User blog:GloweySpecs/PvZ Port Ideas
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Place for me to vent out porting ideas because I am terribly impulsive and I do not have the Skillz to create original art for PvZCC pages.
Please note: these ideas were not made the intent of viable or "good" in the games they are made for. The main philosophy of these creations are "if this were in this game, how would it act?"
Plants vs. Zombies 2
Plant | Ability | Plant Food | Family |
---|---|---|---|
Explodes and vanquishes zombies in a large range, and then recharges for a minute. | Creates a massive explosion and defeats all zombies on-screen but needs to recharge for a long time/leaves a crater that can't be planted on for while. | ||
Instant use, speeds up the attacks of all plants in a 3x3 area. | N/A | ||
Blocks lobbed projectiles and airdropped zombies in a 3x3 area. | Grows larger leaves allowing her to protect in a 5x5 area. | ||
Slowly gloops zombies in a 3x3 area. Gloops deal poison damage. | Heavily gloops in a 5x5 around themself. | ||
Attracts nearby metal objects and turns them into coins. Can attract Excavator Zombie's shovel. | Attracts all metal objects on-screen and turns them into gold coins. | ||
Shoots chilling ice stars in five different directions. | Fires a barrage of massive ice stars that freeze zombies they hit. | ||
Shoots wads of gum down its lane, momentarily gumming zombies. Can permanently gum zombies when they approach. Attracts zombies from other lanes when they are close by. | Spawns a large ball of gum that rolls down her lane, attracting zombies from adjacent lanes and gumming them. | ||
Lobs a damaging projectile at zombies which then turns into collectable sun. | Fires three high damaging projectiles at the three closest zombies to the house, which then turns into collectable large suns. | ||
Blocks off zombies with her metal body, and slowly produces sun as a bonus. | Gains armor that doubles her health, produces a quick burst of sun. | ||
Breaths a toxic gas, poisoning zombies in a 2x3 area. Eats zombies when they get too close. | Eats all zombies in a 3x3 area in front of her, barfs back a 3x3 toxic cloud that lingers for quite a while. | ||
Swallows more zombies and has high enough health to block zombies, but takes longer to chew zombies. | Gains armor and vacuums up six zombies in his lane. | ||
Charges up more slowly but deals more damage. Has high enough health to block zombies. | Fires an extremely high damaging projectile that explodes upon contact and deals damage in a 3x3 area. | ||
Lobs short ranged gobs of blueberry juice down lane they're in and the lanes both above and below them. | Lobs a short ranged barrage of blueberry juice down the lanes they fires in. | ||
Lobs high damaging cantaloupes over obstacles and shields. | Fires a volley of strong cantaloupes at every zombie on screen. | ||
Fires water peas at zombies ahead, which deal splash damage in a 3x3 area. Direct projectile can extinguish flames. | Fires a barrage of splash damaging water peas. | ||
Fires penetrating ice arrows that can damage multiple zombies and chill them down. | Fires a high damaging arrow that pierces its entire lane and freezes all zombies it damages. | ||
Explodes in a 3x3 area. Deals less than Cherry Bomb, but costs less and recharges faster. | N/A | ||
Lobs melon slices that deal splash damage in a 3x3 area. | Fires a volley of melon slices at every zombie on screen. | ||
Orchid Cactus devours zombies whole, but is vulnerable while chewing. Produces one Plant Food after swallowing. | doesn't like plant food plant food yucky why do you think it spits it out | ||
A Wall plant that damages zombies that cannot be jumped over. | Gains armor that doubles its health and deals more damage. | ||
Fires low damaging cauliflower puff ahead at zombies for a cheap price. | All Smalliflowers create duplicates towards the front of in the same column. | ||
Has more health than an Infi-nut, less health than a Tall-nut. Can't be jumped over, regenerates its health over time. | Creates a column covering force field. | ||
Produces three times as much sun as a Sunflower. | Produces 350 sun at once. | ||
Deals damage ahead of itself in a 3x3 area ahead of itself, can only be planted underwater. | Does a powerful attack in a 3x3 area ahead of itself. | ||
Harmlessly explodes in a 3x3 area, diverting all zombies in said area into different lanes. | N/A | ||
Throws chilling scoops of ice cream that splits into two weaker projectiles that travel diagonally. When destroyed splits into two Split Bananas that fire weaker scoops of ice cream. | |||
Squashes all zombies in a 1x1 area in front of her, freezes/chills in a 3x3 area around zombies squashed. | Randomly squashes two different zombies on the screen. | ||
Attacks zombies with her wrench when they're close by. Heals surrounding plants in a 3x3 area when no zombies are present. | Rapidly overheals plants in a 3x3 area, shoots globs of ketchup in front of her that push zombies back. | ||
Lobs chilling frozen heads of cabbage at zombies, slowing them down and extinguishing fire. | Fires a volley of frozen heads of strong cabbage at every zombie on screen. |
Notes
- Doom-shroom: I based this on her Garden Warfare counterpart.
