User blog:Cavia porcellus/PvZ2 world idea: Spooky Salem!
I wanted to share my Plants vs. Zombies 2 world idea that I've had for some time after the game released. This is a project I'm still working on, and I may abandon or ask to delete this blog at any time. Also note that I will be using one of my plant ideas from the 'Gem Premium Plants' thread.
Notice: Any similarities to existing ideas and fanons, alive or discontinued is merely coincidental and should not be associated with plagiarism.
Any similarities with later released official content is also coincidental, but this page won't be edit according to it. If it happens, say, that Doom-shroom does get released, I will not remove it from this page.
World Characteristics
This world is the second night world in PvZ2, though the lawn is much darker than in Dark Ages. It's not literally just a black screen, but it is very dark.
In most levels at least the first column will be illuminated by planters hanged on the Player's House. Only special levels will have no lights, and only starting levels will have lights that illuminate more than 1-2 columns. (Thanks to IMCR8Z, who suggested this.)
The lawn will sometimes be illuminated by lightning, but the player will need to use Planterns in order to pass levels normally.
Lightning - the lawn modificator - has also a chance of striking a random lawn tile - if it strikes an empty one, the tile gets scorched and a zombie will rise from it. If it strikes a plant, it will automatically activate it's Plant Food effect.
The world gimmick for this world is Zombie Food. When zombies eat a plant, it has a chance of giving out Zombie Food, which is a Plant Food-like buff for the zombies. It exists so that it can counter the apparent overpoweredness of lightning.
This world has TWO world-specific Brain Busters: Hunting Season and ZomBotany. Hunting Season is similar to Powder Keg and ZomBotany is the expanded version from the original one.
World name: Spooky Salem
Alternative names: Darker Ages, A Midnight Hunt, Hunting Trip, Hunting Season, Midnight Quest
World description: The year's 1692, a very unlucky year if you happen to be a witch in Salem. Vicious zombie villagers are bloodthirsty for betraying witches, but they won't mind snacking on a few brains during the trip! Can your mystical plants save you from both fighting sides?
New Items:
Part 1
- 4 new plants: Plantern, Scaredy-shroom, Beansock, Roto-shroom
- 1 new upgrade: Seed Switcheroo
- 14 new levels
- 1 new mini-game: I, Zombie (Tutorial, Ancient Egypt and Spooky Salem challenge pack, endless stage)
Part 2
- 3 new plants: Raspfairy, Magic Snowdrop, Coffee Bean
- 1 new Gem Premium plant: Garlic
- 1 new upgrade: Plant Boom
- 14 new levels including Zomboss Battle
- 2 new I, Zombie challenge packs: Wild West, Far Future
Overall World difficulty: Very hard
New Plants
Plantern
RANGE: 5x3 rectangle
RECHARGE: Mediocre
Planters light up a 5x3 rectangle around them.
Special: needs sun from time to time to keep shining
We were just as surprised as Plantern was when he started clearing darkness instead of fog. "I was really shocked, since I was clearing fog for entire life until then. But I can take this; I'm not scared at all. In fact, I'm happier now."
Plant Food upgrade
Illuminates the entire lawn for a limited time.
Scaredy-shroom
DAMAGE: Moderate
RANGE: 7 squares
RECHARGE: Mediocre
Scaredy-shrooms shoot spores from a long range, but hide when zombies approach them.
Special: hides when a zombie in its lane approaches it, protecting itself
"I've had enough of people calling me a scaredy-cat! I too can be useful! I'll show them I can be the bravest plant if I want to! Yeah, I'll rule them all! ...eek, a zombie!"
Plant Food upgrade
Becomes herioc and saves plants from various dangers for a period of time.
Beansock
DAMAGE: Varies
TOUGHNESS: Elevated
RECHARGE: Sluggish
Beansocks repel attacks from zombies and plants.
Special: returns projectiles, deflects lasers and neutralizes spells
Damage Details: depends on the projectile repelled
Projectile-returning windsocks? Check. Laser-diverting mirror? Check. Spell neutralizer? Check. Using advanced OP-2MCH technology, Beansock is up and ready for every possible thing those nasty zombies and plants throw at him. Because that's him. He's not giving in to any side.
Plant Food upgrade
Collects various projectiles on the screen, doubles their damage and then throws them at zombies.
