User blog:Snapdragon717/Snap's Epic Quest Concepts
Here, I will be concepting custom Epic Quests.
Mummies, Pirates and Cowboys, oh my!
Quest Description: Face some challenging challenges featuring the first 3 worlds for a great coin reward!
Reward: 25,000 coins.
Step 1:
Regular Level
Area: Ancient Egypt.
Step Description: Ancient Bulls? What is this sorcery? Put an end to these menacing menaces!
Gimmicks: Sandstorms: Gravestones on Columns 1, 3, 5, 7, and 9.
Plants: Choice.
Dialogue:
Dave: The Egyptian sun never fails to heat this day huh?
Penny: Save your sun basking for later, User Dave.
Penny: Zombies from our first time periods are coming together. Expect more zombies afoot.
Dave: Zombies aren't just feet! They have heads too.
Penny: Brainless heads. Just like yours, User Dave.
- The small number next to the zombie icon means that zombie will always appear in that lane, with 1 being the topmost lane and 5 being the bottommost lane.
Step 2:
Conveyor Belt Level
Area: Ancient Egypt
Step Description: Barrels, Cannons, and Chickens certainly don't belong here. Take them out!
Gimmicks: Sandstorms. Gravestones Columns 4-8 in a checkerboard pattern (Like a Grave on C4R1, C6R1, C5R2, etc.).
Plants: 10; Common Infinite; Rare 1 (at a time); Semi-Common 20; Semi-Common Infinite; Common 5; Semi-Common
Notes: have 3 segments except in Wave 10-11 where they have 5.
- The small number next to the zombie icon means that zombie will always appear in that lane, with 1 being the topmost lane and 5 being the bottommost lane.
Step 3:
Locked and Loaded Level
Area: Ancient Egypt
Step Description: Time has altered your plant selection in this sandy time. Fight on!
Gimmicks: Gravestones on columns 1-3 and columns 7-9
Dialogue (After level):
Penny: Alert. User Dave, we are entering another time period. Our help is needed.
Dave: Can't we just stay a bit longer? I've almost got a tan going!
Notes: have 4 segments, and the last set of them have 6 segments; only has its grate after First Wave.
- The small number next to the zombie icon means that zombie will always appear in that lane, with 1 being the topmost lane and 5 being the bottommost lane.
Step 4:
Regular Level
Area: Pirate Seas
Step Description: How do Gravestones appear on planks? Succumb the ship!
Gimmicks: Plank Lanes: Lanes 1 and 5
Dialogue:
Zomboss: What a pity it would be if a certain plant or two became unavailable...
Zomboss: Well lucky for you dimwits, I have stolen your precious Blovers and Hurrikales.
Dave: He's flying away with out flyers!
Penny: We'll have to defeat all the zombies in order to get them back. Let us press on.
- The small number next to the zombie icon means that zombie will always appear in that lane, with 1 being the topmost lane and 5 being the bottommost lane.
Step 5:
Conveyor Belt Level with Objective
Objective: Survive without planting on Dave's Mold Colonies (Located on Plank Lane)
Area: Pirate Seas
Step Description: You can't plant on the plank, but the zombies can! Make them walk the plank!
Gimmicks: Plank Lanes: Lane 3
Plants: 5; Semi-Common 3 (at a time); Semi-Common 10; Common 5; Common 5; Semi-Common Infinite; Rare
- The small number next to the zombie icon means that zombie will always appear in that lane, with 1 being the topmost lane and 5 being the bottommost lane.
Step 6:
Locked and Loaded Level with Objectives
Objective: Don't let the Zombies trample the Flowers (Located between column 4 and 5.); Survive without planting on Dave's Mold Colonies (Located on columns 8 and 9)
Area: Pirate Seas
Step Description: Make some split decisions in a short but lengthy battle of battleships!
Gimmicks: Plank Lanes: Lanes 2, 3, and 4
Dialogue (After level):
Dave: Time to rustle our sea legs outta here!
Penny: Affirmative. I sense a presence of more zombies in another time period.
- The small number next to the zombie icon means that zombie will always appear in that lane, with 1 being the topmost lane and 5 being the bottommost lane.
Step 7:
Regular Level
Area: Wild West
Step Description: Drive the Egyptians and Pirates out of here! The west's chili is too hot for them!
Gimmicks: Minecarts on Columns 3 and 5 (All going down the column).
Plants: Choice
Note: has its grate after Wave 3
- The small number next to the zombie icon means that zombie will always appear in that lane, with 1 being the topmost lane and 5 being the bottommost lane.
