User blog:TheHandsomePlant/4.7 Update Features

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Beghouled Blitz Epic Quest

Level Length: 5

Dialogues:

[EPIC_QUEST_BEGHOULED_BLITZ_001_STEP_01_TITLE]
Play some craaaaazy Beghouled Blitz for fun and rewards!

[EPIC_QUEST_BEGHOULED_BLITZ_001_STEP_02_TITLE]
Swap plants in a Dark and devious Beghouled challenge!

[EPIC_QUEST_BEGHOULED_BLITZ_001_STEP_03_TITLE]
Match groups of 3 in a high-powered Beach blowout!

[EPIC_QUEST_BEGHOULED_BLITZ_001_STEP_04_TITLE]
Make matches to warm the chilly chasms of the Ice Age!

[EPIC_QUEST_BEGHOULED_BLITZ_001_STEP_05_TITLE]
Swap, swap, swap your way to a fabulous coin reward!

[NARRATIVE_EPIC_QUEST_BEGHOULED_BLITZ_001_1_INTRO_1]
{NPC_ENTER:crazydave}{SAY:crazydave}Penny! A grid of plants for swappin'!

[NARRATIVE_EPIC_QUEST_BEGHOULED_BLITZ_001_1_INTRO_2]
{NPC_ENTER:winnie}{SAY:winnie}Indeed, User Dave. Plants can be swapped to create matches of 3 or more.

[NARRATIVE_EPIC_QUEST_BEGHOULED_BLITZ_001_1_INTRO_3]
{SAY:winnie}You must make 125 matches to defeat the zombies.

[NARRATIVE_EPIC_QUEST_BEGHOULED_BLITZ_001_1_INTRO_4]
{SAY:winnie}You can use sun to upgrade your plants.

[NARRATIVE_EPIC_QUEST_BEGHOULED_BLITZ_001_2_INTRO_1]
{NPC_ENTER:winnie}{NPC_ENTER:crazydave}{SAY:winnie}I detect three different Power-Ups, User Dave.

[NARRATIVE_EPIC_QUEST_BEGHOULED_BLITZ_001_2_INTRO_2]
{SAY:winnie}They are Power Shuffle, Power Shovel, and Power Zap.

[NARRATIVE_EPIC_QUEST_BEGHOULED_BLITZ_001_2_INTRO_3]
{SAY:winnie}Power Shuffle scrambles the board if you are having trouble finding a match.

[NARRATIVE_EPIC_QUEST_BEGHOULED_BLITZ_001_2_INTRO_4]
{SAY:winnie}Power Shovel fills in a crater, allowing an eaten plant to be replaced.

[NARRATIVE_EPIC_QUEST_BEGHOULED_BLITZ_001_2_INTRO_5]
{SAY:winnie}Power Zap power zaps zombies.

[NARRATIVE_EPIC_QUEST_BEGHOULED_BLITZ_001_2_INTRO_6]
{SAY:crazydave}I was confused about that last one!

[NARRATIVE_EPIC_QUEST_BEGHOULED_BLITZ_001_3_INTRO_1]
{NPC_ENTER:crazydave}{SAY:crazydave}SO MUCH SWAPPING, PENNY!!!

[NARRATIVE_EPIC_QUEST_BEGHOULED_BLITZ_001_3_INTRO_2]
{NPC_ENTER:winnie}{SAY:winnie} Indeed, it is a gauntlet, User Dave.

[NARRATIVE_EPIC_QUEST_BEGHOULED_BLITZ_001_3_INTRO_3]
{SAY:winnie}However, my sensors detect a rich reward if we persevere.

[NARRATIVE_EPIC_QUEST_BEGHOULED_BLITZ_001_3_INTRO_4]
{SAY:crazydave}Keep calm and swap on!

[NARRATIVE_EPIC_QUEST_BEGHOULED_BLITZ_001_5_INTRO_1]
{NPC_ENTER:crazydave}{SAY:crazydave}Whew! That plant grid was rough like old sausage!

[NARRATIVE_EPIC_QUEST_BEGHOULED_BLITZ_001_5_INTRO_2]
{NPC_ENTER:winnie}{SAY:winnie}Correct, User Dave. However, we should expect a rich coin reward for our efforts.

Levels:

Beghouled Blitz - Step 1
Stage: Ancient Egypt
Matches To Win: 125
Initial Plants:
Peashooter2.png -> Snow Pea2.png
Kernel-pult2.png -> Bloomerang2.png -> A.K.E.E.2.png
Wall-nut2.png -> Tall-nut2.png
Bonk Choy2.png -> Phat Beet2.png
Zombies:
Stage 0 (0-24 matches): Mummy Zombie2.png Ra Zombie2.png Imp Mummy2.png
Stage 1 (25-59 matches): Mummy Zombie2.png Conehead Mummy2.png Explorer Zombie2.png
Stage 2 (60-99 matches): Mummy Zombie2.png Conehead Mummy2.png Explorer Zombie2.png Pharaoh Zombie2.png
Stage 3 (100-124 matches): Buckethead Mummy2.png Explorer Zombie2.png Pharaoh Zombie2.png