- Coffee Bean: alright I know I said no PvZ2c plants, but that was just an idea that I had that sadly wasn't in PvZ2c.
- Umbrella Leaf: *eyes Zcorpion Zombie and Octo Zombie*
- Gloom-shroom: lowkey based on Toxic Gloom/unused GW2 Gloom-shroom.
- Gold Magnet: this is honestly a pretty common ability idea for him, I think I first heard it from CompliensCreator00.
- North Starfruit (Future Star): Given unique functionality by being made into an ice plant because she's blue.
- Sweet Pea: The gum mechanic fits this plant like a glove.
- Shadow Flower: This one came to me in a dream once.
- Metal Petal: Reflourished's Primal Sunflower except with explicit function as a wall.
- Toxic Chomper: basically Toxic Snapdragon + Chomper.
I physically cannot refer to Toxic Chomp with He/Him pronouns due to personal reasons. - Armor Chomper: Armored Variants are really
- Iron Citron: easy to come up with ideas for.
- Blueberries: Threepeater Puff-shroom but lobbed.
- Canta-pult: Basic idea was "Cabbage-pult Repeater", she's weaker than Melon-pult and doesn't have splash.
- Droplet Shooter: Peashooter with splash.
- Frostbolt Shooter: Ice Cactus minus Spikeweed.
- Lychee Bomb: Stronger Lava Guava but as an instant-use without the part that makes Lava Guava interesting.
- Melon-pult Jr. (Melon Slice-pult): This plant is only viable is Dusk Lobber has her PvZ2c stats.
- Orchid Cactus: this popped into my head one day and wouldn't get out. this is the only plant I believe should cost real world money to obtain.
- Sago Palm: Tall-nut Endurian.
No not that one - Smalliflower: Mini Peashooter but with a design.
- Tall-ogram (Infi-Tall-nut): Duh.
- Triplet Sunflower: Duh.
- Onion: Based on Bitter Dill's Toxic Grenade, going off how Garlic was going to be a toxic landmine.
- Banana Split: I refuse to call them "Half-Bananas".
- Winter Squash:
based on Butternut Squash don't tell anybody tho. - Ketchup Mechanic: basically a reverse Tulip Trumpeter, I wanted her to synergize well with Sweet Potato
because I ship them. - Heartichoke
- Cold Slaw: never understood why this was never a plant until PvZ3.
Plants vs. Zombies Heroes
This one I got more ideas for
Plant | Tribe(s) | Cost & Stats | Ability(s) | Rarity | Description | ||
---|---|---|---|---|---|---|---|
Guardian | |||||||
Nut Plant | 2 2 2 |
When a Nut is played, this gets +1.
When played: Conjure a random Tree plant. |
Uncommon | TBA | |||
Trick | 2 | All Plants get +3. | Uncommon | TBA | |||
Root Plant | 4 2 3 |
Amphibious Bullseye When played on Heights: |
Rare | TBA | |||
Nut Plant | 4 5 |
Team-Up Armored 2 |
Super -Rare |
TBA | |||
Kabloom | |||||||
Fruit Plant | 1 1 2 |
Overshoot 2. | Uncommon | TBA | |||
Flower Plant | 2 3 |
Overshoot 3
Fusion: |
Rare | TBA | |||
Pea Plant | 3 2 2 |
Anti-Hero 3. | Uncommon | TBA | |||
Fruit Trick | 4 | Do 2 damage to each Zombie. | Rare | TBA | |||
Root Plant | 4 3 4 |
Overshoot 3. | Rare | TBA | |||
Fruit Plant | 5 6 2 |
Overshoot 5. | Super -Rare |
TBA | |||
Mega-Grow | |||||||
Bean Trick | 2 | Give a Plant Double Strike Conjure a Bean card. |
Uncommon | "Eggs and grits a-lickity-split!" | |||
Pea Plant | 3 2 2 |
Double Strike, Damages you lul | Token | TBA | |||
Bean Plant | 4 3 3 |
When played: Give a Plant Double Strike | Rare | TBA | |||
Root Environment | 4 | When a Plant enters this lane, it does a Bonus Attack. | Rare | TBA | |||
Bean Plant | 6 4 5 |
Plants next door get Double Strike. | Super -Rare |
TBA | |||
Smarty | |||||||
Pea Plant | 4 3 5 |
A Zombie gets -3. | Rare | Smooth as resin, hard as amber. | |||
Pea Plant | 4 2 2 |
Splash Damage 2 All Splash Damage plants get +1/+1 and +1 Splash Damage. |
Rare | Sure to make a splash at any showdown. | |||
Banana Tree Plant | 6 5 4 |
Start of turn: Bounce a Zombie. |
Super -Rare |
She and Bird of Paradise are fierce rivals in the jungle entertainment scene. | |||
Leafy Trick | 9 | Bounce all Zombies on the board. | Super -Rare |
".emoh uoy ekat ll'ew dna su htiw emoc tsuj ,gnorw uoy staert tsuj dlrow eht nehw dnA" | |||
Leafy | TBA | Bounce a Zombie, it comes back Frozen. | TBA | TBA | |||
Solar | |||||||
Cactus Plant | 2 2 3 |
When played: Heal for 3 damage. |
Uncommon | TBA | |||
Animal Pea Plant | 2 2 3 |
Strikethrough | Uncommon | TBA | |||
Leafy Flower Trick | 2 | You get +1 for the rest of the game. | Uncommon | TBA | |||
Flytrap Plant | 6 5 6 |
Flytrap evolution: Defeat a Zombie with 6 or less. |
Super -Rare |
Meet the Chomp, that can't be stomped. | |||
Animal Flytrap Plant | 6 6 4 |
Zombies cannot activate their Dino-Roar Abilities.
