Tourist Trap Island

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A HUGE WAVE OF ZOMBIES IS APPROACHING!
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They can be tough nuts to crack.
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Tourist Trap Island is a Turf Takeover map in Plants vs. Zombies: Battle for Neighborville. This map takes place on Dr. Zomboss' island.

In this map the zombies are on the defense and the plants are on the offense. The plants must capture Dr. Zomboss's storm machines and push over the Master Switch in order to stop a storm Dr. Zomboss has been creating. Meanwhile, the zombies must stop the plants from doing so.

Description

Zomboss has built storm machines to shipwreck passing boats on Tourist Trap Island. If he's not stopped, the human passengers' brains might be the next menu item on their cruise line's mediocre buffet!

Areas

  • Payload Area
  • 1st Storm Machine
  • 2nd Storm Machine
  • Master Switch

Payload Area

The plants must push the payload until it reaches the goal.

Plants

Because the payload is located near the plants spawn, as opposed to the zombies spawn, it makes it much easier for them to complete this objective. Just eliminate all zombies who attempt to stop the payload.

Zombies

There are many ledges and straight lines of sight to see and attack the plants from. Like all payloads, one zombie next to them will stop them from moving. Use this to your advantage.

1st Storm Machine

The plants must capture Dr. Zomboss's 1st Storm Machine. To do this they must first use launch pads, akin to those found in Giddy Park, to launch onto the island itself.

Plants

Make sure you're going in the right direction or you could end up near the zombie spawn point. Stick with the crowd and eliminate zombies in the capture zone, then vanquish any zombies that approach.

Zombies

The point can be easily swarmed with a herd of plants right away, luckily enough the surrounding areas make good use for your team to snipe down oncoming plants and have a wide view of the field, use this to your advantage.

2nd Storm Machine

The plants must capture Dr. Zomboss's 2nd Storm Machine.

Plants

TBA

Zombies

TBA

Master Switch

The plants must stick close to the master switch until the indicator on the top-center of the screen turns into sunny weather, while the zombies need to stop them from changing it by staying near the objective and killing the plants attempting to do so. The player can see which team is taking control of the master switch by looking at the screen on top of the master switch. If the weather displayed is sunny, then the plants are taking control of it, while if the weather displayed is stormy, then the zombies are currently controlling it.

Plants

TBA

Zombies

TBA

End Victory

Plant Victory

The game ends with a cutscene where the screen on the master switch displays sunny weather. The tornado still appears, dissipating, but before it does, it carries all the zombies with it, throwing them into the sky. They will then proceed to fall from the sky, while the plants all dance.

Zombie Victory

The game ends with a cutscene where the screen on the master switch displays a stormy weather. A tornado appears and blows things away including a portable toilet containing a human in it. Zomboss can then be seen in a building overlooking the island while laughing.

Gallery

Trivia

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  • Before the July 2020 patch, If you look in the background in the last two objectives, you can see floating sharks and mines where the ocean is supposed to be.
  • At the zombie spawn in the payload section, near the theme park, a human in an outhouse can be seen, when approached, he will proceed to say some quotes.
    • It can be believed that this human is the same human that is carried away in the zombie victory cutscene at the final objective.
  • At the initial plant spawn point, in the base, there are some Plants vs. Zombies comics (which are Petal to the Metal, Bully For You, Garden Warfare and Dino-Might) near a shelf with books and plushes.
  • This map, along with Preserve Pastures, are one of two multiplayer maps in Plants vs. Zombies: Battle for Neighborville that does not based on certain parts of the PvE regions.
  • On some rare occasions, the storm created during the final objective does not appear. One way this can happen is by being in Private Play, playing a zombie, and getting vanquished as the third objective is completed.
V · T · E
Maps
Plants vs. Zombies: Garden Warfare maps
Multi-game mode Chomp Town · Crash Course · Garden Center · Jewel Junction · Port Scallywag · Sharkbite Shores · Suburban Flats · Zomboss Estate
Gardens & Graveyards Cactus Canyon · Driftwood Shores · Main Street · Wall-nut Hills
Plants vs. Zombies: Garden Warfare 2 maps
Team Vanquish Z-Tech Factory · Frosty Creek · Time Park · Colizeum · Lunar Landing · Zen Peak · Boney Island · Sandy Sands · Aqua Center · Frontline Flats · Backyard Battleground
Turf Takeover
Gardens & Graveyards Seeds of Time · Great White North · Wall-nut Hills
Herbal Assault Moon Base Z · Zomburbia · Zombopolis
Trials of Eternity Trial of Shooty-Shooty · Trial of Recollection · Trial of Hot Doom · Trial of Balance
Other Backyard Battleground · Infinity Time
Plants vs. Zombies: Battle for Neighborville maps
Team Vanquish Colossal Fossil · Daisy Drive · Funderdome · Pressure Pier · Rocky Flats · Ruiny Ruins · Z-Tech Factory · Z-Tech Oozevoir
Turf Takeover Loggy Acres · Peachy District · Goopy Gully · Turning Point · Preserve Pastures · Tourist Trap Island
Battle Arena Funderdome
Regions
Neighborville Dave Manor · Giddy Park · Zomboss HQ
Town Center Sundrop Hills · Up-Down-Uptown · Pressure Pier · The Sewers · Funderdome · Shady Garden
Mount Steep Olde Town · Rocky Flats · Steep Mines · Rock Bottom
Weirding Woods Camp Near-a-Lake · Stirring Swamp · Z-Tech Factory · The Heartwood