
Stage 6 (83-109 matches):
Stage 7 (110-124 matches):
(1) = Pushes one ice block
Beghouled Blitz - Step 5
Stage: Lost City
Matches To Win: 150
Initial Plants:
->
->
->
->
->
->
->
Zombies:
Stage 0 (0-24 matches): !
!
Stage 1 (25-27 matches):
Stage 2 (28-49 matches):
Stage 3 (50-52 matches):
Stage 4 (53-74 matches):
Stage 5 (75-77 matches):
Stage 6 (78-99 matches):
Stage 7 (100-104 matches):
Stage 8 (105-134 matches):
Stage 9 (135-149 matches):
! = Weaker variants
Electric Currant Epic Quest
Level Length: 10
Dialogues:
[EPIC_QUEST_ELECTRICCURRANT_STEP_02_TITLE] Get tricky with sliders and the incomparable Electric Currant!
[EPIC_QUEST_ELECTRICCURRANT_STEP_03_TITLE] Blast 80s baddies with Electric Blueberry!
[EPIC_QUEST_ELECTRICCURRANT_STEP_04_TITLE] Move Electric Currants on mine carts to zap hapless zombies!
[EPIC_QUEST_ELECTRICCURRANT_STEP_05_TITLE] Take a relaxing banana break at the Big Wave Beach!
[EPIC_QUEST_ELECTRICCURRANT_STEP_06_TITLE] Set up sneaky blast zones with Electric Currants and sliders!
[EPIC_QUEST_ELECTRICCURRANT_STEP_07_TITLE] Yikes! More mine cart madness! CAN YOU PREVAIL???
[EPIC_QUEST_ELECTRICCURRANT_STEP_08_TITLE] Garlic and Magnets and Currants, Oh My!
[EPIC_QUEST_ELECTRICCURRANT_STEP_09_TITLE] Smash, bash and mash zombies with huge rolling rocks!
[EPIC_QUEST_ELECTRICCURRANT_STEP_10_TITLE] It's the sense-shattering finale to the Electrical Boogaloo!
[NARRATIVE_EPIC_QUEST_ELECTRICCURRANT_1_INTRO_1]
{NPC_ENTER:crazydave}{NPC_ENTER:winnie}{SAY:winnie}Alert, User Dave! My batteries are losing power.
[NARRATIVE_EPIC_QUEST_ELECTRICCURRANT_1_INTRO_2]
{SAY:crazydave}But you need power to roll your windows up and down!
[NARRATIVE_EPIC_QUEST_ELECTRICCURRANT_1_INTRO_3]
{SAY:winnie}Correct. Perhaps some electrical plants can restore my charge.
[NARRATIVE_EPIC_QUEST_ELECTRICCURRANT_1_INTRO_4]
{SAY:crazydave}That's so plausible, it just might work!
[NARRATIVE_EPIC_QUEST_ELECTRICCURRANT_10_INTRO_1]
{NPC_ENTER:winnie}{NPC_ENTER:crazydave}{SAY:winnie}My batteries are nearly charged, User Dave.
[NARRATIVE_EPIC_QUEST_ELECTRICCURRANT_10_INTRO_2]
{SAY:crazydave}Wahoo! So many electrons!
[NARRATIVE_EPIC_QUEST_ELECTRICCURRANT_10_OUTRO_1]
{NPC_ENTER:winnie}{NPC_ENTER:crazydave}{SAY:crazydave}That Electric Currant is sparky AND sparkly!
[NARRATIVE_EPIC_QUEST_ELECTRICCURRANT_10_OUTRO_2]
{SAY:winnie} Indeed, its electrical power is most invigorating.
[NARRATIVE_EPIC_QUEST_ELECTRICCURRANT_10_OUTRO_3]
{SAY:winnie}It will make an excellent addition to our collection.
[NARRATIVE_EPIC_QUEST_ELECTRICCURRANT_2_INTRO_1]
{NPC_ENTER:crazydave}{NPC_ENTER:winnie}{SAY:winnie}I have detected an Electric Currant plant, User Dave.
[NARRATIVE_EPIC_QUEST_ELECTRICCURRANT_2_INTRO_2]
{SAY:winnie}Two in the same row or column will create an electric field between them.
[NARRATIVE_EPIC_QUEST_ELECTRICCURRANT_2_INTRO_3]
{SAY:winnie}The field will damage zombies and recharge my batteries.
