Divide by Nero - Level 3
Divide by Nero - Level 3 is the third level of the Divide by Nero event in Penny's Pursuit. It takes place in Neon Mixtape Tour and is similar to Neon Mixtape Tour - Day 13. It has new objectives and zombie swaps, similar to other Penny's Pursuit levels. In addition to the zombie swaps, there are also some newly added zombies.
Difficulty
Similar to its original counterpart, this level can be quite hard due to the high density of zombies. In higher difficulties, this is worsened by replacing some zombies into high health zombies such as Centurion Zombies. The player should make use of the endangered Holly Barriers if one were to play outside of the Mild difficulty.
Difficulty Swaps
In Penny's Pursuit, the zombies in a level can swap depending on the difficulty chosen.
Mild
->
or can remain the same
->
or
(triad)
->
or can remain the same
Spicy
->
,
,
(triad), or can remain the same
->
or
(triad)
Extra Hot
->
,
(triad), or can remain the same
->
,
(triad), or can remain the same
Bonus Objectives
In Penny's Pursuit, levels have bonus objectives that can be completed to level up Penny Perks.
Mild Bonus Objective
- Survive and protect the endangered plants
Spicy Bonus Objectives
- Survive and protect the endangered plants
- Never have more than 10 plants
Extra Hot Bonus Objectives
- Survive and protect the endangered plants
- Never have more than 10 plants
Waves
- The small number next to the zombie icon means that zombie will always appear in that lane, with 1 being the topmost lane and 5 being the bottommost lane.
Waves | Non-dynamic zombies | Ambush zombies | Note(s) |
---|---|---|---|
1 | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
None | Pop plays. |
2 | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
None | |
3 | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
None | |
4 | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
None | Punk plays. |
5 | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
None | First flag. Carries 1x Plant Food. |
6 | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
None | Pop plays. |
7 | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
None | Rap plays. |
8 | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
None | Carries 1x Plant Food. |
9 | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
None | Pop plays. |
10 | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
None | Final wave. Rap plays. |
Strategies
Strategy 1:
- Use Zom-b-gone Perk. This strategy allows the player to not only complete the level but also both objectives simultaneously.
- Plants needed:
- Start by planting 5 Primal Potato Mines at R7C1,3,5 and R6C2,4.
- What you will do for this level is to defeat the zombies that have just been spawned. This "tricks" the level to proceed with the next wave of zombies immediately, which is what you want as you have a ton of instants with you.
- Defeat the Glitter Zombie with mines and other instants first. This exposes the other zombies. Now launch a berry from Holly Barrier, then quickly plant Blover. This will insta-kill all zombies in a 3x3 area. Finally, dig the spiked berry away as it counts as a plant too! (I learnt this the hard way.)
- Use Hurrikale or Thyme Warp + primal mine combo when the zombies are too close to your endangered plants for comfort.
- Primal Potato Mine can one-shot Imp Cannons, so use this to your advantage.
- Plant food holly barrier (then plant blover) or recharge thyme warp. (if you have a primal potato mine with you beforehand)
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