Beghouled Blitz - Step 2
Stage: Dark Ages
Matches To Win: 100
Initial Plants:
Peashooter2.png -> Repeater2.png
Wall-nut2.png -> Endurian2.png -> Pea-nut2.png
Puff-shroom2.png -> Fume-shroom2.png
Sun Bean2.png -> Torchwood2.png
Zombies:
Stage 0 (0-24 matches): Peasant Zombie2.png! Conehead Peasant2.png! Imp Dragon Zombie2.png
Stage 1 (25-49 matches): Peasant Zombie2.png Conehead Peasant2.png Imp Dragon Zombie2.png
Stage 2 (50-79 matches): Conehead Peasant2.png Buckethead Peasant2.png Imp Dragon Zombie2.png
Stage 3 (80-99 matches): Conehead Peasant2.png Buckethead Peasant2.png 2x Jester Zombie2.png
! - Weaker variants

Beghouled Blitz - Step 3
Stage: Big Wave Beach (water occupies 9th column)
Matches To Win: 110
Initial Plants:
Threepeater2.png -> Dandelion2.png
Magnifying Grass2.png -> Coconut Cannon2.png
Cabbage-pult2.png -> Melon-pult2.png
Wall-nut2.png -> Tall-nut2.png
Sunflower2.png -> Twin Sunflower2.png
Zombies:
Stage 0 (0-19 matches): Pompadour Zombie2.png Bikini Zombie2.png Imp Mermaid Zombie2.png
Stage 1 (20-39 matches): Bikini Zombie2.png Bikini Conehead2.png Snorkel Zombie2.png
Stage 2 (40-59 matches): Pompadour Conehead2.png Bikini Buckethead2.png Snorkel Zombie2.png
Stage 3 (60-89 matches): Pompadour Buckethead2.png Bikini Buckethead2.png Snorkel Zombie2.png Octo Zombie2.png
Stage 4 (90-109 matches): Octo Zombie2.png

Beghouled Blitz - Step 4
Stage: Frostbite Caves
Matches To Win: 125
Initial Plants:
Peashooter2.png -> Citron2.png
Rotobaga2.png -> Starfruit2.png
Bloomerang2.png
Wall-nut2.png -> Chard Guard2.png
Puff-shroom2.png -> Fume-shroom2.png -> Snapdragon2.png
Zombies:
Stage 0 (0-24 matches): Cave Zombie2.png Cave Conehead Zombie2.png Yeti Imp2.png
Stage 1 (25-34 matches): Troglobite2.png(1)
Stage 2 (35-49 matches): Cave Zombie2.png Cave Conehead Zombie2.png Weasel Hoarder2.png
Stage 3 (50-52 matches): Sloth Gargantuar2.png
Stage 4 (53-79 matches): Cave Conehead Zombie2.png Dodo Rider Zombie2.png
Stage 5 (80-82 matches): Sloth Gargantuar2.png
Stage 6 (83-109 matches): Cave Buckethead Zombie2.png Dodo Rider Zombie2.png Yeti Imp2.png
Stage 7 (110-124 matches): Blockhead Zombie2.png
(1) = Pushes one ice block

Beghouled Blitz - Step 5
Stage: Lost City
Matches To Win: 150
Initial Plants:
Lightning Reed2.png -> Laser Bean2.png
Cabbage-pult2.png -> Melon-pult2.png -> Winter Melon2.png
Bonk Choy2.png -> Phat Beet2.png
Endurian2.png -> Chard Guard2.png
Sunflower2.png -> Primal Sunflower2.png -> Twin Sunflower2.png
Zombies:
Stage 0 (0-24 matches): Adventurer Zombie2.png! Conehead Adventurer Zombie2.png! Lost City Imp Zombie2.png
Stage 1 (25-27 matches): Relic Hunter Zombie2.png
Stage 2 (28-49 matches): Adventurer Zombie2.png Bug Zombie2.png Lost City Imp Zombie2.png
Stage 3 (50-52 matches): Relic Hunter Zombie2.png
Stage 4 (53-74 matches): Adventurer Zombie2.png Conehead Adventurer Zombie2.png Bug Zombie2.png
Stage 5 (75-77 matches): Relic Hunter Zombie2.png
Stage 6 (78-99 matches): Adventurer Zombie2.png Parasol Zombie2.png Lost City Imp Zombie2.png
Stage 7 (100-104 matches): Relic Hunter Zombie2.png
Stage 8 (105-134 matches): Adventurer Zombie2.png Conehead Adventurer Zombie2.png Buckethead Adventurer Zombie2.png Turquoise Skull Zombie2.png
Stage 9 (135-149 matches): Porter Gargantuar2.png
! = Weaker variants

Electric Currant Epic Quest

Level Length: 10

Dialogues:

[EPIC_QUEST_ELECTRICCURRANT_STEP_02_TITLE] Get tricky with sliders and the incomparable Electric Currant!

[EPIC_QUEST_ELECTRICCURRANT_STEP_03_TITLE] Blast 80s baddies with Electric Blueberry!

[EPIC_QUEST_ELECTRICCURRANT_STEP_04_TITLE] Move Electric Currants on mine carts to zap hapless zombies!

[EPIC_QUEST_ELECTRICCURRANT_STEP_05_TITLE] Take a relaxing banana break at the Big Wave Beach!

[EPIC_QUEST_ELECTRICCURRANT_STEP_06_TITLE] Set up sneaky blast zones with Electric Currants and sliders!

[EPIC_QUEST_ELECTRICCURRANT_STEP_07_TITLE] Yikes! More mine cart madness! CAN YOU PREVAIL???

[EPIC_QUEST_ELECTRICCURRANT_STEP_08_TITLE] Garlic and Magnets and Currants, Oh My!

[EPIC_QUEST_ELECTRICCURRANT_STEP_09_TITLE] Smash, bash and mash zombies with huge rolling rocks!

