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My favorite pages
My Plants vs. Zombies game(s)
My Plants vs. Zombies games:
- Plants vs. Zombies. Tbh if this game were to generate a little new content once in a while, such as 5 levels every week, PvZ original will completely outclass pvz2. I suppose EA made a business-smart choice there. Unfortunately, pvz and pvz2 players will suffer because of this.
- Plants vs. Zombies 2
More Pages which I like
My Pvz & Pvz2 Guide
- All plants will be considered.
- This list shows each plant's usefulness in both normal levels and survival modes. Zen garden mode is not included.
Tier
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Description
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Plants
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S
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You should always consider these plants in a level.
|
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A+
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These plants powerfully and effectively cheese off the undead.
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A
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These plants may not be the best, but can easily wipe off most of the undead.
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B
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Never ever underestimate these plants, they're quite powerful too!
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C
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Fair.
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D
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Below average.
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E
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Rendered obsolete.
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Environment Modifiers
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<
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- What I like about this franchise is that all plants have their unique function (e.g. to counter certain zombies/give coins), including those in the E tier. I would give their balancing a 10/10.
- Only adventure-mode obtained plants will be ranked.
- This list is based on how these plants, when at level 1, perform in adventure mode levels (excluding survival endless).
- The remaining plants not included are world-specific, Environmental Modifier plants (e.g. )
Tier
|
Description
|
Plants
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S
|
You should always consider these plants in a level.
|
>>
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A+
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These plants powerfully and effectively cheese off the undead.
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=
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A
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These plants may not be the best, but can easily wipe off most of the undead.
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>>>=>>
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B+
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Never ever underestimate these plants, they're quite powerful too!
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>>> >>
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B
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Solid ; packs a punch.
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>>==>>
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C+
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Above average.
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=>>=>>==
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C
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Fair.
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D
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Mediocre.
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E
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Below average.
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Bottom 3
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I'm sorry...
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From here, it can be seen that:
My Pvz2 TOP 15 plants (at level 1)
- 1.
- 2.
- 3.
- 4.
- 4.
- 6.
- 7.
- 8.
- 9.
- 9.
- 11.
- 12.
- 13.
- 14.
- 15.
HM:
My Pvz2 TOP 9 worst plants (at level 1)
I don not recommend using these 9 plants at all costs, unless if you're forced to use them.
- Only adventure-mode and gemium obtained plants will be ranked. With and as the only exceptions.
- This list is based on how these plants, when at level 5, perform in penny pursuit highest difficulty levels.
- The remaining plants not included are world-specific plants (e.g. )
Considerations:
- Zombies here are much tougher than in regular levels, hence instants, stalling plants and enchant-mint plants are better than pure damage inflicting plants like peashooters or nightshades. The weakness about enchant-mint plants is of course, the .
- Since zombies come in large clusters, plants that deal splash damage/attack multiple enemies at a time are even more useful than in regular levels and to some extent battlez.
Tier
|
Description
|
Plants
|
S
|
You should always consider these plants in a level.
|
|
A+
|
These plants powerfully and effectively cheese off the undead.
|
|
A
|
These plants may not be the best, but can easily wipe off most of the undead.
|
|
B+
|
Never ever underestimate these plants, they're quite powerful too!
|
(especially when combined with )
|
B
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Solid ; packs a punch.
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(beware of )
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C+
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Above average.
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Special
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For special scenarios.
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(If tons of appear, I'll give it a C+) (used with or etc. eatable plants strategies) (best used in zomboss battels, when combined with and )
|
- I don't create an "overall" tier list for pvz2 (I did the level 1 plants one with some hesitation as I find tier lists gives me a restrictive mindset and hence I cannot create a diverse range of good strategies).
- Instead, I will share my go-to plants and combos:
I use this plant at almost every level, except at dead man's booty, icebound battleground (I use instead), tiki-torcher (I use ) and certain levels with an infestation of Excavator Zombies and Torchlight Zombies (unless if winter melon is used.)
- and (with occasionally and )
Works wonders for most adventure mode levels as shadow pea has no weaknesses as all (besides being needed to be powered-up by moonflower) and certain arena levels.
But shadow pea showcases its true power during necromancy ambush of tough, machined health zombies, as it can reliably insta-kill them. It also can drag down some zombies at the start of the level (only when powered by moonflower, ofc.), making it outclass at the start of fast-paced levels (with moonflower as the sun-producing plant).
Shadow pea is usually used as a supporting plant as it pierces through the whole column and slows zombies down simultaneously, while dealing more damage and costing less sun than Laser Bean (at level 1). Very versatile plant!
Replaces Moonflower if it is un-viable to pack moonflowers and shadow plants together (e.g. in certain levels on big bad butte/with mold colonies/where portals spawn too close to the sun producers as shine vine can also generate a little sun from the zombies' corpses)
Also used in some cases if I'm not planning to use shadow plants.
A reliable instant (which particularly can be planted in a checkerboard formation in certain last stand and arena levels) to blow up large groups of zombies and graves. Can be used to start a level too. A must in pyramid of doom and Arthur's challenge, in my opinion.
Unfortunately it may not be (as) good (as it usually is) in Neon Mixtape Tour as Glitter Zombies crush it, even if it's just armed, and Hair Metal Gargantuar's sonic blasts will kill it without the explosion.
- (best used in tandem with )
Acts as my . (since I don't have this plant)
But it also has additional effects like popping hamsterbralls, spawned spikerocks dealing huge damage to zombies etc. Generally a powerful mint family to have in arena. (particularly if more pf and power tiles are present to activate laser bean's powerful plant food effect as well.)