[NARRATIVE_EPIC_QUEST_ELECTRICCURRANT_2_INTRO_4]
{SAY:crazydave}What a positive development!
[NARRATIVE_EPIC_QUEST_ELECTRICCURRANT_4_INTRO_1]
{NPC_ENTER:crazydave}{NPC_ENTER:winnie}{SAY:winnie}I detect mine carts, User Dave.
[NARRATIVE_EPIC_QUEST_ELECTRICCURRANT_4_INTRO_2]
{SAY:winnie}Use them to zap zombies with Electric Currant fields.
[NARRATIVE_EPIC_QUEST_ELECTRICCURRANT_4_INTRO_3]
{SAY:crazydave}Watt a great idea!
[NARRATIVE_EPIC_QUEST_ELECTRICCURRANT_5_INTRO_1]
{NPC_ENTER:crazydave}{NPC_ENTER:winnie}{SAY:crazydave}All this electricity makes my face-beard hurt! Can we stop for a beach break?
[NARRATIVE_EPIC_QUEST_ELECTRICCURRANT_5_INTRO_2]
{SAY:winnie}Of course, User Dave. Prepare for Beach Party onslaught.
[NARRATIVE_EPIC_QUEST_ELECTRICCURRANT_5_INTRO_3]
{SAY:crazydave}Can we have bananas?
[NARRATIVE_EPIC_QUEST_ELECTRICCURRANT_5_INTRO_4]
{SAY:winnie}Bananas will be provided.
[NARRATIVE_EPIC_QUEST_ELECTRICCURRANT_6_INTRO_1]
{NPC_ENTER:crazydave}{NPC_ENTER:winnie}{SAY:crazydave} How are your batteries, Penny?
[NARRATIVE_EPIC_QUEST_ELECTRICCURRANT_6_INTRO_2]
{SAY:winnie}They are charging nicely, User Dave, thank you for inquiring.
[NARRATIVE_EPIC_QUEST_ELECTRICCURRANT_6_INTRO_3]
{SAY:winnie}The Electric Currants are most helpful.
[NARRATIVE_EPIC_QUEST_ELECTRICCURRANT_6_INTRO_4]
{SAY:crazydave}They sure make a powerful coulomb-ination!
[NARRATIVE_EPIC_QUEST_ELECTRICCURRANT_9_INTRO_1]
{NPC_ENTER:winnie}{SAY:winnie}Note the rolling boulders.
[NARRATIVE_EPIC_QUEST_ELECTRICCURRANT_9_INTRO_2]
{SAY:winnie}When triggered they destroy plants and zombies alike.
Levels:
Electric Currant - Step 1 (remixed Modern Day - Day 4)
Stage: Modern Day
Type: Special Delivery
Dynamic Zombies:
Non-dynamic Zombies:
Level Jam: Pop
Flags: 3
Waves:
- The small number next to the zombie icon means that zombie will always appear in that lane, with 1 being the topmost lane and 5 being the bottommost lane.
Waves | Non-dynamic zombies | Ambush zombies | Note(s) |
---|---|---|---|
1 | ![]() |
None | |
2 | ![]() |
None | |
3 | ![]() ![]() |
None | |
4 | ![]() ![]() ![]() ![]() ![]() ![]() |
None | First flag; 100% Plant Food |
5 | ![]() ![]() ![]() ![]() |
None | ![]() |
6 | ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
None | 100% Plant Food |
7 | ![]() ![]() ![]() |
None | |
8 | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
None | Second flag |
9 | ![]() ![]() ![]() ![]() ![]() |
None | 100% Plant Food |
10 | ![]() ![]() ![]() ![]() ![]() ![]() |
None | |
11 | ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
None | |
12 | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
None | Final flag |
Electric Currant - Step 2 (remixed Frostbite Caves - Day 6)
Stage: Frostbite Caves
Type: Normal with objective
Pre-placed Plants: Two Electric Currants at tiles C6R1 and C6R5
Slider Placements: Down-facing at C7R1 and Up-facing at C7R5
Dynamic Zombies:
Non-dynamic Zombies:
Flags: 2
Waves:
- The small number next to the zombie icon means that zombie will always appear in that lane, with 1 being the topmost lane and 5 being the bottommost lane.