[EPIC_QUEST_ELECTRICCURRANT_STEP_10_TITLE] It's the sense-shattering finale to the Electrical Boogaloo!

[NARRATIVE_EPIC_QUEST_ELECTRICCURRANT_1_INTRO_1]
{NPC_ENTER:crazydave}{NPC_ENTER:winnie}{SAY:winnie}Alert, User Dave! My batteries are losing power.

[NARRATIVE_EPIC_QUEST_ELECTRICCURRANT_1_INTRO_2]
{SAY:crazydave}But you need power to roll your windows up and down!

[NARRATIVE_EPIC_QUEST_ELECTRICCURRANT_1_INTRO_3]
{SAY:winnie}Correct. Perhaps some electrical plants can restore my charge.

[NARRATIVE_EPIC_QUEST_ELECTRICCURRANT_1_INTRO_4]
{SAY:crazydave}That's so plausible, it just might work!

[NARRATIVE_EPIC_QUEST_ELECTRICCURRANT_10_INTRO_1]
{NPC_ENTER:winnie}{NPC_ENTER:crazydave}{SAY:winnie}My batteries are nearly charged, User Dave.

[NARRATIVE_EPIC_QUEST_ELECTRICCURRANT_10_INTRO_2]
{SAY:crazydave}Wahoo! So many electrons!

[NARRATIVE_EPIC_QUEST_ELECTRICCURRANT_10_OUTRO_1]
{NPC_ENTER:winnie}{NPC_ENTER:crazydave}{SAY:crazydave}That Electric Currant is sparky AND sparkly!

[NARRATIVE_EPIC_QUEST_ELECTRICCURRANT_10_OUTRO_2]
{SAY:winnie} Indeed, its electrical power is most invigorating.

[NARRATIVE_EPIC_QUEST_ELECTRICCURRANT_10_OUTRO_3]
{SAY:winnie}It will make an excellent addition to our collection.

[NARRATIVE_EPIC_QUEST_ELECTRICCURRANT_2_INTRO_1]
{NPC_ENTER:crazydave}{NPC_ENTER:winnie}{SAY:winnie}I have detected an Electric Currant plant, User Dave.

[NARRATIVE_EPIC_QUEST_ELECTRICCURRANT_2_INTRO_2]
{SAY:winnie}Two in the same row or column will create an electric field between them.

[NARRATIVE_EPIC_QUEST_ELECTRICCURRANT_2_INTRO_3]
{SAY:winnie}The field will damage zombies and recharge my batteries.

[NARRATIVE_EPIC_QUEST_ELECTRICCURRANT_2_INTRO_4]
{SAY:crazydave}What a positive development!

[NARRATIVE_EPIC_QUEST_ELECTRICCURRANT_4_INTRO_1]
{NPC_ENTER:crazydave}{NPC_ENTER:winnie}{SAY:winnie}I detect mine carts, User Dave.

[NARRATIVE_EPIC_QUEST_ELECTRICCURRANT_4_INTRO_2]
{SAY:winnie}Use them to zap zombies with Electric Currant fields.

[NARRATIVE_EPIC_QUEST_ELECTRICCURRANT_4_INTRO_3]
{SAY:crazydave}Watt a great idea!

[NARRATIVE_EPIC_QUEST_ELECTRICCURRANT_5_INTRO_1]
{NPC_ENTER:crazydave}{NPC_ENTER:winnie}{SAY:crazydave}All this electricity makes my face-beard hurt! Can we stop for a beach break?

[NARRATIVE_EPIC_QUEST_ELECTRICCURRANT_5_INTRO_2]
{SAY:winnie}Of course, User Dave. Prepare for Beach Party onslaught.

[NARRATIVE_EPIC_QUEST_ELECTRICCURRANT_5_INTRO_3]
{SAY:crazydave}Can we have bananas?

[NARRATIVE_EPIC_QUEST_ELECTRICCURRANT_5_INTRO_4]
{SAY:winnie}Bananas will be provided.

[NARRATIVE_EPIC_QUEST_ELECTRICCURRANT_6_INTRO_1]
{NPC_ENTER:crazydave}{NPC_ENTER:winnie}{SAY:crazydave} How are your batteries, Penny?

[NARRATIVE_EPIC_QUEST_ELECTRICCURRANT_6_INTRO_2]
{SAY:winnie}They are charging nicely, User Dave, thank you for inquiring.

[NARRATIVE_EPIC_QUEST_ELECTRICCURRANT_6_INTRO_3]
{SAY:winnie}The Electric Currants are most helpful.

[NARRATIVE_EPIC_QUEST_ELECTRICCURRANT_6_INTRO_4]
{SAY:crazydave}They sure make a powerful coulomb-ination!

[NARRATIVE_EPIC_QUEST_ELECTRICCURRANT_9_INTRO_1]
{NPC_ENTER:winnie}{SAY:winnie}Note the rolling boulders.

[NARRATIVE_EPIC_QUEST_ELECTRICCURRANT_9_INTRO_2]
{SAY:winnie}When triggered they destroy plants and zombies alike.