I use this all the time in dead man's booty.
- (can be used with )
A powerful plant in endless zones, in particular levels with Torchlight Zombies, Explorer Zombies and groups of zombies with tough health (where it will act as a support to slow zombies down to let high-damage inflicters like Banana Launcher do their work), while slowing down the overall pace of the level.
Has good synergy with plants like , (they group zombies together) and . (it kills weaker zombies which winter melon need not waste its valuable projectiles on, a notable combo in arthur's challenge) For these 3 plants, Winter Melon becomes the main attacker.
- strategy: With , , , (level 5 and above) and (only for boosterama)
Valuable in certain arena tournaments, when few but tough zombies (along with raptors) spawn. Support plants like a high levelled Laser Bean (and not Shadow Peashooter in general, as zombies take longer to reach the Chard Guards, and time is valuable in arena) kills off weak zombies which can be killed easily without the blover. Can also be used in Penny's Pursuit if there are few but tough zombies.
It's noteworthy to mention that Reinforce-mint is good enough on it's own, especially when used with Infi-nut (barrier stops ALL zombies except Mecha-Football Zombie and in some cases Barrel Roller Zombie, especially Fisherman Zombie's fishing hook) and Pea-nut (best used in certain arena boss fights, especially against the dark dragon, or if you can spam tons of pea-nuts before the match otherwise pea-nut's slow recharge may be a burden).
- Beginner strategy: , , , , 2 columns of sun producers (usually at C3 and 4, dig away one column later for snapdragons/laser beans) and instants/Puff-shroom/stalling plants.
Reliably completes most levels of adventure mode (even against Fisherman Zombies! Ofc, puff-shroom and lily pad are the keys.) And (perhaps) a good strategy for certain harder eclise levels. (those without crazy objectives, that is!)
But this is called "beginner" strategy as it may not work against tougher zombies in arena and penny's pursuit, as one column of laser beans and 2 column of snapdragons (and vice versa) may not be enough to finish them off.
Nevertheless, do not underestimate this strategy. It handles fast-paced hard/expansion levels with ease. Sme levels where this strategy shines on are Modern Day - Day 7 and Modern Day - Day 41.
- (usually if level 3 and above, unless if it's due to its plant food effect) (used in tandem with )
Powerful attacker with powerful plant food effect. But it has many flaws. Some examples include the infamous strategy-killer Jester Zombie, making the level progress way too quickly (you wouldn't want that for fast paced adventure mode and penny's pursuit levels), has problems dealing with zombies on rows 1 and 5 etc. But the main problem is that most players foolishly use this plant with other crowd controlling plants like Shadow Peashooter, then wonder why their bulbs aren't functioning optimally. The truth is that bowling bulb is best used with other high damage plants like Starfruit + Appease-mint or Fire Peashooter (icebound battleground strategy, unless if weasel hoarders are present) .
Best used in arena, particularly in some zombot tournaments with ton of plant food.
Best used in plant-food scarce, but sun aplenty situations. (E.g. goo peashooter's tournament)
Some plants it can be used with to increase attacking firepower include laser bean, bowling bulb, iceberg lettuce (stalls zombies to slow down the pace of the game, which is helpful in endless zones. Kernel pult can also do this, though), shadow shroom and primal potato mine.
A good choice in certain zombot tournaments, particularly those with a ton of sun. Also viable in endless zones.
A must in most penny pursuit levels (as it blows zombies back from reaching the unfortunate end of your lawn, before chilling'em for a while, particularly in those levels with endless waves) and certain arena levels (prevents zombies from reaching lawnmowers/destroying your plants as those will result in heavy penalties, besides a compromised defense that can decapacitate fewer zombies)
Can be used in tandem with Squash and/or Primal Potato Mine.
- (higher levelled)
It attacks fast (enough to deal with Zombie Chickens), does decent damage, has a decent sun cost and when boosted by Appease-mint be prepared to see stars in your new enlightenment of pvz2 (and more on the zombies' heads too). Can be occasionally used in arena and penny's pursuit.
But what starfruit truly shines at is its multi-directional, long ranged (sth. Rotobaga unfortunately lacks) attack, hence planting them on planks at pirate seas levels or planting them behind certain portals which spawn annoying zombies are highly viable strategies. It also serves as a reliable garg-thrown imp killer, making this plant a powerful choice in endless zones (imo it outclasses rotobaga, snapdragon and phat beet, and let's not mention bonk choy, shall we?).
The main disadvantage of starfruit would be its awkward firing pattern, making it hard to use to attack specific zombies you want it to attack (hence starfruit is a better crowd controller).
- (at least level 3)
This instant's specific use is to stall certain specific high health zombies (especially gargs), while simultaneously dealing at least 270 peas worth of damage on them. What makes squash even more noteworthy is that at higher levels (I think level 5, at least), after squash finishes its stomping attack, a new squash will be reloaded just in time for another squash to be planted to continuously stall high-health threats at one row (It also stalls nearby zombies on the same row as the squash attacks the garg again and again). Best used when few high health zombies appear at a time, or on zomboss in arena as squash is not a reliable crowd controller.
In adventure mode and penny's pursuit, squash can kill the starting zombies for 25 sun (if counting sun refund from shovelling). Squash truly shines when zombies are congregated together on a 1x1 tile, so plants like Primal Peashooter and Kernel-pult make perfect sense to support squash.
Other stuff
<gallery>
PVZIAT Winter Melon Watered Costume.gif|This is nice.|link=https://vignette.wikia.nocookie.net/plantsvszombies/images/5/50/PVZIAT_Winter_Melon_Watered_Costume.gif/revision/latest?cb=20140517164300