Waves | Non-dynamic zombies | Ambush zombies | Note(s) |
---|---|---|---|
1 | None | ||
2 | None | ||
3 | None | ||
4 | None | ||
5 | None | First Wave | |
6 | None | ||
7 | None | ||
8 | None | ||
9 | None | ||
10 | None | Final Wave. |
Step 8:
Conveyor Belt Level
Area: Wild West
Step Description: Move up and down and attack from left to right in a big high noon drawdown!
Gimmicks: Minecarts on all columns.
Plants: 3; Common 1; Rare 3; Common 2; Common
Notes: ONLY has its grate on Wave 8
- The small number next to the zombie icon means that zombie will always appear in that lane, with 1 being the topmost lane and 5 being the bottommost lane.
Waves | Non-dynamic zombies | Ambush zombies | Note(s) |
---|---|---|---|
1 | None | ||
2 | None | ||
3 | None | ||
4 | None | is now distributed. | |
5 | None | ||
6 | None | ||
7 | None | is now distributed. | |
8 | None | ||
9 | None | ||
10 | None | Final Wave |
Step 9:
Locked and Loaded Level with objective
Objective: Survive without planting on Dave's Mold Colonies (Place on column 6-9)
Area: Wild West
Step Description: Have a rootin-tootin good time with preselected roots!
Gimmicks: Two Minecarts (One on C5R1-C5R4 and another on C4R5-C4R2
- The small number next to the zombie icon means that zombie will always appear in that lane, with 1 being the topmost lane and 5 being the bottommost lane.
Waves | Non-dynamic zombies | Ambush zombies | Note(s) |
---|---|---|---|
1 | None | ||
2 | None | ||
3 | None | ||
4 | None | ||
5 | None | ||
6 | None | ||
7 | None | ||
8 | None | ||
9 | None | ||
10 | None | ||
11 | None | ||
12 | None |
Step 10:
Boss Battle
Area: Modern Day
Step Description: Mwahaha.
Gimmicks: Tombstones on columns 5 and 6; Minecart on column 2 (All the way down).
Plants:
Zombies:
Zomboss Attacks:
Can rush into 2 lanes, destroying every plant.
Summons hoards of zombies like the first 4 Zombots. (Zombies summoned do NOT give Plant Food)
Can launch missiles on 3 random plants, and during Phase 3, will change to one missile, but it spawns Tombstones around it.
Dialogue (Before Battle)
Zomboss: Aha. You bumbling buffoons have fallen right into my trap.
Zomboss: I have devised a device to decimate your dirty weeds.
Zomboss: If you'd like, I can take your brains right away.
Dave: Never! My brain is staying where it is.
Penny: Let us show him the power of plants.
Dialogue (After Battle)
Zomboss: Yet another plot, failed another time by plants, goodbye to you all.
Penny: I detect signs of poetry, and a great reward.
Beghouled Adventure
Quest Description: Face 5 fearsome puzzles for a lofty amount of gems!
Reward: 75 Gems.
Step 1:
Beghouled Level with Objective:
Objective: Produce at least 5000 sun.
Step Description: Confront pesky pirates pillaging plants!
Area: Pirate Seas
Gimmicks: None (All lanes contain Planks).
Matches: 100
Matches 1-10: (Weaker variants)
Matches 11-24: (Weaker variants)
Matches 61-75: (Weaker variants)
Step 2:
Beghouled Level with Objective.
Objective: Spend no more than 7000 sun.
Step Description: Put your sun where your mouth is. Limited sun is given for this!
Area: Neon Mixtape Tour
Gimmicks: 8-Bit Jam active whole level
Matches: 125
Notes: s come with Arcade Machines
Matches 1-20: (Weaker variants)
Step 3:
Beghouled Level with Objective.
Objective: Survive and protect the endangered plant.
Endangered Plant: on column 8 (on minecart)
Step Description: Watch for those Pianists and protect the prickly Endurian.
Area: Wild West
Gimmicks: Minecart on column 8.
Matches: 125
Matches 1-25: (Weaker variants)
Step 4:
Beghouled Level with Objective.
Objective: Survive while Evil Potions boost Zombies.
Step Description: The Zombies of the Dark Ages have concocted potions to aid them. Don't let these boosted zombies trample over!
Area: Dark Ages
Gimmicks: Evil Potions; Gravestones on columns 8 and 9.