Levels:

Electric Currant - Step 1 (remixed Modern Day - Day 4)

Stage: Modern Day
Type: Special Delivery

  • Plants: Lightning Reed2.png Magnet-shroom2.png

Dynamic Zombies: Basic Zombie2.png Buckethead Zombie2.png
Non-dynamic Zombies: Buckethead Zombie2.png Flag Zombie2.png Buckethead Mummy2.png Future Buckethead Zombie2.png Gargantuar Prime2.png Bug Bot Imp2.png Knight Zombie2.png Pompadour Buckethead2.png Bikini Buckethead2.png Buckethead Adventurer Zombie2.png Neon Buckethead2.png
Level Jam: Pop
Flags: 3
Waves:

The small number next to the zombie icon means that zombie will always appear in that lane, with 1 being the topmost lane and 5 being the bottommost lane.
Waves Non-dynamic zombies Ambush zombies Note(s)
1 Pompadour Buckethead2.png4 None
2 Punk Zombie2.png3 None
3 Buckethead Mummy2.png4 Neon Buckethead2.png1 None
4 Buckethead Zombie2.png4 Flag Zombie2.png Future Buckethead Zombie2.png1 Knight Zombie2.png3 Bikini Buckethead2.png2 Buckethead Adventurer Zombie2.png5 None First flag; 100% Plant Food
5 Bug Bot Imp2.png2 Bug Bot Imp2.png2 Bug Bot Imp2.png3 Bug Bot Imp2.png3 None Electric Blueberry2.png is available
6 Buckethead Zombie2.png2 Buckethead Zombie2.png4 Bug Bot Imp2.png1 Bug Bot Imp2.png5 Punk Zombie2.png3 Impunk2.png1 Impunk2.png5 None 100% Plant Food
7 Pompadour Buckethead2.png2 Pompadour Buckethead2.png3 Pompadour Buckethead2.png4 None
8 Buckethead Zombie2.png1 Buckethead Zombie2.png2 Buckethead Zombie2.png4 Flag Zombie2.png Punk Zombie2.png1 Punk Zombie2.png1 Punk Zombie2.png2 Punk Zombie2.png2 Punk Zombie2.png4 Punk Zombie2.png4 None Second flag
9 Buckethead Zombie2.png1 Buckethead Mummy2.png3 Future Buckethead Zombie2.png5 Buckethead Adventurer Zombie2.png2 Neon Buckethead2.png4 None 100% Plant Food
10 Buckethead Mummy2.png2 Buckethead Mummy2.png4 Knight Zombie2.png5 Knight Zombie2.png5 Impunk2.png1 Impunk2.png3 None
11 Pompadour Buckethead2.png1 Pompadour Buckethead2.png5 Bikini Buckethead2.png1 Bikini Buckethead2.png2 Bikini Buckethead2.png3 Bikini Buckethead2.png4 Bikini Buckethead2.png5 None
12 Buckethead Zombie2.png2 Buckethead Zombie2.png4 Flag Zombie2.png Gargantuar Prime2.png1 Gargantuar Prime2.png3 Gargantuar Prime2.png5 Bug Bot Imp2.png1 Bug Bot Imp2.png2 Bug Bot Imp2.png3 Bug Bot Imp2.png4 Bug Bot Imp2.png5 None Final flag


Electric Currant - Step 2 (remixed Frostbite Caves - Day 6)

Stage: Frostbite Caves
Type: Normal with objective

  • Survive with most plants chosen for you
    • Plants: Electric Currant, Sunflower2.png Spikeweed2.png Wall-nut2.png

Pre-placed Plants: Two Electric Currants at tiles C6R1 and C6R5
Slider Placements: Down-facing at C7R1 and Up-facing at C7R5
Dynamic Zombies: Cave Zombie2.png Cave Conehead Zombie2.png Hunter Zombie2.png
Non-dynamic Zombies: Future Zombie2.png Future Conehead Zombie2.png Future Buckethead Zombie2.png Shield Zombie2.png Disco-tron 30002.png Mecha-Football Zombie2.png Cave Flag Zombie2.png Weasel Hoarder2.png Relic Hunter Zombie2.png
Flags: 2
Waves:

The small number next to the zombie icon means that zombie will always appear in that lane, with 1 being the topmost lane and 5 being the bottommost lane.
Waves Non-dynamic zombies Ambush zombies Note(s)
1 Future Zombie2.png1 Future Zombie2.png3 Future Zombie2.png5 None
2 Future Zombie2.png2 Future Zombie2.png4 Future Conehead Zombie2.png3 Future Conehead Zombie2.png3 None
3 Future Zombie2.png2 Future Zombie2.png4 Future Buckethead Zombie2.png3 Shield Zombie2.png3 None 400%/7 Plant Food
4 Future Zombie2.png1 Future Zombie2.png5 Future Conehead Zombie2.png2 Future Conehead Zombie2.png4 None
5 Future Zombie2.png1 Future Zombie2.png1 Future Zombie2.png5 Future Zombie2.png5 Future Conehead Zombie2.png1 Future Conehead Zombie2.png5 Cave Flag Zombie2.png Weasel Hoarder2.png2 Weasel Hoarder2.png4 Relic Hunter Zombie2.png2 Relic Hunter Zombie2.png3 Relic Hunter Zombie2.png4 None First flag; 100% Plant Food
6 Future Zombie2.png1 Future Zombie2.png5 Relic Hunter Zombie2.png2 Relic Hunter Zombie2.png2 Relic Hunter Zombie2.png3 Relic Hunter Zombie2.png3 Relic Hunter Zombie2.png4 Relic Hunter Zombie2.png4 None
7 Future Buckethead Zombie2.png2 Future Buckethead Zombie2.png3 Future Buckethead Zombie2.png4 Disco-tron 30002.png3 None
8 Future Buckethead Zombie2.png1 Future Buckethead Zombie2.png1 Future Buckethead Zombie2.png5 Future Buckethead Zombie2.png5 Weasel Hoarder2.png2 Weasel Hoarder2.png4 None 500%/7 Plant Food
9 Future Buckethead Zombie2.png1 Future Buckethead Zombie2.png3 Future Buckethead Zombie2.png3 Future Buckethead Zombie2.png5 Shield Zombie2.png2 Shield Zombie2.png4 Relic Hunter Zombie2.png1 Relic Hunter Zombie2.png2 Relic Hunter Zombie2.png2 Relic Hunter Zombie2.png3 Relic Hunter Zombie2.png3 Relic Hunter Zombie2.png4 Relic Hunter Zombie2.png4 Relic Hunter Zombie2.png5 None
10 Future Buckethead Zombie2.png2 Future Buckethead Zombie2.png2 Future Buckethead Zombie2.png3 Future Buckethead Zombie2.png3 Future Buckethead Zombie2.png4 Future Buckethead Zombie2.png4 Mecha-Football Zombie2.png2 Mecha-Football Zombie2.png4 Cave Flag Zombie2.png Weasel Hoarder2.png3 None Final flag


