Imperial Entanglements - Level 3
Imperial Entanglements - Level 3 is the third level of the Imperial Entanglements event in Penny's Pursuit. It takes place in Wild West, and is very similar to Wild West - Day 10. It has new objectives and zombie swaps, similar to other Penny's Pursuit levels. In addition to the zombie swaps, there are also some newly added zombies.
Difficulty
The level, while somewhat identical to Wild West - Day 10, has a few changes that makes it slightly difficult. Unlike Wild West - Day 10, this level has more zombies, especially those picked for failing the bonus objectives. In difficulties with zombies such Chicken Wrangler Zombies and Wild West Gargantuars, the player should use fast hard-hitting plants.
Difficulty Swaps
In Penny's Pursuit, the zombies in a level can swap depending on the difficulty chosen.
Mild
Spicy
->
or
->
or
->
or can remain the same
Extra Hot
->
->
->
->
or can remain the same
Bonus Objectives
In Penny's Pursuit, levels have bonus objectives that can be completed to level up Penny Perks.
Mild Bonus Objective
- Survive and protect the endangered plants
Spicy Bonus Objectives
- Survive and protect the endangered plants
- Never have more than 19 plants
Extra Hot Bonus Objectives
- Survive and protect the endangered plants
- Never have more than 12 plants
Waves
- The small number next to the zombie icon means that zombie will always appear in that lane, with 1 being the topmost lane and 5 being the bottommost lane.
Waves | Non-dynamic zombies | Ambush zombies | Note(s) |
---|---|---|---|
1 | ![]() |
None | |
2 | ![]() |
None | |
3 | ![]() |
None | |
4 | ![]() |
None | |
5 | ![]() |
None | Carries 1x Plant Food. |
6 | ![]() |
None | |
7 | ![]() ![]() ![]() |
None | Carries 1x Plant Food. |
8 | ![]() ![]() ![]() |
None | |
9 | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
None | First flag. Carries 1x Plant Food. |
10 | ![]() ![]() ![]() |
None | |
11 | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
None | |
12 | ![]() ![]() ![]() ![]() |
None | Carries 1x Plant Food. |
13 | ![]() ![]() ![]() ![]() ![]() |
None | |
14 | ![]() ![]() ![]() |
None | |
15 | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
None | |
16 | ![]() ![]() ![]() ![]() |
None | Carries 1x Plant Food. |
17 | ![]() ![]() ![]() ![]() ![]() |
None | Carries 1x Plant Food. |
18 | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
None | Final wave. |
Strategies
Use Lightning Reed to get rid of Zombie Chickens easily, try planting Wall-nuts to protect the Coconut Cannon and use it when there are groups of zombies in row 2,3, and 4. Use the endangered plant as an advantage to win, use Arma-mint to easily boost the Coconut Cannon and easily destroy groups of zombies and have a fast reloading time, bring other Arma-mint family plants to also be boosted. When the Gargantuar comes, try to stall it as much as possible and use any Plant Food on the strongest plant on the Gargantuar rows to defeat it.
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