Are You Not Entertained?! - Level 4

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Are You Not Entertained?! - Level 4 is the fourth level of the Rome Invades! and Are You Not Entertained?! events in Penny's Pursuit. It takes place in Far Future, and is very similar to Far Future - Day 22. It has new objectives and zombie swaps, similar to other Penny's Pursuit levels. In addition to the zombie swaps, there are also some newly added zombies.

Difficulty

Just like the level's original counterpart, the level can be somewhat challenging. With zombies such as Mecha-Football Zombie, they can pose quite a threat, especially on higher difficulties.

Difficulty Swaps

In Penny's Pursuit, the zombies in a level can swap depending on the difficulty chosen.

Mild

Future Zombie2.png -> Roman Zombie2.png or Roman Imp2.png
Future Conehead Zombie2.png -> Roman Zombie2.png or Roman Conehead2.png
Future Buckethead Zombie2.png -> Roman Conehead2.png or Roman BucketHead2.png
Jetpack Zombie2.png -> Future Conehead Zombie2.png or can remain the same
Robo-Cone Zombie2.png -> Future Buckethead Zombie2.png, Shield Zombie2.png, or can remain the same
Mecha-Football Zombie2.png -> Roman Buckethead2.png or Shield Zombie2.png

Spicy

Future Zombie2.png -> Roman Zombie2.png, Roman Conehead2.png, or Roman Imp2.png
Future Conehead Zombie2.png -> Roman Zombie2.png, Roman Conehead2.png, or Roman BucketHead2.png
Future Buckethead Zombie2.png -> Shield Zombie2.png Roman Conehead2.png, or Roman BucketHead2.png
Jetpack Zombie2.png -> Blastronaut Zombie2.png or can remain the same
Robo-Cone Zombie2.png -> Shield Zombie2.png, Mecha-Football Zombie2.png, or can remain the same
Mecha-Football Zombie2.png -> Gargantuar Prime2.png or can remain the same

Extra Hot

Future Zombie2.png -> Roman Zombie2.png, Roman Conehead2.png, or Roman BucketHead2.png
Future Conehead Zombie2.png -> Holo Head Zombie2.png, Shield Zombie2.png, Roman Conehead2.png, or Roman BucketHead2.png
Future Buckethead Zombie2.png -> Holo Head Zombie2.png or Roman BucketHead2.png
Jetpack Zombie2.png -> Blastronaut Zombie2.png or can remain the same
Robo-Cone Zombie2.png -> Mecha-Football Zombie2.png or can remain the same
Mecha-Football Zombie2.png -> Gargantuar Prime2.png or can remain the same

Bonus Objectives

In Penny's Pursuit, levels have bonus objectives that can be completed to level up Penny Perks.

Mild Bonus Objetive

  • Chill 50 Zombies!

Spicy Bonus Objectives

  • Chill 80 Zombies!
  • Never have more than 7 plants

Extra Hot Bonus Objectives

  • Chill 100 Zombies!
  • Never have more than 5 plants

Waves

The small number next to the zombie icon means that zombie will always appear in that lane, with 1 being the topmost lane and 5 being the bottommost lane.
Waves Non-dynamic zombies Ambush zombies Note(s)
1 Future Conehead Zombie2.png Future Conehead Zombie2.png Future Conehead Zombie2.png Future Conehead Zombie2.png None
2 Future Buckethead Zombie2.png Future Buckethead Zombie2.png Future Buckethead Zombie2.png None
3 Future Zombie2.png Future Zombie2.png Future Conehead Zombie2.png Future Buckethead Zombie2.png Future Buckethead Zombie2.png Future Buckethead Zombie2.png Future Buckethead Zombie2.png None
4 Future Conehead Zombie2.png3 Future Conehead Zombie2.png Future Conehead Zombie2.png Future Conehead Zombie2.png Future Conehead Zombie2.png Shield Zombie2.png3 None
5 Future Zombie2.png1 Future Zombie2.png1 Future Zombie2.png4 Future Zombie2.png4 Robo-Cone Zombie2.png1 Robo-Cone Zombie2.png1 Robo-Cone Zombie2.png1 None
6 Future Buckethead Zombie2.png Future Buckethead Zombie2.png Future Buckethead Zombie2.png Jetpack Zombie2.png3 Jetpack Zombie2.png3 Jetpack Zombie2.png3 Jetpack Zombie2.png3 Jetpack Zombie2.png Jetpack Zombie2.png None
7 Future Zombie2.png4 Future Zombie2.png4 Future Conehead Zombie2.png1 Future Conehead Zombie2.png5 Mecha-Football Zombie2.png4 Mecha-Football Zombie2.png Mecha-Football Zombie2.png None Carries 1x Plant Food.
8 Future Buckethead Zombie2.png1 Future Buckethead Zombie2.png2 Future Buckethead Zombie2.png3 Future Buckethead Zombie2.png4 Future Buckethead Zombie2.png5 Shield Zombie2.png2 Shield Zombie2.png4 None
9 Future Zombie2.png2 Robo-Cone Zombie2.png2 Gargantuar Prime2.png None
10 Future Conehead Zombie2.png Future Conehead Zombie2.png Future Conehead Zombie2.png Future Conehead Zombie2.png Future Buckethead Zombie2.png Future Buckethead Zombie2.png Future Flag Zombie2.png Jetpack Zombie2.png1 Jetpack Zombie2.png1 Jetpack Zombie2.png2 Jetpack Zombie2.png2 Jetpack Zombie2.png3 Jetpack Zombie2.png3 Jetpack Zombie2.png4 Jetpack Zombie2.png4 Jetpack Zombie2.png5 Jetpack Zombie2.png5 Shield Zombie2.png3 Robo-Cone Zombie2.png None Final wave.


Strategy

Strategy 1

  • Since there are less than 100 zombies in the level, one of the objectives for the hardest difficulty is as possible as completing Wild West Day 35 without plant food (and power ups, of course). Fortunately, not all is lost, because this strategy allows the player to complete both the level and the other bonus objective in the hardest difficulty. You can also win the tile denial achievement, if you haven't earned it yet.
  • Select the bass blast perk beforehand.
  • Plants needed:
    • Blover2.png
    • Primal Potato Mine2.png
    • Gumnut2.png
    • Chard Guard2.png
    • Any other instant to fill up this slot.
  • Pre-plant 3 Chard Guards at C5R1,3,5 and 2 Primal Potato Mines at C7R2,4 beforehand. The mines will blow up the first few zombies. (hopefully)
  • Once any zombies reach your chard guards, use Blover immediately.
  • If it's needed to replace a chard guard with no leaves left, dig up the plant to obtain 25 sun from shovel bonus first, before replanting another chard guard.
  • Once you see the shockwaves from the bass approach the zombies, plant blover immediately. All zombies will be blown away.
  • For the later part of the level, use Gumnut to stall any zombies (especially the football mechs) that are on a lane without a chard guard (you should plant up to 4 chard guards if you want to meet the other bonus objective), but use it wisely as it costs 125 sun. Plant your mines based on the lanes the zombies come, in order to blow them up without wasting one of your chard guard's precious leaves.


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