Roto-shroom
DAMAGE: Moderate
RECHARGE: Fast
Special: can be moved around the lawn and around itself
Special: up to 8 Roto-shrooms can be planted in one space, shooting in 8 directions
Attack Details: attacking speed is very fast
Roto-shrooms are stackable mushrooms that can be moved around the lawn.
Ever since he was a young spore, Roto-shroom wanted to be the sailor of the skies, the greatest plane-plant there ever was. Sadly, he had to settle to being a copter... on the lawn.
Plant Food upgrade
Activates a sprinkler which sprays poisonous liquid in a 3x3 square, dealing extra damage. The effect lasts until the plant is eaten.
Raspfairy
DAMAGE: Heavy~Huge
RECHARGE: Sluggish
Raspfairies roll drupelets onto zombies, but disappear after all are rolled.
Special: always rolls at least one magical drupelet
Special: magical drupelets turn zombies into seed packets
Damage Details: larger drupelets deal more damage than smaller ones
Raspfairies roll drupelets onto zombies, but disappear after all are rolled.
Raspfairy really doesn't like fulfilling wishes. She's met a lot of greedy plants in her life and she's just tired of it. The only exceptions are baby plants and sick plants. Especially sick plants who don't get a lot of water and don't do photosynthesis a lot. They don't have a lot of time left. So, if you can, please donate to RaspfairyMakesWishesComeTrue.com to make our little plant buddies have a few happy days left...
Plant Food upgrade
Launches a giant magical drupelet, which, acting as a Bowling Bulb, will give a seed packet for every zombie it hits. It also refreshes itself, returning to its initial planting state.
Snowdrop
RANGE: front and back
RECHARGE: Sluggish
Special: rests a little after each puff
Snowdrops blow at zombies, pushing and slowing them at the same time.
Stare into her hidden eyes and you'll be staring in the face of death... a brain-freezing death.
Plant Food upgrade
Launches a giant ice crystal on the last space in the row, preventing zombies from spawning in the row for some time until the ice crystal melts.
Coffee Bean
RECHARGE: Sluggish
Usage: single use, instant
Special: can awake sleeping plants
Coffee Beans speed up the effects of plants by twice.
Coffee Bean sure does like his coffee. He wakes up in the morning, having slept for 1 hour, and has a cup of coffee before washing his teeth. Then he has breakfast, and of course, a cup of coffee. He goes out partying, drinking cocktail-coffees and eating coffee cake. And when he returns home he takes a shower in coffee, and before he goes to bed, he always has the one thing that will make him sleep tight - milk.
Garlic (Gem Premium plant)
RECHARGE: Mediocre
Usage: on contact
Special: diverts zombies into other lanes
Garlics divert zombies into other lanes.
"It's good that those zombies don't breathe," says Garlic. "'Cause if they could, they'd end in one nasty way... and the other plants too, come to think of it."
Plant Food upgrade
Creates a stinky 3x3 cloud that lasts for a short period of time. The cloud will repel all the zombies that come in contact with it, and the zombies that were in the 3x3 square before the effect took place die.
New Zombies
Villager Zombie
Regular disturbed zombie.
Zombie Food upgrade
Spawns 2 more Villager Zombies.
Conehead Villager
His improvised guillotine conehead gives him twice the toughness of a normal villager.
Zombie Food upgrade
Pushes a giant conehead in front of itself, greatly protecting him from damage.
Buckethead Villager
His milking bucket provides amazing resistance to damage.
Zombie Food upgrade
Hides under an enormous wooden bucket, and then proceeds to the plants with a machined health.
Flag Villager
Marks the arrival of a huge enraged "wave" of zombies.
Zombie Food upgrade
Same as Villager Zombie's.
Pitchfork Zombie
Turns regular zombies into zombotanic zombies.
Zombie Food upgrade
Turns 5 zombies into ZomBotany zombies.
Torch Zombie
Carries a torch which can slowly damage plants.
Zombie Food upgrade
Turns into a fireball which rolls down the lawn until it is destroyed. Ice attacks neutralize it.
Fireball Imp
Crashes onto your defenses, burning any plant that was on the square, then drags forward.
Zombie Food upgrade
Fire effect lasts until it dies.
Basic Witch
Regular black magic zombie.
Zombie Food upgrade
Same as Villager Zombie's.
Conehead Witch
Her boiling conehead-pot gives her twice the toughness of a normal witch.
Zombie Food upgrade
Same as Villager Conehead's.
Buckethead Witch
Her crystal skull bucket provides diamond-like protection from damage.
