Romeward Bound - Level 1

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Romeward Bound - Level 1 is the first level of the Roamin' Romans and Romeward Bound events in Penny's Pursuit. It takes place in Lost City, and is very similar to Lost City - Day 26. It has new objectives and zombie swaps, similar to other Penny's Pursuit levels. In addition to the zombie swaps, there are also some newly added zombies.

Difficulty

With the waves being randomized in this level, it's impossible to tell which zombies are gonna appear next. The player should try and set up a strong defense to eliminate those zombies.

Difficulty Swaps

In Penny's Pursuit, the zombies in a level can swap depending on the difficulty chosen.

Mild

Adventurer Zombie2.png -> Roman Zombie2.png or Roman Imp2.png
Conehead Adventurer Zombie2.png -> Roman Zombie2.png or Roman Conehead2.png
Buckethead Adventurer Zombie2.png -> Roman Conehead2.png or Roman BucketHead2.png
Excavator Zombie2.png -> Bug Buckethead Zombie2.png, Porter Gargantuar2.png, or can remain the same
Parasol Zombie2.png -> Roman BucketHead2.png
Bug Zombie2.png -> Roman Zombie2.png or can remain the same
Bug Conehead Zombie2.png -> Conehead Adventurer Zombie2.png or Bug Zombie2.png

Spicy

Adventurer Zombie2.png -> Roman Zombie2.png, Roman Conehead2.png, or Roman Imp2.png
Conehead Adventurer Zombie2.png -> Roman Zombie2.png, Roman Conehead2.png, or Roman BucketHead2.png
Buckethead Adventurer Zombie2.png -> Excavator Zombie2.png, Roman Conehead2.png, or Roman BucketHead2.png
Excavator Zombie2.png -> Porter Gargantuar2.png or can remain the same
Parasol Zombie2.png -> Relic Hunter Zombie2.png, Roman Shield Zombie2.png (triad), or can remain the same
Bug Zombie2.png -> Bug Conehead Zombie2.png or can remain the same
Bug Conehead Zombie2.png -> Bug Zombie2.png, Bug Buckethead Zombie2.png, or can remain the same

Extra Hot

Adventurer Zombie2.png -> Bug Zombie2.png or Roman Conehead2.png
Conehead Adventurer Zombie2.png -> Roman BucketHead2.png or Roman Shield Zombie2.png (triad)
Buckethead Adventurer Zombie2.png -> Excavator Zombie2.png, Relic Hunter Zombie2.png, or Roman BucketHead2.png
Excavator Zombie2.png -> Porter Gargantuar2.png
Parasol Zombie2.png -> Excavator Zombie2.png, Relic Hunter Zombie2.png, Roman Shield Zombie2.png (triad), or can remain the same
Bug Zombie2.png -> Bug Conehead Zombie2.png
Bug Conehead Zombie2.png -> Bug Buckethead Zombie2.png or can remain the same

Bonus Objectives

In Penny's Pursuit, levels have bonus objectives that can be completed to level up Penny Perks.

Mild Bonus Objective

  • Never have more than 18 plants

Spicy Bonus Objectives

  • Produce at least 4500 sun
  • Never have more than 12 plants

Extra Hot Bonus Objectives

  • Produce at least 6500 sun
  • Never have more than 11 plants

Waves

The small number next to the zombie icon means that zombie will always appear in that lane, with 1 being the topmost lane and 5 being the bottommost lane.
Waves Non-dynamic zombies Ambush zombies Note(s)
1 Adventurer Zombie2.png None
2 Adventurer Zombie2.png Adventurer Zombie2.png None
3 Adventurer Zombie2.png Conehead Adventurer Zombie2.png None
4 Parasol Zombie2.png4 Lost Pilot Zombie2.png Lost Pilot Zombie2.png Parachute Rain!
5 Adventurer Zombie2.png Adventurer Zombie2.png Bug Zombie2.png3 None Carries 1x Plant Food.
6 Adventurer Zombie2.png1 Adventurer Zombie2.png3 Adventurer Zombie2.png4 Imp Porter2.png2 Imp Porter2.png5 None
7 Adventurer Zombie2.png5 Adventurer Zombie2.png Excavator Zombie2.png4 None
8 Adventurer Zombie2.png2 Bug Conehead Zombie2.png3 Lost Pilot Zombie2.png Lost Pilot Zombie2.png Lost Pilot Zombie2.png Parachute Rain!
9 Adventurer Zombie2.png Conehead Adventurer Zombie2.png5 Relic Hunter Zombie2.png1 None
10 Adventurer Zombie2.png2 Adventurer Zombie2.png3 Relic Hunter Zombie2.png4 None
11 Adventurer Zombie2.png4 Adventurer Zombie2.png5 Buckethead Adventurer Zombie2.png1 None Carries 1x Plant Food.
12 Adventurer Zombie2.png4 Adventurer Zombie2.png4 Conehead Adventurer Zombie2.png5 Excavator Zombie2.png2 Imp Porter2.png1 Imp Porter2.png3 Lost Pilot Zombie2.png Lost Pilot Zombie2.png Lost Pilot Zombie2.png Lost Pilot Zombie2.png Parachute Rain!

Note: waves are randomized; Roman Zombie2.png, Roman Conehead2.png and Roman Buckethead2.png appear at random

Walkthrough

For a walkthrough of this level in mild difficulty, click here



For a walkthrough of this level in Spicy Difficulty, click here

Strategy

Strategy 1: The constantly-reviving fortress

  • Select Bass Blast Perk beforehand. It is recommended to upgrade this perk to level 4 first before attempting this level at its hardest difficulty by playing other levels with objectives.
  • Plants needed:
    • Gold Leaf2.png (Pre-selected)
    • Hurrikale2.png and Blover2.png (musts)
  • Instants:
    • Explode-o-nut2.png (Then your 5th seed slot should contain Intensive Carrot2.png)
    • Primal Potato Mine2.png and/or Squash2.png and/or Chili Bean2.png
  • Plant your Chili Bean/Explode-o-nut/Primal Potato Mine/Squash on the pre-placed gold tile for sun production.
  • Use Hurrikale to stall the first few zombies. Keep spamming your instants at C3 as soon as they recharge.
  • From there, plant more Gold Leafs at C3.
  • The main weakness of this strategy is the instants' recharge time. The Plant Food given in this level can remedy this.
  • From the first flag onwards, use Blover the moment you see the words "Bass Blast Perk" on your screen.
  • Nearing the end of the level, ensure that you keep zombies in one particular row alive. This can be done by not using Blover to kill zombies in the final wave. From there, be prepared to wait for one gazillion years until the gold tiles produce at least 6500 sun, while constantly using Hurrikale to push the zombies back as soon as it recharges. Then use your perk + Blover to finish the remaining zombies off. (or use your instants to do so) This way, even one column of Porter Gargantuars can be stalled with ease.
  • But in the end, you should be able to complete both objectives and the level itself, so the 15 min wait is definitely worthwhile! However, it is not recommended to replay this level to farm for Penny's Perks' upgrades, (replay levels 3 or 4 instead) unless if you have found a simpler and less time consuming strategy.