Waves | Non-dynamic zombies | Ambush zombies | Note(s) |
---|---|---|---|
1 | ![]() ![]() ![]() |
None | |
2 | ![]() ![]() ![]() ![]() |
None | |
3 | ![]() ![]() ![]() ![]() |
None | 400%/7 Plant Food |
4 | ![]() ![]() ![]() ![]() |
None | |
5 | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
None | First flag; 100% Plant Food |
6 | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
None | |
7 | ![]() ![]() ![]() ![]() |
None | |
8 | ![]() ![]() ![]() ![]() ![]() ![]() |
None | 500%/7 Plant Food |
9 | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
None | |
10 | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
None | Final flag |
Electric Currant - Step 3 (remixed Neon Mixtape Tour - Day 19)
Stage: Neon Mixtape Tour
Type: Special Delivery
Dynamic Zombies:
Non-dynamic Zombies:
Flags: 3
Waves:
- The small number next to the zombie icon means that zombie will always appear in that lane, with 1 being the topmost lane and 5 being the bottommost lane.
Waves | Non-dynamic zombies | Ambush zombies | Note(s) |
---|---|---|---|
1 | ![]() |
None | ![]() |
2 | ![]() ![]() |
None | ![]() |
3 | ![]() ![]() ![]() ![]() |
None | Rap plays; 100% Plant Food; ![]() |
4 | ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
None | First flag; ![]() |
5 | ![]() ![]() ![]() ![]() |
None | Punk plays; 100% Plant Food |
6 | ![]() ![]() ![]() ![]() ![]() |
None | |
7 | ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
None | Rap plays; 100% Plant Food |
8 | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
None | Second flag |
9 | ![]() ![]() ![]() |
None | 100% Plant Food |
10 | ![]() ![]() ![]() ![]() |
None | Punk plays |
11 | ![]() ![]() ![]() ![]() |
None | |
12 | ![]() ![]() ![]() ![]() |
None | Final flag |
Electric Currant - Step 4
Stage: Wild West
Type: Special Delivery
Rail locations: C1R1-5, C2R1-5, C3R1-5, C6R1-5, C7R1-5, C8R1-5, C9R1-5
Dynamic Zombies:
Non-dynamic Zombies:
Flags: 2
Waves:
- The small number next to the zombie icon means that zombie will always appear in that lane, with 1 being the topmost lane and 5 being the bottommost lane.
Waves | Non-dynamic zombies | Ambush zombies | Note(s) |
---|---|---|---|
1 | ![]() ![]() |
None | |
2 | ![]() ![]() |
None | |
3 | ![]() ![]() ![]() |
None | 100% Plant Food |
4 | ![]() |
None | 600%/7 Plant Food |
5 | ![]() ![]() |
None | |
6 | ![]() ![]() ![]() |
None | First flag |
7 | ![]() ![]() |
None | 100% Plant Food |
8 | ![]() ![]() |
![]() ![]() ![]() ![]() |
Bot Swarm! |
9 | ![]() ![]() ![]() |
None | 500%/7 Plant Food |
10 | ![]() |
None | 400%/7 Plant Food |
11 | ![]() ![]() ![]() |
![]() ![]() ![]() |
100% Plant Food; Bot Swarm! |
12 | ![]() ![]() ![]() ![]() |
None | Final flag |
Electric Currant - Step 5 (Big Wave Beach - Day 26)
Everything appears to be the same as that level
Electric Currant - Step 6 (remixed Frostbite Caves - Day 6)
Stage: Frostbite Caves
Type: Normal with objective
Pre-placed Plants: Two Electric Currants at tiles C1R1 and C7R5
Slider Placements: Down-facing at C8R1 and C6R4, and Up-facing at C6R2 and C8R5
Dynamic Zombies:
Non-dynamic Zombies:
Flags: 2
Waves:
- The small number next to the zombie icon means that zombie will always appear in that lane, with 1 being the topmost lane and 5 being the bottommost lane.
Waves | Non-dynamic zombies | Ambush zombies | Note(s) |
---|---|---|---|
1 | ![]() ![]() |
None | |
2 | ![]() ![]() ![]() ![]() |
None | |
3 | ![]() ![]() ![]() ![]() |
None | 100% Plant Food |
4 | ![]() ![]() ![]() ![]() |
None | |
5 | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
None | First flag; 100% Plant Food |
6 | ![]() ![]() ![]() ![]() ![]() ![]() |
None | |
7 | ![]() ![]() ![]() ![]() |
None | |
8 | ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
None | 100% Plant Food |
9 | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
None | |
10 | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
None | Final flag |
Electric Currant - Step 7
Stage: Wild West
Type: Special Delivery
Rail locations: C1R1-5, C2R1-5, C3R1-5, C4R1-2, C4R4-5, C5R1-5, C6R1-2, C6R4-5, C7R1-5, C8R1-5, C9R1-5
Dynamic Zombies:
Non-dynamic Zombies:
Flags: 2
Waves:
- The small number next to the zombie icon means that zombie will always appear in that lane, with 1 being the topmost lane and 5 being the bottommost lane.