Matches: 150
Matches 1-20: (Weaker variants)
Matches 101-125: (Weaker variants)
Step 5:
Beghouled Level with Objective
Objective: Don't let the Zombies cross the Flowers (Located on Column 4)
Step Description: Protect some blooming flowers in the modern day of Modern Day!
Area: Modern Day
Gimmicks: Modern Slider Tiles (C8R2 Up; C8R4 Down); 1500 sun is pre-given.
Matches: 200
Plants:
-> 1000 or -> 1500 (if ) / (if )
Matches 1-25: (Weaker variants)
Dialogue (Before Level):
Dave: Hold down the fort, protect those Squirbos, there's zombies on the loose!
Penny: Indeed they are. These waves will be very dangerous, so I took the liberty of supplying some sun for our endeavors.
Dave: That'll hold down the fort!
Dialogue (After Level):
Dave: Hey! The Zombies dropped something.
Penny: I believe this sack is a shiny reward they have been keeping.
Zomboss: Pilfering pests!
Jurassic City
Quest Description: Rush into a rundown of two rushy worlds to retrieve a great reward!
Reward: 15,000 coins and 25 Gems.
Step 1
Regular Level
Area: Lost City (Night)
Gimmicks: Sun does not fall; Sun Tiles on Column 2; Portals
Plants: Choice
- The small number next to the zombie icon means that zombie will always appear in that lane, with 1 being the topmost lane and 5 being the bottommost lane.
Step 2
Conveyor Belt Level.
Area: Lost City (Day)
Gimmicks: Dinosaurs.
- The small number next to the zombie icon means that zombie will always appear in that lane, with 1 being the topmost lane and 5 being the bottommost lane.
Waves | Non-dynamic zombies | Ambush zombies | Note(s) |
---|---|---|---|
1 | |||
2 | None | ||
3 | |||
4 | First Wave; Parachute Rain! is now distributed. | ||
5 | |||
6 | Parachute Rain! is now distributed. | ||
7 | |||
8 | Final Wave. |
Step 3
Regular Level with Objective
Objective: Don't let the Zombies trample the Flowers (Located on column 7)
Area: Lost City (Night)
Gimmicks: Sun does not fall; Pre-placed s on column 9; Sun Tiles on column 9, and C3R1, C4R2, C3R3, C4R4, C3R5.
Plants: Choice
- The small number next to the zombie icon means that zombie will always appear in that lane, with 1 being the topmost lane and 5 being the bottommost lane.
Waves | Non-dynamic zombies | Ambush zombies | Note(s) |
---|---|---|---|
1 | None | Wave 2 appears immediately. | |
2 | Parachute Rain! | ||
3 | None | First Wave. | |
4 | Parachute Rain! | ||
5 | None | Wave 6 appears immediately. | |
6 | None | Final Wave. |
Step 4
Save our Seeds Level
Endangered Plants: 2 s on C2R2 and C2R4.
Area: Lost City (Day)
Gimmicks: Sun Tile on C5R3; Dinosaurs
Plants: Choice
- The small number next to the zombie icon means that zombie will always appear in that lane, with 1 being the topmost lane and 5 being the bottommost lane.
Step 5
Locked and Loaded Level
Objectives: Survive a Massive Attack in Lost City; Survive with no Lawnmowers.
Area: Lost City (Night)
Gimmicks: Sun does not fall; Sun Tiles on C2R2-4, C3-5R1, C6R2-4, C3-5R5, and Column 9; Boulder Tile on C1R3 (long recharging one like in the Zombot Aerostatic Gondola fight)
- The small number next to the zombie icon means that zombie will always appear in that lane, with 1 being the topmost lane and 5 being the bottommost lane.
Step 6
Regular Level
Area: Jurassic Marsh
Gimmicks: Sun Tiles on C3R2, C3R3, C3R4, C7R1, C7R5; Dinosaurs.
Plants: Choice
- The small number next to the zombie icon means that zombie will always appear in that lane, with 1 being the topmost lane and 5 being the bottommost lane.
Waves | Non-dynamic zombies | Ambush zombies | Note(s) |
---|---|---|---|
1 | None | ||
2 | |||
3 | None | Wave 4 appears immediately | |
4 | None | ||
5 | None | First Flag | |
6 | |||
7 | |||
8 | |||
9 | None | ||
10 | Final Wave |
Step 7
Conveyor Belt Level
Area: Jurassic Marsh
Gimmicks: Dinosaurs.
