Please note that only official translations are used.
Language | Name | Description |
---|---|---|
English | Disrespect The Dead | |
Simplified Chinese | 大不敬 | |
Traditional Chinese | 大不敬 |
This page records the beta content of Plants vs. Zombies. There are unused graphics, texts, and mini-games that still remain in the game's coding. There are also earlier ideas for the game. These concepts began production in 2005.
As of October 7, 2021, two beta versions have now been uploaded to the Internet Archive. Version 0.1.1.1014 (named "Bloom & Doom") dated December 2, 2008 can be found here while version 0.9.9.1029 dated February 17, 2009 can be found here.
Before the game came out, PopCap came up with many different names for it, but ultimately Plants vs. Zombies was chosen.[1] Some of the scrapped names still were reused later.
Zom-Botany, which was a former name for the game and is a name for mini-games ZomBotany and ZomBotany 2 now.
Bloom and Doom, another former name for the game, is still seen on the seed packets in the game listed as the Bloom and Doom Seed Co.
3 different titles made by George Fan, according to him, out of frustration towards "Lawn of the Dead" being rejected.[2]
Most of these concept art images show early ideas of various plants (some of which didn't make it to the final game). The third and fourth images show that the first idea of an enemie were some alien-like creatures instead of zombies. Lastly, the third image shows the early ideas for the mechanics of the game.
Concept art for various plants, most of which made it to the final game.[1]
Concept art probably showing early ideas for enemies.[1]
More early ideas for enemies.[1]
More concepts of plants from the book, "The Art of Plants vs. Zombies".
Other concepts of plants and possibly the Player's House from the same book.
All rejected designs for plants made by Rich Werner, including one plant that was never used.[3]
Early concept art of Chomper and Potato Mine.[3]
Unused zombie designs made by Werner, with the exception of the Backup Dancer.[3]
More unused zombie designs.[3]
Image showing the evolution of the design of the Basic Zombie until the final one was made.[3]
Concept art of what appears to be zombie kids.[3]
Most of the text is stored in main.pak/properties/LawnStrings.txt.
[ADVICE_SCARY_POTTER_TUTORIAL] TEMP - Dave put more vases on your lawn!
[ADVICE_SHOVEL_REFRESH] The shovel needs time to refresh before digging again
In the final game, the shovel can always be used instantly, probably due to it being to difficult to deal with.
[ADVICE_3_IN_A_ROW] More vases incoming! {STREAK} of 3 waves cleared
These lines were probably used in Level 4-5 (Vasebreaker) before Crazy Dave's proper dialog was implemented.
[ADVICE_I_ZOMBIE_PLANTS_NOT_REAL] Do not be alarmed Plants are not real
This text was probably used in I, Zombie puzzles before Crazy Dave's proper introductions were implemented.
[UNLOCKED_SURVIVAL_MODE] Survival mode unlocked! Play it from the main menu!
This suggests that Survival mode was once a from a present item. It's not unlocked from a present item anymore, so this text goes unused.
[WIN_MESSAGE1] You have defeated the Boss Zombie! [WIN_MESSAGE2] Congratulations! You have most triumphantly fended off the zombie attack! Your lawn is safe... for now!
This message was used in the pre-GOTY version, but became unused in the GOTY version; when you beat the final boss, the "achievements unlocked" screen will appear, but this message is not displayed.
Warning
Unknown Text, could have been a placeholder for Dave's speech before the Zomboss Fight.
[VASE] Mysterious Vase
Possibly used for the unused vase item you can spawn in-game, It works like the gardening can in 5-5, but unlocks vasebreaker, and I, Zombie. Because of the vase texture used when summoned, I, Zombie was most likely thought of after vasebreaker was created, thus the reason for the exclusion of I, Zombie in puzzle mode in most of these early texts.
[FOUND_VASE] You found a Mysterious Vase!
Probably connected to the previous message.
[VASE_DESCRIPTION] Now you can play Vasebreaker Mode!
In the final game, Vasebreaker and I, Zombie are introduced at the same time. It was possibly different, as I, Zombie might have been thought of after these messages were scrapped.
[MORE_SEEDS_HEADER] More seeds?
[MORE_SEEDS_BODY] Would you like to be able to plant more kinds of seeds?
These lines were probably used when the player was offered to increase the number of their seed slots before Crazy Dave's dialog was introduced.
[ZOMBATAR_FINISHED_WARNING_HEADER] WARNING!