Waves | Non-dynamic zombies | Ambush zombies | Note(s) |
---|---|---|---|
1 | ![]() ![]() |
None | |
2 | ![]() ![]() |
None | |
3 | ![]() ![]() ![]() |
None | 100% Plant Food |
4 | ![]() ![]() |
None | 600%/7 Plant Food |
5 | ![]() ![]() ![]() |
None | First flag |
6 | ![]() ![]() |
None | |
7 | ![]() ![]() ![]() |
None | 100% Plant Food |
8 | ![]() ![]() ![]() ![]() |
None | |
9 | ![]() ![]() ![]() ![]() |
None | 500%/7 Plant Food |
10 | ![]() ![]() ![]() ![]() ![]() |
None | Final flag; 400%/7 Plant Food |
- never carries metal grate
+ always carries metal grate
randomly carries metal grate
Electric Currant - Step 8 (remixed Modern Day - Day 4)
Stage: Modern Day
Type: Normal with objectve
Pre-placed Plants: Two at tiles C7R1 and C7R5
Dynamic Zombies:
Non-dynamic Zombies:
Level Jam: Pop
Flags: 3
Waves:
- The small number next to the zombie icon means that zombie will always appear in that lane, with 1 being the topmost lane and 5 being the bottommost lane.
Waves | Non-dynamic zombies | Ambush zombies | Note(s) |
---|---|---|---|
1 | ![]() |
None | |
2 | ![]() |
None | |
3 | ![]() ![]() |
None | |
4 | ![]() ![]() ![]() ![]() ![]() ![]() |
None | First flag; 100% Plant Food |
5 | ![]() ![]() ![]() ![]() |
None | |
6 | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
None | |
7 | ![]() ![]() ![]() |
None | |
8 | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
None | Second flag |
9 | ![]() ![]() ![]() ![]() ![]() |
None | 100% Plant Food |
10 | ![]() ![]() ![]() ![]() ![]() ![]() |
None | |
11 | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
None | |
12 | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
None | Final flag |
Electric Currant - Step 9 (remixed Lost City - Day 22)
Stage: Lost City
Type: Trap Tiles \ Locked and Loaded
Grid Item Placements:
- Gold Tiles: C1R1, C1R2, C1R3, C1R4, C1R5
- Flame-Spreader Trap: C5R1, C5R5
- Boulder Trap: C2R3, C5R3, C8R3
Dynamic Zombies:
Non-dynamic Zombies:
Flags: 2
Waves:
- The small number next to the zombie icon means that zombie will always appear in that lane, with 1 being the topmost lane and 5 being the bottommost lane.
Waves | Non-dynamic zombies | Ambush zombies | Note(s) |
---|---|---|---|
1 | ![]() ![]() ![]() ![]() ![]() |
None | |
2 | ![]() ![]() ![]() ![]() |
None | 100% Plant Food |
3 | ![]() ![]() |
None | |
4 | ![]() ![]() ![]() |
None | |
5 | ![]() ![]() ![]() ![]() ![]() ![]() |
None | 100% Plant Food |
6 | ![]() ![]() ![]() |
![]() ![]() ![]() ![]() |
First flag; Parachute Rain! |
7 | ![]() ![]() |
None | |
8 | ![]() ![]() |
None | |
9 | ![]() ![]() |
None | |
10 | ![]() ![]() |
None | Final flag |
Electric Currant - Step 10
Stage: Wild West
Type: Special Delivery
Rail Placements: C1R1-5, C2R1-5, C3R1-5, C4R1-5, C5R1-5, C6R1-5, C7R1-5, C8R1-5, C9R1-5
Dynamic Zombies:
Non-dynamic Zombies:
Flags: 3
Waves:
- The small number next to the zombie icon means that zombie will always appear in that lane, with 1 being the topmost lane and 5 being the bottommost lane.