Zombie Food upgrade
Same as Buckethead Villager's.
Hunter Gargantuar
Colossal zombie who hunts the enemy down.
Zombie Food upgrade
Turns into a Giga Gargantuar, with twice the health of a normal Gargantuar.
Witchcraft Zombie
Witchcraft Zombies brew potions that heal zombies.
Zombie Food upgrade
Heals all zombies on the screen by 25%.
Shadow Zombie
Shadow Zombies move fast in the dark, but in the light they turn back into witches which put your plants to sleep.
Zombie Food upgrade
Disables all light producing plants on the lawn.
Old Hag Zombie
Old Hags are bulky zombies which occasionally fly over the lawn to prevent damage.
Zombie Food upgrade
Summons a Zombie Cat which claws at your plants at great speed.
Zombot Cloud Catcher
The sky owner from the cursed grounds.
To be added.
Levels
Night 1
Conversation
Crazy Dave: Hey, what happened?! Who turned off the lights?
Penny: You said that the last time, User Dave.
Crazy Dave: Are we finally gonna find my taco?
Penny: I'm afraid not, User Dave. Instead we have found ourselfves in Salem, well in the dense darkness.
Crazy Dave: Too much crazy talk for me!
Penny:Apparently, zombies here are hunting for witches because of a brain eating disagreement. We'll have to be careful until dawn.
Crazy Dave: Let's light a candle, then. I mean, Plantern!
Zombies
- Villager Zombie
- Conehead Villager
- Buckethead Villager
- Flag Villager
Waves
One wave.
Reward
Plantern seed packet.
Night 2
Conversation
Penny: If you're afraid of the dark... Plantern is here for the rescue!
Crazy Dave: Thank Tacos! I thought I went blind!
Zombies
- Conehead Villager
- Buckethead Villager
- Flag Villager
Waves
Two waves.
Reward
Night 3 (ZomBotany I)
Conversation
Crazy Dave: My tacos! Our plants betrayed us!
Penny: Do not jump to conclusions, User Dave. It would seem that the zombies have developed advanced technology to mutate themselves into plants.
Crazy Dave: Or they might've just stuck our plants where their heads were.
Penny: That too.
Goals for Success
- Survive the zombotanical attack without lawnmowers
Zombies
- Villager Zombie
- Flag Villager
- Pitchfork Zombie
- Peashooter Zombie
- Wall-nut Zombie
- Repeater Zombie
- Iceberg Lettuce Zombie
Waves
Two waves.
Reward
A bag of coins.
Night 4 (Locked and Loaded I)
Conversation
Crazy Dave: Whoa! Cool light show!
Penny: Indeed. Be careful, though, lightning can hit your lawn at any time.
Crazy Dave: Who cares? We'll be front row!
Demonstration
The game demonstrates the effects of lightning.
- If lightning hits a square with a plant, the plant will be powered up with Plant Food.
- If lightning hits an empty square, a random zombie will rise from it, with a 1% chance of it being a Gargantuar.
Goals for Success
- Survive the zombie attack with the given plants
Given Plants
Zombies
- Villager Zombie
- Conehead Villager
- Buckethead Villager
- Flag Villager
- Pitchfork Zombie
Waves
Three waves.
Reward
A bag of coins.
Night 5 (Special Delivery I)
Given Plants
Zombies
- Villager Zombie
- Flag Villager
- Pitchfork Zombie
Waves
Two waves.
Reward
Night 6
Zombies
- Villager Zombie
- Conehead Villager
- Flag Villager
- Pitchfork Zombie
- Torch Zombie
Waves
Three waves.
Reward
A bag of coins.
Night 7
Goals for Success
- Don't plant on Dave's mold colonies
Mold colonies are on the 2nd and 3rd column.
Zombies
- Villager Zombie
- Buckethead Villager
- Flag Villager
- Torch Zombie
- Fireball Imp
Waves
Four waves.
Reward
Beansock.
Night 8 (Special Delivery II)
Given Plants
- Plantern
- Beansock
- Iceberg Lettuce
- Lightning Reed
- Power Lily
Zombies
- Villager Zombie
- Flag Villager
- Pitchfork Zombie
- Repeater Zombie
- Wall-nut Zombie
- Conehead Repeater
- Snapdragon Zombie
Waves
Two waves.
Reward
Night 9 (Save Our Seeds I)
Goals for Success
- Survive and protect the endangered plants
Protect a full 7th column of Beansocks.