Another warning, but this time a Zombatar warning. Something to note is that the GOTY version of the game came after the OG version, so this being here is strange.
[REPLAY_LEVEL_BODY] Do you wish to replay level 3-4?
Shown when the demo is completed, as it ends on 3-4.
[SCARY_POTTER_10] Vasebreaker Facebreaker
An unused Vasebreaker level. This possibly could have been the last Vasebreaker level, before endless replaced it.
[SQUIRRELS] Squirrels
A leftover from the cut Squirrel minigame
[EXPLODE_O_NUT_TOOLTIP] Explodes on contact
A tool-tip for the Explode-o-nut. Can be viewed in the almanac using hacks, but displays incorrectly
An unused degrade sprite of Spikeweed.
An unused second stage of degradation for the Pumpkin.
Full image of Wall-nut found in files, in the game, the sprites are separated in parts.
Full image of Lily Pad found in files, in the game, the sprites are separated in parts.
Unused eyebrow for Starfruit.
Unused sprite for Sea-shroom's eyes, which in the final game are part of the head sprite.
A squirrel that was supposed to be in the Squirrel mini-game.
Wall-nut eyeball that supposed to be in the Art Challenge Wall-nut mini-game.
Gold fertilizer, scrapped upgrade for the Fertilizer.
Gold phonograph, scrapped upgrade for the Phonograph.
Ditto, but possibly used for Plantern.
Plant | Image | Description | Sun cost | Recharge | Additional notes |
---|---|---|---|---|---|
Cherry Hover-bomb | Omb [sic] that can be planted atop other plants | 175 | Very slow | Shares design with beta illustrations of Cherry Bomb and would have functioned similarly. Was likely scraped due to redundancy. | |
Duplicator Cycler | Rows seed packets | 150 | Very slow | Repeatedly cycles through the entirety of the seed packet bar. The player can then click on the seed packet of the plant that they want to place on the lawn. After the plant is placed, the Duplicator Cycler enters cooldown for 50 seconds. Was likely scrapped in favor of Imitater, which can copy a single selected plant and also inherit its recharge time. | |
Iceberg Lettuce | Hurls ice-cold lettuce, which slows the enemy down | 200 | Slow | Is for all intents and purposes the Snow Pea equivalent to Cabbage-pult. Was scrapped in favor of Marigold.[4] | |
Beehive/Stinger | Shoots bees at balloon zombies | 125 | Slow | Can only target flying zombies and can also be planted on top of other plants. Has official artwork by Rich Werner and was scrapped in favor of Cactus[5] | |
Time Stopper | Instantly recharges your other seeds | 50 | Fast | Momentarily pauses all activity on the lawn after played, allowing seed packets to recharge. Was scrapped in favor of Imitater because George Fan deemed the mechanics of this plant to be too uninteresting.[6] | |
Yampoline | Bounces zombies forward over plants[7] | N/A | N/A | Originally an obstacle. Was removed because according to George Fan, "Making zombies tougher to deal with is not a good look for a plant's resume tho".[7] |
Initially, players were going to water and pluck plants known as "Tubers." This was deemed too tedious, and so the Sunflower and the concept of collecting sun was created.[8]
Beehive alongside both designs for Stinger and a bee projectile[9]
Digitized sketch for a cucumber plant[10]
Zombie | Image | Description* | Health | Additional notes |
---|---|---|---|---|
Dog Walking Zombie | Dog Walking Zombie description | 200 | Probably was re-worked into Newspaper Zombie. | |
Dog Zombie | Dog Zombie description | 280 | Its height allows it to avoid projectiles fired by straight shooter plants | |
Propeller Zombie | Propeller Zombie description | 420? | The rotor can be destroyed by Cactus, stolen by Magnet-shroom, and Blover removes it when airborne.
Changed To Balloon Zombie In The Final Release which isn't vulnerable to Magnet-shroom. |
*All zombies listed only have placeholder text for their descriptions
Propeller Zombie's sprites alongside the sprites for Balloon Zombie's early design
Early beta illustrations for various plants and zombies as well as concept art by Plants vs. Zombies artist Rich Werner, courtesy of his official website.
As seen in earlier screenshots of the game, Snow Pea was going to cost 200 sun, Tangle Kelp was going to be a ground plant, and plants were given via conveyor style, but the player still needed sun to plant them. Possibly, players were going to select the rating of getting plants on the conveyor belt. Also, in October 2007, when the name was "Lawn of the Dead", the progress bar was shorter, the Sunflower costed 100 sun, the sun counter was near the right side of the screen, the lawn was zoomed in more, the lawnmowers were closer to the grass, and Potato Mine cost 50 sun instead of 25 sun and was bigger, as wide as a grass tile. Like the Snow Pea, Chomper originally costed 200 sun, and in an ice world (most likely Ice Level), the Wall-nut was seen costing 75 sun.