- The small number next to the zombie icon means that zombie will always appear in that lane, with 1 being the topmost lane and 5 being the bottommost lane.
Waves | Non-dynamic zombies | Ambush zombies | Note(s) |
---|---|---|---|
1 | |||
2 | None | Wave 3 appears immediately. | |
3 | is now distributed | ||
4 | First Flag | ||
5 | is now distributed | ||
6 | |||
7 | |||
8 | Final Wave |
Step 8
Regular Level
Area: Jurassic Marsh
Gimmicks: Dinosaurs; Tide goes up to column 3. Tide starts on column 7.
Plants: Choice (Lily Pad and Tangle Kelp allowed)
Dialogue:
Dave: "Woah! This epoch is flooding quickly!"
Penny: "Correct. A flood has transpired. I believe a series of tides are among us."
Dave: "Bust out the Lily Pads and Tangle Kelps, it's time for a prehistoric beach party!"
- The small number next to the zombie icon means that zombie will always appear in that lane, with 1 being the topmost lane and 5 being the bottommost lane.
Step 9
Last Stand with Objective
Objective: Survive without planting on Dave's Mold Colonies (located on columns 1, 8 and 9);
Area: Jurassic Marsh
Sun Given: 2500
Gimmicks: Sun Tiles on columns 8 and 9; Dinosaurs
Plants: Regular Last Stand Plant selection.
- The small number next to the zombie icon means that zombie will always appear in that lane, with 1 being the topmost lane and 5 being the bottommost lane.
Waves | Non-dynamic zombies | Ambush zombies | Note(s) |
---|---|---|---|
1 | |||
2 | None | ||
3 | Parachute Rain! | ||
4 | |||
5 | |||
6 | |||
7 | Parachute Rain! | ||
8 | |||
9 | Final Wave; Parachute Rain! |
Step 10
Locked and Loaded Level with Objectives
Objectives: Survive a Massive Attack in Jurassic Marsh; Survive with no Lawnmowers.
Area: Jurassic Marsh
Gimmicks: Dinosaurs; Preplaced Gold Tiles on columns 1-3.
- The small number next to the zombie icon means that zombie will always appear in that lane, with 1 being the topmost lane and 5 being the bottommost lane.
Snapdragon Seeds
Quest Description: Tackle 10 challenges featuring the Snapdragon to get 100 seed packets for it.
Step 1
Regular Level
Area: Ancient Egypt
Gimmicks: Gravestones on columns 3-9.
Step Description: Snapdragons are great for removing gravestones.
Plants: Choice (With preselected; banned)
- The small number next to the zombie icon means that zombie will always appear in that lane, with 1 being the topmost lane and 5 being the bottommost lane.
Waves | Non-dynamic zombies | Ambush zombies | Note(s) |
---|---|---|---|
1 | None | ||
2 | None | ||
3 | None | ||
4 | None | First Flag. | |
5 | None | ||
6 | None | ||
7 | Sandstorm! | ||
8 | None | Second Flag. | |
9 | None | ||
10 | None | ||
11 | None | ||
12 | Final Flag; Sandstorm! |
Step 2
Conveyor Belt Level with objective
Objective: Survive without planting on Dave's Mold Colonies (on lanes 1, 3, and 5)
Area: Pirate Seas
Gimmicks: Plank Lanes: 2, 4; Preplaced s on C3R2, C4R2, C3R4, C4R4
Step Description: You'll have to keep those Snapdragons alive if you're going to win.
Plants: 4 given 8 given 2 given
- The small number next to the zombie icon means that zombie will always appear in that lane, with 1 being the topmost lane and 5 being the bottommost lane.
Waves | Non-dynamic zombies | Ambush zombies | Note(s) |
---|---|---|---|
1 | None | ||
2 | None | ||
3 | None | ||
4 | None | ||
5 | None | ||
6 | None | ||
7 | Raiding Party! | ||
8 | None | ||
9 | Final Flag; Raiding Party! |
Step 3
Locked and Loaded Level
Area: Frostbite Caves
Gimmicks: Slider Tiles: C6R2 (up); C6R4 (down); 2 preplaced frozen s on C5R2 and C5R4.
Step Description: Snapdragons work well with Slider Tiles!
- The small number next to the zombie icon means that zombie will always appear in that lane, with 1 being the topmost lane and 5 being the bottommost lane.
Step 4
Regular Level
Area: Lost City
Gimmicks: Sun Tiles on column 1, 5, and 9; Preplaced Snapdragons on column 6.