Dino-Roar: Destroy a Zombie here. |
Legendary | TBA | |||
Flower Plant | 6 6 7 |
Start of Turn: You get +1 for each Plant. | Legendary | Sunflower Queen believes that her royal subjects should not go unrecognized. |
Notes
Guardian
- Acorn: Wanted to freestyle a plant idea, Drek'TharSuperSword suggested doing Acorn.
- Calm Chuck: I really love Calm Chuck and I will make it my business to make sure none you forget that he exists.
- Garlic Drone: I wanted to reference her connection to Cactus by giving her Bullseye, and also give her Amphibious due to her being able to fly. The "When played on Heights" ability is meant to make the player decide if they wanna use her in the water as a "Better Sting Bean" or if they wanna go for the damage boost and get that sweet 4 damage. And as for how she has a Mega-Grow ability despite being Guardian? Well, there's already a Guardian plant with a Mega-Grow ability already in the game!
- Hard-nut: Felt fitting.
Kabloom
- A.K.E.E.: Overshoot is a terribly annoying trait that I hate so much and I want Plants to have it so badly.
- Backberry: yeah I thought Backberry was gonna be added in the Plants vs. Zombies 3 soft-release, I was wrong. She attacked the furthest back zombie btw.
- Flower Pot: Plant Disco Dance Floor, Flower Pot felt fitting because most of the time Lobbed shot plants are planted on her in the games that she's in.
- Goo Peashooter: right, so now I want a Peashooter for every trait now.
- Jalapeño: Plant Chickening.
- Rockarrot: More Overshoot plants yay.
- Pineapple Cannon: Good luck keeping her on the field.
Mega-Grow
- Coffee Bean: thought of his description first, then realized I needed to think of an ability if I wanted to use it.
- Reverse Repeater: Thought this was funny.
- Latte Bean & Mocha Bean: Ideas based on Coffee Bean.
- Turnip Tile: I mean if the Zombies aren't gonna use Raptor Grounds.
Smarty
- Seashooter: Splish splash splosh.
- Sappy Pea: Originally pondered making her be able to heal or shield Plants, then I pondered making her summon a Sappy Place, then settled on making her plant Landscaper.
- Banana Dancer: legit, I just wanted more banana cards.
".* neaB ylleJ ni shgual *" ,tseb ti tup pc3678yliL sA :praW emyhT ▪︎
- Hurrikale: Idea made sense, can't decide if he should be a trick or a fighter.
Solar
- Aloe: Basically plant Medic, but not as good because I didn't feel like just blatantly copy-pasting it (also because 2nd-Best Taco of All Time exists).
- Beeshooter: I like Beeshooter, Strikethrough felt fitting for her.
- Gold Bloom: Plant Cryo-Brain, felt fitting.
- Super Chomper: I wanted Flytrap synergy.
- Dino-Roar Grass: Reference to his ability to cancel out the Dino Stampede and a reference to the other Flytrap Legie.
- Sunflower Queen: Wanted to make a legendary plant, recognized that basing a legie off one of the plant bosses would be a good idea, this idea then came to mind.
Plants vs. Zombies 3
Plant | Ability | Plant Food | Tacobility | Categories | Type |
---|---|---|---|---|---|
Rose |
Shots home in on the closest zombie to the house, zombies attacked are slowed down. Rose-tinted! | Goatify: Turns all zombies it her lane and adjacent lanes into goats. |
Jinx: Zombies attacked by Rose take more damage from plants. |
Homing Slowdown |
|
Iceweed |
Slows all zombies that walk over it. Does heavy damage to pushed Obstacles. Iciclicious! | Chillsaw: Fires a freezing sawblade down it's lane, dealing damage to zombies and pushing them back. |
Icerock: Deals more damage and breaks more obstacles. |
Ground Rapid Fire Slowdown |