Zombies
- Villager Zombie
- Conehead Villager
- Buckethead Villager
- Flag Villager
- Pitchfork Zombie
- Fireball Imp
- Repeater Zombie
Night 10 (Hunting Season I)
Conversation
Crazy Dave: Good news, folks! I've made a deal with the witch zombies to protect them from the villager dudes.
Penny: Why did you agree to that, User Dave?
Crazy Dave: They promised to tell us where we can find my taco!
Goals for Success
- Protect the witches from zombies and plants
Zombies
- Conehead Villager
- Buckethead Villager
- Flag Villager
- Pitchfork Zombie
- Torch Zombie
- Fireball Imp
- Witch Zombie (the protected zombie)
Witch Zombies are tied to a stake in the 4th column. Zombies spawn from both sides of the lawn.
Waves
Four waves.
Reward
Seed Switcheroo.
Night 11
Goals for Success
- Don't let the zombies trample the flowers
Flowers are between the 5th and 6th column.
Zombies
- Conehead Villager
- Flag Villager
- Torch Zombie
- Fireball Imp
Waves
Two waves.
Reward
A bag of coins.
Night 12 (Special Delivery III)
Given Plants
Zombies
- Conehead Villager
- Buckethead Villager
- Flag Villager
- Pitchfork Zombie
- Bonk Choy Zombie
- Kernel-pult Zombie
- Tall-nut Zombie
Waves
Three waves.
Reward
Roto-shroom.
Night 13 (Last Stand I)
Goals for Success
- Plan your defense and defeat the zombies
1800 Sun is given.
Zombies
- Villager Zombie
- Conehead Villager
- Flag Villager
- Pitchfork Zombie
- Torch Zombie
Waves
Two waves.
Reward
A spellbook.
Conversation
Crazy Dave: Cool, so many neat spells! Is there one for teleporting tacos?!
Penny: I doubt it, but there is one for summoning a massive attack on us.
Night 14 (Gargantuar Battle)
Conversation
Dr. Zomboss: 'Evening, my fellow botano-philes! What a fine night to start an attack, especially with reinforcements now that I've bribed those witches with brains!
Crazy Dave: Donuts, we've been betrayed! For realsies now!
Penny: My only comment - I told you so!
Goals for Success
- Survive a massive attack in Spooky Salem
- Survive without any lawn mowers
Given Plants
- Plantern
- Scaredy-shroom
- Beansock
- Roto-shroom
- Potato Mine
Beansock is the replacement for the usual Wall-nut.
Zombies
- Villager Zombie
- Conehead Villager
- Buckethead Villager
- Flag Villager
- Pitchfork Zombie
- Torch Zombie
- Fireball Imp
- Witch Zombie
- Conehead Witch
- Buckethead Witch
- Hunter Gargantuar
Waves
Two waves.
Reward
A World Key.
Night 15 (Save Our Seeds II)
Conversation
Crazy Dave: Dear Tacos, what's that horrible stench?!
Penny: I have no nose, but you are most likely experiencing the deadly fumes from Garlic. Just breathe through you're mouth and hope you aren't too late.
Goals for Success
- Survive and protect the endangered plants
Protect two Garlics in the 7th row and 2 Sweet Potatoes in the 5th row.
Zombies
- Witch Zombie
- Conehead Witch
- Buckethead Witch
- Flag Villager
- Pitchfork Zombie
- Witchcraft Zombie
Waves
Three waves.
Reward
A bag of coins.
Night 16
Zombies
- Witch Zombie
- Conehead Witch
- Torch Zombie
- Flag Villager
- Pitchfork Zombie
- Witchcraft Zombie
Waves
Four waves.
Reward
A bag of coins.
Night 17
Goals for Success
- Produce at least 3500 sun
- Never have more than 15 plants
Zombies
- Basic Witch
- Conehead Villager
- Buckethead Villager
- Witchcraft Zombie
- Shadow Zombie
Waves
Four waves.
Reward
Raspfairy.
Night 18 (Locked and Loaded II)
Conversation
Crazy Dave: Oooh, magical looking new plant! How many wishes do I get?
Penny: What would be your wish, User Dave?
Crazy Dave: My Magic Taco, duh! And bacon.
Demonstration
It is demonstrated how Raspfairy works. It always rolls at least one drupelet which turns a zombie into a seed packet from the seed tray. When it does not, it rolls drupelets which deal splash damage to zombies in one square.