An image from George Fan's twitter showing which prototype zombies from said screenshot (and a few previously not shown ones) became the zombies in the finished game.[11]
An image from George Fan's twitter showing old versions of plants.[12]
5 Minute long footage of the very early 2006 Build of PVZ and footage of the Ice Level April Fools Build.
The Limbo Page is a hidden amount of data in the PC version of Plants vs. Zombies that contains ten mini-games, along with four variations on Survival: Endless, that were going to be added to the game, but were eventually canceled and removed from the game. It is possible to access this page via using third-party memory editing programs such as Cheat Engine and changing specific data values.
All but Sultan of Spin, which was an unused achievement on the PC version, were originally intended for the iOS version but were removed. (Unsourced) They can still be found in the codes.
Please note that only official translations are used.
Language | Name | Description |
---|---|---|
English | Disrespect The Dead | |
Simplified Chinese | 大不敬 | |
Traditional Chinese | 大不敬 |
Language | Name | Description |
---|---|---|
English | Heavy Weapons | |
Simplified Chinese | 重型兵器 | |
Traditional Chinese | 重型兵器 |
Language | Name | Description |
---|---|---|
English | Zen Profit | |
Simplified Chinese | 和平主义 | |
Traditional Chinese | 和平主義 |
Language | Name | Description |
---|---|---|
English | Even Morticulturalist | |
Simplified Chinese | 素食主义者 | |
Traditional Chinese | 素食主義者 |
Language | Name | Description |
---|---|---|
English | Beat It | |
Simplified Chinese | 秒杀 | |
Traditional Chinese | 秒殺 |
Language | Name | Description |
---|---|---|
English | Gold Farmer | |
Simplified Chinese | 拜金主义 | |
Traditional Chinese | 拜金主義 |
Language | Name | Description |
---|---|---|
English | Face To Face | |
Simplified Chinese | 面对面 | |
Traditional Chinese | 面對面 |
An ice-themed area that was made as an April Fools' joke for people working on the game at the time. However, it still managed to be left in the code in the final release, albeit partially.
A sixth area is present in the game's code, intended to come after Level 5-9. It appears to be a duplicate of that level, using the Day area as a placeholder in the final version and the old backyard design in the beta version. It was scrapped for unknown reasons. The nighttime roof stage was probably going to be used for world 6, as Day, Pool, And Roof all have night variants, unused or not.
(Nighttime roof is used on 5-10)
There exist unused seed packets for the Zomboni and the Pogo Zombie in the final game for use in I, Zombie levels. They can only be obtained via hacking and do not crash the game when planted. They were notably reimplemented on the console and DS ports of PVZ1
These zombies have unusual appearances and behavior:
A picture showing some concept art for the game. Note a yellow Marigold, a Peashooter with back leaves of a Repeater, and a Sunflower with a slightly different smile.
An early screenshot of Level 1-2. Notice the different plant selects, money counter, the different "Menu" button, and the Lawn Mowers.
Gameplay of the game (Flag Zombie's flag is placed differently and Wall-nut was possibly going to be unlocked before Cherry Bomb), as well as the different designs for the level progress bar and shovel button. This level also has 3 flags.
An early screenshot of the beginning of Level 1-5.
Another early gameplay screenshot. Note the larger sized Potato Mine.
An early screenshot of the Roof. There are many differences here, such as Sunflower costing 100, Ice-shroom costing 100, Blover costing 150, Melon-pult being crudely drawn and costing 250 and Potato Mine costing 50. There are also early lawnmowers. Note that the seed packets say "Not Brains" instead of "Bloom & Doom Seed Co." Dated March 20, 2008.
After the game was released, a Plants vs. Zombies soundtrack was released afterward. In the soundtrack, it included an unused soundtrack originally designed for the battle with Dr. Zomboss. It was not included in the final release because the "intense" parts of the track weren't long enough to sustain the entire Dr. Zomboss battle,[13] but portions of it are scattered throughout the game's released songs in the form of a leitmotif.
During the Indev version, the Bungee Zombie in the song 'Zombies On Your Lawn' would say "I used to live a good life". (Unsourced)