User blog:GermanK13/Random Brainstorms
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Making PvZH Cards "Better" WIP
Plants Classes
Guardian
- Cost: 4
→ 3
- Cost: 5
→ 4
- Traits:
Bullseye
Strikethrough
- Trait: Amphibious
- Ability: When played: Conjure a Nut, and its gets +3
.
- Cost: 5
→ 8
- Cost: 4
→ 3
- Cost: 2
→ 1
- Abilities: Move a Plant or a Zombie. Draw a card.
- Cost: 5
→ 4
- Trait: Team-Up
- Trait: Team-Up
- Cost: 6
→ 5
- Statistics: 4
/6
- Trait: Team-Up
- Abilities: When played: Make
here and next door. Nut Evolution: Plants with no
get +3
.
- Traits: Team-Up
Bullseye
- Cost: 3
→ 2
- Trait: Amphibious
- Cost: 1
→ 0
- Cost: 4
→ 2
- Trait: Team-Up
- Ability: When destroyed: Do 3 damage to Zombies here and next door.
- Statistics: 3
/7
- Traits:
Strikethrough
- Ability: When played behind a Plant: This becomes 7
/3
.
- Cost: 3
→ 7
- Cost: 2
→ 1
- Rare → Uncommon
- Cost: 5
→ 4
- Ability: When played: Your Plants get +2
.
- Trait:
Armored 2
- Statistics: 2
/3
- Trait: Team-Up
- Ability: When played: All Plants get +1
/+1
.
- Cost: 4
→ 2
- Statistics: 2
/5
- Statistics: 3
/3
- Cost: 2
→ 1
Kabloom
- Statistics: 5
/4
- Ability: All Plants get +2
/+2
.
- Cost: 5
→ 3
- Statistics: 2
/2
- Traits: Team-Up,
Bullseye
- Abilities: Do 6 damage to each Zombie here and next door.
- Cost: 3
→ 2
- Statistics: 2
/3
- Ability: Plant Evolution: All Plants get +2
.
- Cost: 6
→ 5
- Ability: Before combat here: Do 6 damage to a random Zombie or the Zombie Hero.
- Cost: 7
→ 5
- Triassic - Uncommon → Token
- Token → Triassic - Uncommon
- Ability: While in Heights or an Environment: This gets +3
.
- Cost: 5
→ 4
- Ability's damage: 2 → 3
- Cost: 3
→ 2
- Cost: 3
→ 2
- Statistics: 3
- Cost: 4
→ 2
- Cost: 4
→ 2
- Statistics: 2
/2
- Cost: 6
→ 4
- Cost: 2
→ 1
- Statistics: 3
- Trait: Team-Up
- Ability: Start of Turn: This transforms into a random Plant that costs 3
or more.
- Statistics: 4
/4
- Statistics: 2
/3
- Ability: Fusion: Do 2 damage and adds +3
to the plant.
- Premium - Rare → Premium - Uncommon
- Ability: Do 5 damage to a Zombie. Do 3 damage to each Zombie here and next door.
- Trait:
Bullseye
- Statistics: 3
/3
- Abilities: When you play a Berry, do 1 damage to Zombies here and next door to Strawberrian. Berry Evolution: Gain a
.
- Trait: Team-Up
- Ability: This moves to a random lane when a Zombie is played here.
Mega-Grow
- Cost: 5
→ 3
- Statistics: 3
/4
- Cost: 2
→ 1
- Cost: 3
→ 2
- Statistics: 2
/2
- Cost: 2
→ 1
- Statistics: 1
/3
- Cost: 8
→ 6
- Ability: Plants can't get
Freeze.
- Cost: 3
→ 2
- Cost: 3
→ 2
- Ability: When played: A Plant gets +2
/+2
.
- Statistics: 1
/1
- Traits: Team-Up
- Ability: When destroyed: For the rest of the game, all Bananas get +1
/+1
.
- Statistics: 1
/3
- Cost: 5
→ 3
- Statistics: 1
/3
- Cost: 3
→ 2
- Ability: Leafy Evolution: For the rest of the game, all Plants get +2
.
- Cost: 3
→ 2
- Statistics: 2
/3
- Cost: 5
→ 3
- Ability: Plants here get +3
/+3
.
- Ability: When played next to a Plant: Draw a card.
- Traits: Team-Up,
Untrickable
Smarty
- Statistics: 1
/3
- Statistics: 3
/3
- Ability: When this does damage, Conjure a Superpower.
- Cost: 4
→ 2
- Statistics: 4
/2
- Statistics: 0
/3
- Ability: In Battle Phase, choose a Zombie or Zombie Hero. Does 3 damage to the target.