Step Description: Take some preplaced Snapdragons along. They'll help against Excavators and Parasols!
Plants: Choice
- The small number next to the zombie icon means that zombie will always appear in that lane, with 1 being the topmost lane and 5 being the bottommost lane.
Waves | Non-dynamic zombies | Ambush zombies | Note(s) |
---|---|---|---|
1 | None | ||
2 | Parachute Rain! | ||
3 | None | ||
4 | None | ||
5 | First flag; Parachute Rain! | ||
6 | None | ||
7 | Parachute Rain! | ||
8 | None | ||
9 | None | ||
10 | None | Final flag. |
Step 5
Conveyor Belt Level
Area: Big Wave Beach
Gimmicks: Tide goes up to column 5, water starts on column 7; Preplaced s on column 6.
Step Description: It's getting a bit too warm at the Big Wave Beach. Fight fire with fire!
Plants: 10 given; Common Leveled enough to melt Octopi, infinite; Rare Infinite; Uncommon Infinite; Semi-common Infinite; Uncommon
- The small number next to the zombie icon means that zombie will always appear in that lane, with 1 being the topmost lane and 5 being the bottommost lane.
Step 6
Save Our Seeds Level
Area: Ancient Egypt
Endangered Plants: 2 s on C1R2 and C1R4.
Gimmicks: Sandstorms
Step Description: Return to Ancient Egypt to protect some Snapdragons!
Plants: Choice
- The small number next to the zombie icon means that zombie will always appear in that lane, with 1 being the topmost lane and 5 being the bottommost lane.
Waves | Non-dynamic zombies | Ambush zombies | Note(s) |
---|---|---|---|
1 | None | ||
2 | None | ||
3 | None | ||
4 | Sandstorm! | ||
5 | None | First Wave | |
6 | Sandstorm! | ||
7 | None | ||
8 | Sandstorm! | ||
9 | Sandstorm! | ||
10 | Final Flag; Sandstorm! |
Step 7
Regular Level
Area: Modern Day
Step Description: Light some Newspapers on fire with Snapdragon! You might get something special for it.
- The small number next to the zombie icon means that zombie will always appear in that lane, with 1 being the topmost lane and 5 being the bottommost lane.
Waves | Non-dynamic zombies | Ambush zombies | Note(s) |
---|---|---|---|
1 | None | ||
2 | None | ||
3 | None | Wave 4 appears immediately | |
4 | None | ||
5 | None | First Flag | |
6 | None | ||
7 | None | ||
8 | None | ||
9 | None | ||
10 | None | Final Flag; |
Step 8
Locked and Loaded Level
Area: Dark Ages
Gimmicks: Graves on columns 5, 7, and 9. (C7R3 is Plant Food Grave)
Step Description: Your plants are at close range, but mighty powerful!
- The small number next to the zombie icon means that zombie will always appear in that lane, with 1 being the topmost lane and 5 being the bottommost lane.
Step 9
Regular Level with objective
Objective: Survive without planting on Dave's Mold Colonies (Located on columns 8 and 9)
Area: Wild West
Gimmicks: Minecarts on columns 1-5 (going down lanes 1-5); Preplaced Snapdragons on column 6.
Step Description: You'll have to protect those Snapdragons once again to win!
- The small number next to the zombie icon means that zombie will always appear in that lane, with 1 being the topmost lane and 5 being the bottommost lane.
Waves | Non-dynamic zombies | Ambush zombies | Note(s) |
---|---|---|---|
1 | None | ||
2 | None | ||
3 | None | ||
4 | None | ||
5 | None | ||
6 | None | ||
7 | None | First Flag | |
8 | None | ||
9 | None | ||
10 | None | ||
11 | None | ||
12 | None | ||
13 | None | ||
14 | None | Final Flag |
Step 10
Conveyor Belt Level
Area: Modern Day
Gimmicks: Modern Slider Tiles on C5R1 and C5R5
Step Description: "Use more Slider Tiles to finally reach your reward!"
- The small number next to the zombie icon means that zombie will always appear in that lane, with 1 being the topmost lane and 5 being the bottommost lane.
Waves | Non-dynamic zombies | Ambush zombies | Note(s) |
---|---|---|---|
1 | None | ||
2 | None | ||
3 | Raiding Party! | ||
4 | None | ||
5 | None | First Flag | |
6 | None | ||
7 | Raiding Party! | ||
8 | None | ||
9 | None | ||
10 | Final Flag; Raiding Party! |