Electric Currant - Step 3 (remixed Neon Mixtape Tour - Day 19)

Stage: Neon Mixtape Tour
Type: Special Delivery

  • Plants: Electric Blueberry2.png

Dynamic Zombies: Neon Zombie2.png Neon Conehead2.png Punk Zombie2.png Breakdancer Zombie2.png
Non-dynamic Zombies: Wizard Zombie2.png Neon Zombie2.png Neon Conehead2.png Neon Buckethead2.png Neon Flag Zombie2.png Punk Zombie2.png Breakdancer Zombie2.png Hair Metal Gargantuar2.png
Flags: 3
Waves:

The small number next to the zombie icon means that zombie will always appear in that lane, with 1 being the topmost lane and 5 being the bottommost lane.
Waves Non-dynamic zombies Ambush zombies Note(s)
1 Neon Zombie2.png None Phat Beet2.png is available
2 Neon Zombie2.png Neon Zombie2.png None Garlic2.png is available
3 Neon Zombie2.png3 Neon Zombie2.png Neon Zombie2.png Breakdancer Zombie2.png3 None Rap plays; 100% Plant Food; Celery Stalker2.png is available
4 Neon Zombie2.png1 Neon Zombie2.png5 Neon Zombie2.png Neon Buckethead2.png3 Neon Flag Zombie2.png Breakdancer Zombie2.png1 Breakdancer Zombie2.png5 None First flag; Thyme Warp2.png is available
5 Neon Zombie2.png Neon Conehead2.png2 Neon Conehead2.png4 Punk Zombie2.png3 None Punk plays; 100% Plant Food
6 Neon Zombie2.png3 Neon Zombie2.png Neon Zombie2.png Punk Zombie2.png2 Punk Zombie2.png4 None
7 Neon Zombie2.png3 Neon Zombie2.png Breakdancer Zombie2.png1 Breakdancer Zombie2.png2 Breakdancer Zombie2.png3 Breakdancer Zombie2.png4 Breakdancer Zombie2.png5 None Rap plays; 100% Plant Food
8 Wizard Zombie2.png2 Wizard Zombie2.png4 Neon Conehead2.png Neon Buckethead2.png Neon Flag Zombie2.png Punk Zombie2.png2 Punk Zombie2.png4 Breakdancer Zombie2.png2 Breakdancer Zombie2.png4 None Second flag
9 Neon Conehead2.png5 Breakdancer Zombie2.png1 Breakdancer Zombie2.png5 None 100% Plant Food
10 Neon Zombie2.png Neon Conehead2.png Punk Zombie2.png2 Punk Zombie2.png4 None Punk plays
11 Neon Buckethead2.png3 Punk Zombie2.png1 Punk Zombie2.png3 Punk Zombie2.png5 None
12 Neon Flag Zombie2.png Hair Metal Gargantuar2.png1 Hair Metal Gargantuar2.png3 Hair Metal Gargantuar2.png5 None Final flag


Electric Currant - Step 4

Stage: Wild West
Type: Special Delivery

  • Plants: Electric Currant and Wall-nut2.png

Rail locations: C1R1-5, C2R1-5, C3R1-5, C6R1-5, C7R1-5, C8R1-5, C9R1-5
Dynamic Zombies: Cowboy Zombie2.png Conehead Cowboy2.png Buckethead Cowboy2.png Prospector Zombie2.png Pianist Zombie2.png Poncho Zombie2.png
Non-dynamic Zombies: Flag Cowboy Zombie2.png Future Zombie2.png Future Conehead Zombie2.png Future Buckethead Zombie2.png Bug Bot Imp2.png
Flags: 2
Waves:

The small number next to the zombie icon means that zombie will always appear in that lane, with 1 being the topmost lane and 5 being the bottommost lane.
Waves Non-dynamic zombies Ambush zombies Note(s)
1 Future Zombie2.png Future Zombie2.png None
2 Future Zombie2.png Future Conehead Zombie2.png None
3 Future Zombie2.png Future Conehead Zombie2.png Future Buckethead Zombie2.png None 100% Plant Food
4 Future Buckethead Zombie2.png None 600%/7 Plant Food
5 Future Conehead Zombie2.png Future Conehead Zombie2.png None
6 Flag Cowboy Zombie2.png Future Conehead Zombie2.png Future Buckethead Zombie2.png None First flag
7 Future Conehead Zombie2.png Future Buckethead Zombie2.png None 100% Plant Food
8 Future Zombie2.png Future Conehead Zombie2.png Bug Bot Imp2.png Bug Bot Imp2.png Bug Bot Imp2.png Bug Bot Imp2.png Bot Swarm!
9 Future Zombie2.png Future Conehead Zombie2.png Future Buckethead Zombie2.png None 500%/7 Plant Food
10 Future Conehead Zombie2.png None 400%/7 Plant Food
11 Future Conehead Zombie2.png Future Conehead Zombie2.png Future Buckethead Zombie2.png Bug Bot Imp2.png Bug Bot Imp2.png Bug Bot Imp2.png 100% Plant Food; Bot Swarm!
12 Flag Cowboy Zombie2.png Future Conehead Zombie2.png Future Buckethead Zombie2.png Future Buckethead Zombie2.png None Final flag


Electric Currant - Step 5 (Big Wave Beach - Day 26)

Everything appears to be the same as that level

Electric Currant - Step 6 (remixed Frostbite Caves - Day 6)

Stage: Frostbite Caves
Type: Normal with objective

  • Survive with most plants chosen for you
    • Plants: Electric Currant, Sunflower2.png Spikeweed2.png Wall-nut2.png

Pre-placed Plants: Two Electric Currants at tiles C1R1 and C7R5
Slider Placements: Down-facing at C8R1 and C6R4, and Up-facing at C6R2 and C8R5
Dynamic Zombies: Cave Zombie2.png Cave Conehead Zombie2.png Hunter Zombie2.png
Non-dynamic Zombies: Future Zombie2.png Future Conehead Zombie2.png Future Buckethead Zombie2.png Shield Zombie2.png Robo-Cone Zombie2.png Disco-tron 30002.png Mecha-Football Zombie2.png Jester Zombie2.png Cave Flag Zombie2.png Weasel Hoarder2.png Relic Hunter Zombie2.png
Flags: 2
Waves:

The small number next to the zombie icon means that zombie will always appear in that lane, with 1 being the topmost lane and 5 being the bottommost lane.
Waves Non-dynamic zombies Ambush zombies Note(s)
1 Future Zombie2.png1 Future Zombie2.png2 None
2 Future Zombie2.png2 Future Zombie2.png4 Jester Zombie2.png3 Jester Zombie2.png3 None
3 Future Zombie2.png2 Future Zombie2.png4 Future Conehead Zombie2.png3 Shield Zombie2.png3 None 100% Plant Food
4 Future Zombie2.png1 Future Zombie2.png5 Future Conehead Zombie2.png2 Future Conehead Zombie2.png4 None
5 Future Zombie2.png1 Future Zombie2.png1 Future Zombie2.png5 Future Zombie2.png5 Future Conehead Zombie2.png1 Future Conehead Zombie2.png5 Jester Zombie2.png2 Jester Zombie2.png3 Jester Zombie2.png4 Cave Flag Zombie2.png None First flag; 100% Plant Food
6 Future Zombie2.png1 Future Zombie2.png5 Relic Hunter Zombie2.png2 Relic Hunter Zombie2.png3 Relic Hunter Zombie2.png3 Relic Hunter Zombie2.png4 None
7 Future Buckethead Zombie2.png2 Future Buckethead Zombie2.png3 Future Buckethead Zombie2.png4 Disco-tron 30002.png3 None
8 Future Buckethead Zombie2.png1 Future Buckethead Zombie2.png1 Future Buckethead Zombie2.png5 Future Buckethead Zombie2.png5 Robo-Cone Zombie2.png3 Weasel Hoarder2.png2 Weasel Hoarder2.png4 None 100% Plant Food
9 Future Buckethead Zombie2.png1 Future Buckethead Zombie2.png3 Future Buckethead Zombie2.png3 Future Buckethead Zombie2.png5 Shield Zombie2.png2 Shield Zombie2.png4 Relic Hunter Zombie2.png1 Relic Hunter Zombie2.png2 Relic Hunter Zombie2.png2 Relic Hunter Zombie2.png3 Relic Hunter Zombie2.png3 Relic Hunter Zombie2.png4 Relic Hunter Zombie2.png4 Relic Hunter Zombie2.png5 None
10 Future Buckethead Zombie2.png2 Future Buckethead Zombie2.png2 Future Buckethead Zombie2.png3 Future Buckethead Zombie2.png3 Future Buckethead Zombie2.png4 Future Buckethead Zombie2.png4 Mecha-Football Zombie2.png2 Mecha-Football Zombie2.png4 Cave Flag Zombie2.png Weasel Hoarder2.png3 None Final flag


Electric Currant - Step 7

Stage: Wild West
Type: Special Delivery

  • Plants: Electric Currant and Wall-nut2.png

Rail locations: C1R1-5, C2R1-5, C3R1-5, C4R1-2, C4R4-5, C5R1-5, C6R1-2, C6R4-5, C7R1-5, C8R1-5, C9R1-5
Dynamic Zombies: Cowboy Zombie2.png Conehead Cowboy2.png Buckethead Cowboy2.png Prospector Zombie2.png Pianist Zombie2.png Poncho Zombie2.png
Non-dynamic Zombies: Cowboy Zombie2.png Conehead Cowboy2.png Buckethead Cowboy2.png Flag Cowboy Zombie2.png Prospector Zombie2.png Pianist Zombie2.png Poncho Zombie2.png
Flags: 2
Waves:

The small number next to the zombie icon means that zombie will always appear in that lane, with 1 being the topmost lane and 5 being the bottommost lane.
Waves Non-dynamic zombies Ambush zombies Note(s)
1 Cowboy Zombie2.png Poncho Zombie2.png- None
2 Cowboy Zombie2.png Conehead Cowboy2.png None
3 Cowboy Zombie2.png Conehead Cowboy2.png Buckethead Cowboy2.png None 100% Plant Food
4 Buckethead Cowboy2.png Poncho Zombie2.png+ None 600%/7 Plant Food
5 Conehead Cowboy2.png Flag Cowboy Zombie2.png Poncho Zombie2.png- None First flag
6 Buckethead Cowboy2.png Buckethead Cowboy2.png None
7 Poncho Zombie2.png Poncho Zombie2.png- Poncho Zombie2.png+ None 100% Plant Food
8 Cowboy Zombie2.png Conehead Cowboy2.png Conehead Cowboy2.png Conehead Cowboy2.png None
9 Cowboy Zombie2.png Buckethead Cowboy2.png Buckethead Cowboy2.png Pianist Zombie2.png None 500%/7 Plant Food
10 Conehead Cowboy2.png Flag Cowboy Zombie2.png Prospector Zombie2.png Prospector Zombie2.png Poncho Zombie2.png- None Final flag; 400%/7 Plant Food


Poncho Zombie2.png- never carries metal grate
Poncho Zombie2.png+ always carries metal grate
Poncho Zombie2.png randomly carries metal grate

Electric Currant - Step 8 (remixed Modern Day - Day 4)

Stage: Modern Day
Type: Normal with objectve

  • Survive with most plants chosen for you
    • Plants: Electric Currant, Magnet-shroom2.png Garlic2.png

Pre-placed Plants: Two Garlic2.png at tiles C7R1 and C7R5
Dynamic Zombies: Basic Zombie2.png Buckethead Zombie2.png
Non-dynamic Zombies: Buckethead Zombie2.png Flag Zombie2.png Buckethead Mummy2.png Future Buckethead Zombie2.png Gargantuar Prime2.png Bug Bot Imp2.png Knight Zombie2.png Imp Monk Zombie2.png Imp Dragon Zombie2.png Pompadour Buckethead2.png Bikini Buckethead2.png Imp Mermaid Zombie2.png Buckethead Adventurer Zombie2.png Lost City Imp Zombie2.png Neon Buckethead2.png Impunk2.png Jurassic Imp2.png
Level Jam: Pop
Flags: 3
Waves:

The small number next to the zombie icon means that zombie will always appear in that lane, with 1 being the topmost lane and 5 being the bottommost lane.
Waves Non-dynamic zombies Ambush zombies Note(s)
1 Pompadour Buckethead2.png4 None
2 Bikini Buckethead2.png3 None
3 Buckethead Mummy2.png4 Neon Buckethead2.png1 None
4 Buckethead Zombie2.png4 Flag Zombie2.png Future Buckethead Zombie2.png1 Knight Zombie2.png3 Bikini Buckethead2.png2 Buckethead Adventurer Zombie2.png5 None First flag; 100% Plant Food
5 Imp Dragon Zombie2.png2 Imp Dragon Zombie2.png2 Yeti Imp2.png3 Yeti Imp2.png3 None
6 Buckethead Zombie2.png2 Buckethead Zombie2.png4 Bug Bot Imp2.png1 Bug Bot Imp2.png1 Bug Bot Imp2.png3 Bug Bot Imp2.png3 Bug Bot Imp2.png5 Bug Bot Imp2.png5 None
7 Pompadour Buckethead2.png2 Pompadour Buckethead2.png3 Pompadour Buckethead2.png4 None
8 Buckethead Zombie2.png1 Buckethead Zombie2.png2 Buckethead Zombie2.png4 Buckethead Zombie2.png5Flag Zombie2.png Impunk2.png1 Impunk2.png1 Impunk2.png2 Impunk2.png2 Impunk2.png4 Impunk2.png4 Impunk2.png5 Impunk2.png5 None Second flag
9 Buckethead Zombie2.png1 Buckethead Mummy2.png3 Future Buckethead Zombie2.png5 Buckethead Adventurer Zombie2.png2 Neon Buckethead2.png4 None 100% Plant Food
10 Buckethead Mummy2.png2 Buckethead Mummy2.png4 Knight Zombie2.png5 Knight Zombie2.png5 Jurassic Imp2.png1 Jurassic Imp2.png3 None
11 Pompadour Buckethead2.png1 Pompadour Buckethead2.png5 Bikini Buckethead2.png1 Bikini Buckethead2.png2 Bikini Buckethead2.png3 Bikini Buckethead2.png4 Bikini Buckethead2.png5 Impunk2.png1 Impunk2.png1 Impunk2.png1 Impunk2.png5 Impunk2.png5 Impunk2.png5 None
12 Buckethead Zombie2.png1 Buckethead Zombie2.png5 Flag Zombie2.png Gargantuar Prime2.png2 Gargantuar Prime2.png3 Gargantuar Prime2.png4 Imp Monk Zombie2.png1 Imp Dragon Zombie2.png4 Imp Mermaid Zombie2.png3 Yeti Imp2.png5 Lost City Imp Zombie2.png2 None Final flag


Electric Currant - Step 9 (remixed Lost City - Day 22)

