Epic Quest - Snow Pea!
This Epic Quest features 5 levels of Premium Plant Quests for Snow Pea. It lasted from June 20th, 2017 to June 27th, 2017, December 5th, 2017 to December 12th, 2017, August 28th, 2018 to September 4th, 2018, and December 14, 2020 to December 21, 2020. The reward is a Premium Piñata that contains 50 Seed packets, each 10 seed packet being for a world/premium plant. (Before 2020, it was 50 seed packets for Snow Pea)
Step 1
This level is an easy beginning, the plants given go well together and can dish a lot of damage to the bulky zombies. While the zombie waves can be scary, Tall-nut can stall them for a while, so then Spikerock and Snow Pea destroy them real fast (Not to mention, Spikeweed/Spikerock with Tall nut/Snow Pea can easily be a strong combo). Imp Cannons can be a issue so Snow Pea chilling them is a big help.
The main obstacle are the Tombstones though, as Snow Peas don't provide enough fire power to reliably destroy them, and they can disrupt your strategies. However, Using Plant Food on Spikeweed or Spikerock can get rid of them without much issue.
Waves
- The small number next to the zombie icon means that zombie will always appear in that lane, with 1 being the topmost lane and 5 being the bottommost lane.
Waves | Non-dynamic zombies | Ambush zombies | Note(s) |
---|---|---|---|
1 | ![]() |
None | |
2 | ![]() |
None | |
3 | ![]() ![]() |
None | First flag. |
4 | ![]() |
None | |
5 | ![]() |
None | |
6 | ![]() ![]() |
None | Second flag. |
7 | ![]() |
None | |
8 | ![]() |
None | |
9 | ![]() ![]() |
None | Final wave. |
Note: ,
,
, and
spawns at random. 3 Plant Food spawns at random
Step 2
Explorer Zombie should be the least thing that you should worry about because there flames can instantly be extinguished by Snow Pea, making them useless to burn plants. Plant Spikerocks in front of Wall-nut so that when they are eating they take damage, also being chilled caused them to take more damage from Spikerock. However, Prospector Zombie can still launch to the other side if there are large wave of zombies, which delays the Snow Pea to attack him. Place Spikerock's on the ninth column, so that he will instantly be killed when leaving the tile were the Spikerock is. Use Plant Food on Spikerock, to drag all zombies in its to where it is located to avoid any close zombies triggering the Lawnmowers.
Waves
- The small number next to the zombie icon means that zombie will always appear in that lane, with 1 being the topmost lane and 5 being the bottommost lane.
Waves | Non-dynamic zombies | Ambush zombies | Note(s) |
---|---|---|---|
1 | ![]() |
None | |
2 | ![]() |
None | Carries 1x Plant Food. |
3 | ![]() ![]() |
None | First flag. |
4 | ![]() |
None | |
5 | ![]() |
None | Carries 1x Plant Food. |
6 | ![]() ![]() |
None | Second flag. |
7 | ![]() |
None | |
8 | ![]() |
None | Carries 1x Plant Food. |
9 | ![]() ![]() |
None | Final wave. |
Note: ,
,
, and
spawns at random. 3 Plant Food spawns at random
Step 3
The level mostly has low-health zombies, so three columns of Spikerocks can easily defeat most of the zombies here. However, constant ambush of Explorer Zombie that are close to your house can easily eat your plants and possibly burn them, but burning the plants is unlikely since they Snow Pea projectile will hit zombie first, extinguishing the flames. But in case, use Plant Food on Spikerock to drag zombies to its tile.
Waves
- The small number next to the zombie icon means that zombie will always appear in that lane, with 1 being the topmost lane and 5 being the bottommost lane.
Waves | Non-dynamic zombies | Ambush zombies | Note(s) |
---|---|---|---|
1 | ![]() |
None | |
2 | ![]() |
None | ![]() Carries 1x Plant Food. |
3 | ![]() ![]() |
![]() ![]() ![]() ![]() ![]() |
First flag. Sandstorm! |
4 | ![]() |
None | Carries 1x Plant Food |
5 | ![]() |
![]() ![]() ![]() ![]() ![]() |
Sandstorm! |
6 | ![]() ![]() |
None | Second flag. Carries 1x Plant Food |
7 | ![]() |
![]() ![]() ![]() ![]() ![]() |
A Zombie carries Plant Food, Sandstorm! |
8 | ![]() |
None | |
9 | ![]() ![]() |
![]() ![]() ![]() ![]() ![]() |
Third flag. Sandstorm! Carries 1x Plant Food |
10 | ![]() |
None | |
11 | ![]() |
![]() ![]() ![]() ![]() ![]() |
Sandstorm! |
12 | ![]() ![]() |
None | Final wave. |
Note: ,
,
,
,
,
,
,
, and
spawns at random.
Step 4
Tombstone is a big issue in this level, since Snow Pea projectiles can attack zombies unless they are cleared. Use Iceberg Lettuce to stall Imp Cannon's so that they can't overwhelm Snow Pea's. Place Spikeweed where the zombies come so that they can easily be damaged when they arrive. Frequent ambushes of zombies can easily make the lawn crowded, so try to defeat them fast.
Waves
- The small number next to the zombie icon means that zombie will always appear in that lane, with 1 being the topmost lane and 5 being the bottommost lane.
Waves | Non-dynamic zombies | Ambush zombies | Note(s) |
---|---|---|---|
1 | ![]() |
None | |
2 | ![]() |
None | |
3 | ![]() |
![]() ![]() |
First flag. Sanstorm! |
4 | ![]() |
None | |
5 | ![]() ![]() |
None | |
6 | ![]() |
![]() ![]() ![]() ![]() ![]() |
Second flag. Sandstorm! |
7 | ![]() ![]() |
None | |
8 | ![]() ![]() ![]() |
None | |
9 | ![]() |
![]() ![]() ![]() ![]() ![]() ![]() |
Final wave. Sandstorm! |
Note: ,
,
,
,
,
, and
spawns at random. 7 Plant Food spawns at random
Step 5
Citron is the biggest help in this level, it can easily destroy zombies but it will recharge. So while it is recharging you need to rely on Lightning Reed and Snow Pea, try putting Citron's on Red Power Tiles so that not only they can clear out a lane of zombies, but trigger other Citron's to activate their Plant Food on the Red Power Tiles. Use Potato Mine on Robo-Cone Zombie and Mecha-Football Zombie since they have high health, and Potato Mine can deal severe damage. But it takes a while to recharge, so Snow Pea can stall zombies to avoid them from eating a unarmed Potato Mine. Other than that, ambushes of Bug Bot Imp can overwhelm you which is why Lightning Reed is helpful since it can attack in adjacent lanes too.
Waves
- The small number next to the zombie icon means that zombie will always appear in that lane, with 1 being the topmost lane and 5 being the bottommost lane.
Waves | Non-dynamic zombies | Ambush zombies | Note(s) |
---|---|---|---|
1 | ![]() |
None | |
2 | ![]() |
None | |
3 | ![]() ![]() |
![]() ![]() ![]() |
First flag. Bot Swarm! |
4 | ![]() |
None | |
5 | ![]() |
![]() ![]() ![]() ![]() ![]() ![]() |
Bot Swarm! |
6 | ![]() ![]() |
None | Second flag.![]() |
7 | ![]() |
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
Bot Swarm! |
8 | ![]() ![]() |
None | |
9 | ![]() ![]() ![]() ![]() |
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
Final wave. Bot Swarm! |
Note: ,
, and
spawns at random. 6 Plant Food spawns at random