Goals for Success
- Survive the zombie attack with the given plants
Given Plants
- Sun-shroom
- Plantern
- Raspfairy
- Beansock
- Chili Bean
- Cherry Bomb
Zombies
- Villager Zombie
- Conehead Villager
- Buckethead Villager
- Flag Villager
- Fireball Imp
- Witch Zombie
- Conehead Witch
- Buckethead Witch
- Torch Zombie
- Witchcraft Zombie
- Shadow Zombie
Waves
Four waves.
Reward
Night 19 (ZomBotany II)
Zombies
- Basic Villager
- Flag Villager
- Pitchfork Zombie
- Tall-nut Zombie
- Citron Zombie
- Puff-shroom Zombie
- Guacodile Zombie
- Scaredy-shroom Zombie
Waves
Three waves.
Reward
A burning stake, i.e. Plant Dunking Square.
Night 20
Goals for Success
- Never have more than 15 plants
- Lose all lawn mowers
Zombies
- Witch Zombie
- Conehead Witch
- Buckethead Witch
- Flag Villager
- Pitchfork Zombie
- Fireball Imp
- Witchcraft Zombie
Waves
Four waves.
Reward
A bag of coins.
Night 21
Zombies
- Basic Villager
- Conehead Villager
- Flag Villager
- Torch Zombie
- Fireball Imp
- Hunter Gargantuar
Waves
Three waves.
Reward
A bag of coins.
Night 22
Goals for Success
- Survive the zombie attack with most plants picked for you
Plants
- Sun-shroom
- Potato Mine
- Beansock
- Roto-shroom
- Snowdrop
Zombies
- Basic Witch
- Conehead Witch
- Buckethead Witch
- Flag Villager
- Torch Zombie
- Pitchfork Zombie
- Fireball Imp
- Witchcraft Zombie
- Shadow Zombie
Waves
Four waves.
Reward
Snowdrop.
Night 23 (Last Stand II)
Goals for Success
- Plan your defense and defeat the zombies
2200 Sun is given.
Zombies
- Basic Villager
- Conehead Villager
- Buckethead Villager
- Flag Villager
- Basic Witch
- Conehead Witch
- Buckethead Witch
- Fireball Imp
- Hunter Gargantuar
- Witchcraft Zombie
- Shadow Zombie
Waves
Two waves.
Reward
A bag of coins.
Night 24
Zombies
- Basic Witch
- Conehead Witch
- Buckethead Witch
- Flag Villager
- Pitchfork Zombie
- Fireball Imp
- Witchcraft Zombie
- Old Hag Zombie
Waves
Three waves.
Reward
Night 25 (Locked and Loaded III)
Goals for Success
- Survive the zombie attack with the given plants
Plants
- Sunflower
- Cherry Bomb
- Blover
- Hurrikale
- Snowdrop
Zombies
- Basic Witch
- Conehead Witch
- Buckethead Witch
- Flag Villager
- Old Hag Zombie
Waves
Four waves.
Reward
A bag of coins.
Night 26 (Save Our Seeds III)
Goals for Success
- Survive and protect the endangered plants
Protect a Raspfairy in the first column, in the third row.
Plants
Power Lily is locked into the seed tray.
Zombies
- Basic Villager
- Conehead Villager
- Buckethead Villager
- Flag Villager
- Pitchfork Zombie
- Torch Zombie
- Fireball Imp
- Hunter Gargantuar
- Witchcraft Zombie
- Shadow Zombie
- Old Hag Zombie
Waves
Three waves.
Reward
Plant Boom.
Night 27 (ZomBotany III)
Zombies
- Basic Villager
- Flag Villager
- Pitchfork Zombie
- Repeater Buckethead
- Lightning Reed Zombie
- Infi-nut Zombie
- Hurrikale Zombie
- Roto-shroom Zombie
- Power Lily Zombie
Waves
Four waves.
Reward
Night 28 (Zomboss Battle)
Conversation
Intro
Dr. Zomboss: What did I just hear? Was it a "BOOM!", was it a "KA-POW!"? No! It's my Turbo Broom 3000! Prepare to be swept away for good!
Crazy Dave: I don't like the sweeping part.
Penny: That reminds me, when was the last time you cleaned me?
Outro
Dr. Zomboss: Gah! My techno-broom is done for! I'll come back, with hundreds, THOUSANDS of armed zombies! You'll see!
Crazy Dave: Thousands of zombies? We'll need a lot of Zombie... I mean, Plant Food to deal with that!