Stage: Lost City
Type: Trap Tiles \ Locked and Loaded

  • Plants: Sun-shroom2.png Lightning Reed2.png Stallia2.png Puff-shroom2.png Puff-shroom2.png (yes, 2)

Grid Item Placements:

  • Gold Tiles: C1R1, C1R2, C1R3, C1R4, C1R5
  • Flame-Spreader Trap: C5R1, C5R5
  • Boulder Trap: C2R3, C5R3, C8R3

Dynamic Zombies: Adventurer Zombie2.png Conehead Adventurer Zombie2.png Buckethead Adventurer Zombie2.png
Non-dynamic Zombies: Disco-tron 30002.png Adventurer Zombie2.png Buckethead Adventurer Zombie2.png Flag Adventurer Zombie2.png Lost Pilot Zombie2.png Excavator Zombie2.png Parasol Zombie2.png Bug Zombie2.png Bug Conehead Zombie2.png Porter Gargantuar2.png Lost City Imp Zombie2.png
Flags: 2
Waves:

The small number next to the zombie icon means that zombie will always appear in that lane, with 1 being the topmost lane and 5 being the bottommost lane.
Waves Non-dynamic zombies Ambush zombies Note(s)
1 Adventurer Zombie2.png1 Adventurer Zombie2.png2 Adventurer Zombie2.png3 Adventurer Zombie2.png4 Adventurer Zombie2.png5 None
2 Excavator Zombie2.png4 Excavator Zombie2.png4 Lost City Imp Zombie2.png2 Lost City Imp Zombie2.png2 None 100% Plant Food
3 Parasol Zombie2.png2 Parasol Zombie2.png4 None
4 Disco-tron 30002.png3 Bug Zombie2.png1 Bug Zombie2.png5 None
5 Buckethead Adventurer Zombie2.png2 Buckethead Adventurer Zombie2.png2 Buckethead Adventurer Zombie2.png2 Buckethead Adventurer Zombie2.png4 Buckethead Adventurer Zombie2.png4 Buckethead Adventurer Zombie2.png4 None 100% Plant Food
6 Flag Adventurer Zombie2.png Bug Zombie2.png4 Bug Conehead Zombie2.png2 Lost Pilot Zombie2.png Lost Pilot Zombie2.png Lost Pilot Zombie2.png Lost Pilot Zombie2.png First flag; Parachute Rain!
7 Excavator Zombie2.png1 Excavator Zombie2.png5 None
8 Bug Zombie2.png1 Bug Zombie2.png5 None
9 Porter Gargantuar2.png1 Porter Gargantuar2.png5 None
10 Flag Adventurer Zombie2.png Bug Zombie2.png3 None Final flag


Electric Currant - Step 10

Stage: Wild West
Type: Special Delivery

  • Plants: Electric Currant and Wall-nut2.png

Rail Placements: C1R1-5, C2R1-5, C3R1-5, C4R1-5, C5R1-5, C6R1-5, C7R1-5, C8R1-5, C9R1-5 Dynamic Zombies: Cowboy Zombie2.png Conehead Cowboy2.png Buckethead Cowboy2.png Prospector Zombie2.png Pianist Zombie2.png Poncho Zombie2.png
Non-dynamic Zombies: Cowboy Zombie2.png Conehead Cowboy2.png Buckethead Cowboy2.png Flag Cowboy Zombie2.png Prospector Zombie2.png Pianist Zombie2.png Poncho Zombie2.png Wild West Gargantuar2.png
Flags: 3
Waves:

The small number next to the zombie icon means that zombie will always appear in that lane, with 1 being the topmost lane and 5 being the bottommost lane.
Waves Non-dynamic zombies Ambush zombies Note(s)
1 Cowboy Zombie2.png Poncho Zombie2.png- None
2 Cowboy Zombie2.png Conehead Cowboy2.png None 100% Plant Food
3 Cowboy Zombie2.png Conehead Cowboy2.png Buckethead Cowboy2.png None
4 Buckethead Cowboy2.png Poncho Zombie2.png+ None 600%/7 Plant Food
5 Conehead Cowboy2.png Poncho Zombie2.png- None
6 Conehead Cowboy2.png Buckethead Cowboy2.png Flag Cowboy Zombie2.png None First flag
7 Cowboy Zombie2.png4 Cowboy Zombie2.png5 None 100% Plant Food
8 Cowboy Zombie2.png4 Conehead Cowboy2.png1 Conehead Cowboy2.png4 None
9 Cowboy Zombie2.png Pianist Zombie2.png None 500%/7 Plant Food
10 Conehead Cowboy2.png Prospector Zombie2.png Poncho Zombie2.png- None 600%/7 Plant Food
11 Cowboy Zombie2.png1 Conehead Cowboy2.png3 Conehead Cowboy2.png3 None 100% Plant Food
12 Flag Cowboy Zombie2.png Poncho Zombie2.png+3 Poncho Zombie2.png+3 None Second flag
13 Cowboy Zombie2.png2 Conehead Cowboy2.png4 None
14 Pianist Zombie2.png4 None 100% Plant Food
15 Poncho Zombie2.png3 Poncho Zombie2.png-5 None
16 Cowboy Zombie2.png3 Prospector Zombie2.png2 None 100% Plant Food
17 Conehead Cowboy2.png Poncho Zombie2.png- Poncho Zombie2.png- None 100% Plant Food
18 Conehead Cowboy2.png2 Conehead Cowboy2.png4 Flag Cowboy Zombie2.png Wild West Gargantuar2.png3 None Final flag