- Cost: 2
→ 1
- Cost: 3
→ 2
- Ability: When you play a Team-Up Plant, all Team-Up Plants get +1
/+1
.
- Statistics: 5
/6
- Statistics: 4
/4
- Ability: When played in an Environment, on Heights or in Water Lane: Bounce a Zombie.
- Statistics: 2
/2
- Traits: Amphibious, Splash Damage 2
- Trait:
Bullseye
- Ability: When this does damage, Conjure a Smarty Plant. Cards you Conjure cost 1
less.
- Cost: 5
→ 4
- Statistics: 4
/4
- Trait: Splash Damage 4
- Cost: 6
→ 4
- Statistics: 3
/3
- ▲ Ability change: Now activates if Sportacus is destroyed by a trick.
- Cost: 1
→ 2
- Statistics: 2
/3
- Ability: You can tap in Zombie Hero's hand to see which cards does it have.
- Statistics: 3
/3
- Cost: 4
→ 3
- Statistics: 2
/3
- Cost: 9
→ 7
- Cost: 6
→ 4
- Statistics: 3
/3
- Cost: 3
→ 2
- Cost: 6
→ 5
- Statistics: 5
/5
- Trait: Splash Damage 5
- Trait: Team-Up
Solar
- Cost: 5
→ 4
- Statistics: 3
/5
- Cost: 4
→ 3
- Statistics: 3
/3
- Cost: 3
→ 2
- Ability: When an Environment is played, this gets +1
/+1
. Start of turn: Choose a lane. Creates a random Plant Environment in that lane.
- Cost: 10
→ 7
- Statistics: 2
/3
- Statistics: 4
/1
- Statistics: 1
/2
- Ability: When played: A Zombie gets -1
/-1
.
- Cost: 4
→ 6
- Ability: Destroy a Zombie. If played on Ground, gets Lawnmower design. If played on Heights, gets Roof Cleaner design. If played on Water, gets Pool Cleaner design.
- Cost: 6
→ 5
- Cost: 4
→ 3
- Statistics: 3
/3
- Cost: 3
→ 2
- Traits: Team-Up
- Ability: When played: This gets +2
if there's a Plant here. This gets +2
when you play a Plant here.
- Ability: When Played: Draw a Card.
- Trait:
Strikethrough
- Cost: 3
→ 2
- Cost: 5
→ 7
- Cost: 3
→ 2
- Cost: 2
→ 1
- Cost: 3
→ 2
- Cost: 6
→ 5
- Ability: When played: Choose a Zombie with 4
or more. Destroy it.
- Cost: 3
→ 1
- Cost: 4
→ 3
- Ability: A Zombie gets -2
/-2
.
- Statistics: 3
/5
Superpowers
- Ability: Destroy a Zombie.
- Abilities: Conjure a 2
-cost Plant. It gets +1
/+1
, Amphibious, and Team-Up and it costs 0
.
- Ability: When played: Draw a card.
- Ability: Conjure a Trick. Draw two cards.
- ▲ Ability change: Now you can choose the lanes.
- Abilities: Plants and Plant Hero can't be hurt this turn. Draw a card.
- Ability: Do 2 damage to Zombie Hero and 2 damage to all Zombies.
- Ability: Attack for 5 damage to a lane.
- Ability: Transform a Zombie into a random Zombie that costs 0.
- Ability: Bounce a Zombie.
Zombie Classes
Beastly
- Trait: Gravestone
- Ability: When a Zombie enters this lane, it gets permanent +2
/+2
and
Frenzy.
- Cost: 4
→ 2
- Ability: When this does damage: Conjure a Gourmet card, and it costs 1
less.
- Cost: 4
→ 6
- Statistics: 5
/7
- Ability: When played: Randomnly destroy half of plants on the field and Plant Hero's hand.
- Traits: None
- Ability: When a Plant is played here, this does a bonus attack.
- Cost: 3
→ 2
- Ability: When played This does a bonus attack.
- Cost: 2
→ 1
- Statistics: 2
/2
- Ability: Start of Tricks: This gets +1
/+1
. Choose a lane. Moves to that lane.
- ▲ Ability change: Now it also affects the cards in the hand and in the deck.
- Abilities: When played: A Zombie gets +2
/+2
. When hurt: Bounce this Goat.
Kangaroo Zombie
- Cost: 4
→ 1
- Statistics: 4
/2
- Ability: When destroyed: Make an Imp here.
- Cost: 3
→ 2
- Cost: 4
→ 3
- Statistics: 3
/5
- Ability: When revealed: A Plant gets -1
/-1
- Statistics: 2
/5
- Trait: Gravestone
- Cost: 3
→ 2
- Tribe: Party Sports Zombie
- Statistics: 2
/2
- Ability: This can't be hurted unless there is a plant in this lane.