Penny: If I only we had a plant that would skip all of that. Oh well, onto the next one!
Given Plants
- Boosted Plantern
- Scaredy-shroom
- Beansock
- Roto-shroom
- Snowdrop
- Coffee Bean
- Garlic
Zombies
- Basic Villager
- Conehead Villager
- Buckethead Villager
- Basic Witch
- Conehead Witch
- Buckethead Witch
- Torch Zombie
- Pitchfork Zombie
- Fireball Imp
- Hunter Gargantuar
- Witchcraft Zombie
- Shadow Zombie
- Old Hag Zombie
- All ZomBotany Zombies
- Black Cat Zombie
- Zombot Cloud Catcher
Phases
Phase I
- Basic Villager
- Conehead Villager
- Buckethead Villager
- Basic Witch
- Conehead Witch
- Buckethead Witch
- Torch Zombie
- Shadow Zombie
Phase II
- Conehead Villager
- Buckethead Villager
- Conehead Witch
- Buckethead Witch
- Pitchfork Zombie
- Fireball Imp
- Hunter Gargantuar
- Old Hag Zombie
- Black Cat Zombie
Phase III
- Buckethead Villager
- Buckethead Witch
- Pitchfork Zombie
- ZomBotany Zombies
- Witchcraft Zombie
- Black Cat Zombie
Reward
Spooky Salem trophy.
New Upgrades
Seed Switcheroo
Replace a seed packet with another one during a level.
Plant Boom
Start off levels with one Plant Food already in the bank!
Note: Only applies for seed-selection levels that are not Brain Busters.
Plant Dunking Square (Endless Zone)
ZomBotany zombies appear in this Endless Zone, making this the endless zone with the biggest number of possible zombies and possible combinations.
Starting Plants
Achievements
- Night Owl - Pass a level without using Plantern.
- Shroom-man - Make Scaredy-shroom save 10 plants in trouble.
- Closed Season - Unleash the Hunter Gargantuar.
- Snitches Get Stitches - Kill 15 Witchcraft Zombies in a level.
- A Planting Streak - Obtain and use 8 seed packets in a level from Raspfairies.
- Rise and Shine - Complete Spooky Salem.
I, Zombie
I, Zombie is a mini-game like Vasebreaker is. There is a version for every world, including the Tutorial, but there are no special power ups. Instead, the player can use Zombie Food on the zombies.
Tutorial
Ancient Egypt Challenge Pack
Pirate Seas Challenge Pack
Wild West Challenge Pack
Far Future Challenge Pack
Dark Ages Challenge Pack
Big Wave Beach Challenge Pack
Frostbite Caves Challenge Pack
Lost City Challenge Pack
Neon Mixtape Tour Challenge Pack
Spooky Salem Challenge Pack
Trivia
ZomBotany
- If the player gives a ZomBotany zombie Plant Food, the Plant Food of the plant will activate.
- For example, if a Snapdragon Zombie is fed Plant Food, the Snapdragon manifest its effect on the zombies, just like a plant would.
- This is a list of ZomBotany zombies that can appear in Plant Dunking Square and the Zomboss Battle:
- Peashooter Zombie
- Wall-nut Zombie
- Repeater Zombie
- Repeater Conehead
- Repeater Buckethead
- Iceberg Lettuce Zombie
- Bonk Choy Zombie
- Kernel-pult Zombie
- Snapdragon Zombie
- Lightning Reed Zombie
- Tall-nut Zombie
- Citron Zombie
- Infi-nut Zombie
- Puff-shroom Zombie
- Guacodile Zombie
- Hurrikale Zombie
- Scaredy-shroom Zombie
- Roto-shroom Zombie
- Power Lily Zombie (generates Zombie Food if not killed in time)
Zomboss Battle
- The battle starts with Dr. Zomboss flying in the sky and landing on the lawn on a turbo broom.
- Zombot Sky Catcher is the only boss in Plants vs. Zombies 2 that occupies only one lane.
- Therefore, the charge attack using its turbo broom clears out only one lane.
- The special attack of Zombot Cloud Cather is summoning black cats which claw at your plants.
- Like Magnet-shroom stuns Zombot Dark Dragon and Tangle Kelp stuns Zombot Sharktronic Sub, in Spooky Salem, a Snowdrop fed with Plant Food stuns Zombot Sky Catcher by breaking his broom with the ice crystal.
Let me know in the comments if you like this.