Dark Alchemy

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Dark Alchemy is a Brain Buster exclusive to Dark Ages in Plants vs. Zombies 2. The lawn in this Brain Buster has magic potions placed on some tiles, as they have the ability to grant either speed or toughness bonuses to zombies. The effects will stack up to three times per potion. Zombies hypnotized by Hypno-shroom and Caulipower can also be affected by potions, and as well as Zomboids spawned by Zoybean Pod (Except for the Gargantuar). Plants can not be planted on these tiles. During Dark Alchemy levels, potions will continuously spawn on empty tiles. The only way to destroy potions is by crushing it such as a Gargantuar, a Barrel Roller Zombie's barrel, a Pianist Zombie's piano or an All-Star Zombie's tackle.

In the Chinese version's Memory Lane mode, there are additional potions exclusive to that mode. Also in Memory Lane, potion spawn is wave-based instead of time-based.

Levels

Level Plants Zombies Flags First reward
I (Night 9) Player's choice Peasant Zombie2.png Conehead Peasant2.png Buckethead Peasant2.png Peasant Flag Zombie2.png Knight Zombie2.png Imp Monk Zombie2.png Jester Zombie2.png Two Note
II (Night 17) Player's choice Peasant Zombie2.png Conehead Peasant2.png Buckethead Peasant2.png Peasant Flag Zombie2.png Knight Zombie2.png Imp Monk Zombie2.png Jester Zombie2.png Dark Ages Gargantuar2.png Wizard Zombie2.png Zombie King2.png Two Money bag
"Rescue the Gold Bloom" Epic Quest - Step 5 Player's choice Pirate Zombie2.png Barrel Roller Zombie2.png Pirate Captain Zombie2.png Peasant Zombie2.png Conehead Peasant2.pngBuckethead Peasant2.png Peasant Flag Zombie2.png Knight Zombie2.png Imp Monk Zombie2.png Jester Zombie2.png Two Money bag
Iron Age Antics - Level 5 Bombard-mint2.png Ail-mint2.png Enchant-mint2.png Contain-mint2.png Zoybean Pod2.png Gargantuar2.png Cart-Head Zombie2.png Poncho Zombie2.png Pianist Zombie2.png Newspaper Zombie2.png Roman Zombie2.png Roman Conehead2.png Roman BucketHead2.png Roman Flag Zombie2.png Roman Shield Zombie2.png Roman Imp2.png Three Depends on difficulty
Epic Quest: Inferno - Step 5 Grave Buster2.png Fume-shroom2.png Magnet-shroom2.png Lava Guava2.png Pepper-mint2.png Inferno2.png Peasant Zombie2.png Conehead Peasant2.png Buckethead Peasant2.png Peasant Flag Zombie2.png Knight Zombie2.png Imp Monk Zombie2.png Jester Zombie2.png Wizard Zombie2.png Zombie King2.png Three Money bag
Epic Quest: Power Vine - Step 2 Power Lily2.png Sap-fling2.png Chard Guard2.png Stunion2.png Power Vine2.png Chicken Wrangler Zombie2.png Robo-Cone Zombie2.png Disco-tron 30002.png Gargantuar Prime2.png Imp Monk Zombie2.png Imp Dragon Zombie2.png Imp Mermaid Zombie2.png Yeti Imp2.png Lost City Imp Zombie2.png Imp Porter2.png Impunk2.png Super-Fan Imp2.png Roman Imp2.png Three Money bag


Potions

Potion Effect Flash color
Purple 15% damage resistance Red
Orange 50% faster Blue
Green  (China only) Leaves a cloud of poison when destroyed N/A
Blue  (China only) Stealth N/A

Strategies

See Dark Ages - Night 9 or Dark Ages - Night 17 for more strategies.

In this Brain Buster, it is highly recommended to bring area of effect plants such as Fume-shroom or Snapdragon, as they will help get rid of hoards of boosted zombies. In addition, the Jester Zombie will not be able to deflect anything. If Knight Zombies, Wizard Zombies, or Jester Zombies get a hold of any potion, this can be damaging. Do not forget the Sun-shrooms, as they are very essential and are cheaper than Sunflowers. Instant-kill plants such as Cherry Bomb or Chili Bean are also recommended, as they can eliminate zombies easily if they have consumed too many potions. If the player has them, Hypno-shroom and Caulipower will make great use here, as the hypnotized zombies will benefit from potions too. Using Shrinking Violet and Enforce-mint are recommended, as they can shrink zombies easily and even a boosted imp will be eliminated.

Gallery

Plants vs. Zombies Wiki has a gallery for Dark Alchemy.
Purple Potion2.png
Visit this page to see it.
Purple Potion2.png

Trivia

  • Dark Alchemy is the first Brain Buster that has objects that helps zombies get to the player's house.
    • It is also the first Brain Buster that does not have a tutorial level.
  • This Brain Buster refers to early usage of alchemy and black magic during the actual Dark Ages.
  • If a hypnotized Gargantuar walks past a potion, the potion will appear in front of it.
  • Dark Alchemy is the fourth Brain Buster that allows the player to choose their own plants, the first being Save Our Seeds, the second being the Powder Keg in Kongfu World, and the third is Sun Bombs in the Far Future.
  • When an affected zombie dies, it reverts to its normal size and then starts its normal death animation.
  • The name of this Brain Buster was revealed in a survey from PopCap Games.
  • Gargantuar, Barrel Roller Zombie (with its barrel), Pianist Zombie, and All-Star Zombie (only the first potion it meets) can smash potions but it is unknown why the Zombie King cannot smash the potions, despite crushing them.
  • Dark Alchemy and Bulb Bowling are the only world exclusive Brain Busters to have only two levels, rather than the normal three, with the exception of Beghouled.
  • If a Zombie boosted by a potion eats a Chili Bean, the Zombie will die and return to its normal form.
  • This is the first Brain Buster that was used in a Piñata Party, specifically, the Valenbrainz 2016 parties. The second Brain Buster used in a Piñata Party is Beghouled that was featured in a Time Twister Piñata Party.
  • All zombies that can be affected by potions can stockpile the effects, but will eventually reach a limit after three potions.
  • The orange speed potions also appeared in Arena as part of some tournaments.
  • The brains thrown by Cardio Zombies have similar effects to the potions.
  • If given Plant Food, sometimes Sap-fling can also throw the sap puddles on the evil potions. In this case, the potions will disappear.
  • The potions in Dark Alchemy were formerly, in the game test files, refered to as "Evil_Shroom seed" meaning that they were programmed as plants and the zombies actually eat them (without animations) when they come across it.
    • This also explains why certain zombies will crush them. The Zombie King's case, however, is not explained.
  • If any mechanical zombies (except Bug Bot Imp) attempted to approach a potion, it attempts to eat, leaving them stuck until another zombie come across it.