- Ability: When played: This Zombie copies the
and
or the abilities of another Zombie.
- Ability: A zombie gets +1
/+1
and
Untrickable.
- Ability: When you play a Pet, all Pets get +1
/+1
.
Brainy
- Statistics: 2
/3
- Ability: When played on Heights: This gets +2
/+2
.
- Colossal - Uncommon → Token
- Statistics: 6
/6
- Abilities: You get +1
for the rest of the game. Draw a card.
- Abilities: When played: Conjure a Mustache. When this does damage: Conjure a Mustache. Mustache Evolution: This gets +2
/+2
.
- Ability: When played: All Dancing Zombies get +1
/+1
.
- Cost: 3
→ 2
- Cost: 6
→ 5
- Traits:
Bullseye,
Frenzy,
Armored 2,
Overshoot 3,
Anti-Hero 3, Gravestone,
Deadly, Splash Damage 3,
Strikethrough,
Untrickable.
- Abilities: When releaved: Bounce a Plant and a Zombie does a Bonus Attack. When this hurts a Plant,
Freeze that Plant. When a zombie does damage, draw a card. When this does damage, conjure a random event card and heal your Hero for that much.
- When played: Shuffle three Pots of Gold into your deck.
- Trait: Gravestone
- Ability: When you play a Trick each turn, Draw a card.
- Cost: 3
→ 2
- Trait: Gravestone
- Cost: 4
→ 2
- Statistics: 2
/2
- Trait:
Untrickable
- Cost: 4
→ 3
- Ability: Draw a card for each Zombie. This cost 1
less for each zombie on the field.
- Token → Triassic - Legendary
- Statistics: 5
/6
- Ability: When destroyed: Make a random Legendary here.
- Cost: 3
→ 2
- Ability: When played: Draw two cards. The Plant Hero draw a card.
- Cost: 3
→ 5
- Trait: Gravestone
- Abilities: Conjure two Superpowers. They cost 1
less.
- Cost: 3
→ 2
- Cost: 4
→ 3
- Ability: Draw 3 cards.
- Trait:
Bullseye
- Cost: 7
→ 6
- Trait:
Bullseye
Crazy
- Traits: None
- Super-Rare → Rare
- Statistics: 2
/4
- Ability: Start of Turn: All Dancing Zombies get +1
/+1
.
- Trait:
Bullseye
- Cost: 5
→ 4
- Traits: None
- Cost: 4
→ 3
- Token → Triassic - Rare
- Ability: End of turn: Destroy a random plant.
- Traits: None
- Ability: When revealed: Do 2 damage.
- Cost: 4
→ 2
- Statistics: 4
/2
- Statistics: 3
/3
- Statistics: 2
/2
- Trait:
Bullseye
- Ability: Zombies with 3
or less have
Bullseye.
- Cost: 6
→ 5
- Statistics: 5
/5
- Traits: None
- Cost: 2
→ 5
- Abilities: None
- Cost: 2
→ 1
- Trait: Gravestone
- Cost: 5
→ 4
- Cost: 11
→ 9
- Cost: 5
→ 3
- Statistics: 5
- When hurt: Make a random Gargantuar in a random lane.
- Cost: 6
→ 5
- Trait: Gravestone
- Ability: When revealed: Do 2 damage to each Plant.
- Premium - Rare → Token
- Cost: 3
→ 2
- Traits: Gravestone,
Bullseye
- Traits:
Overshoot 2
- Traits: None
- Statistics: 3
- Ability: Start of Tricks: Transform this into a random zombie that costs 2
or more.
- Cost: 4
→ 3
- Ability: When played: All Zombies get +2
/+2
.
- Cost: 5
→ 3
- Trait: Gravestone
- Ability: When revealed: Do 4 damage.
- Statistics: 2
/3
- Ability: When this does damage: Do 1 damage to each plant.
- Trait: Gravestone
- Cost: 4
→ 3
- Statistics: 2
/4
- Statistics: 2
/2
- Trait:
Bullseye
- Ability: When played: Do 3 damage.
- Cost: 4
→ 3
- Ability: Do 2 damage to each Plant.
- Cost: 3
→ 2
- Cost: 2
→ 1
- Statistics: 2
/2
- Cost: 3
→ 2
PvZH Game Mechanics Changes
Bullseye
It now also bypass Armored.
Overshoot
Now Overshoot doesn't charge the Super-Block Meter.
Environment
Zombies now can't play Environments on Tricks. Instead, it is in ZOMBIES PLAY.