Are You Not Entertained?! - Level 4
Are You Not Entertained?! - Level 4 is the fourth level of the Rome Invades! and Are You Not Entertained?! events in Penny's Pursuit. It takes place in Far Future, and is very similar to Far Future - Day 22. It has new objectives and zombie swaps, similar to other Penny's Pursuit levels. In addition to the zombie swaps, there are also some newly added zombies.
Difficulty
Just like the level's original counterpart, the level can be somewhat challenging. With zombies such as Mecha-Football Zombie, they can pose quite a threat, especially on higher difficulties.
Difficulty Swaps
In Penny's Pursuit, the zombies in a level can swap depending on the difficulty chosen.
Mild
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Spicy
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Extra Hot
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Bonus Objectives
In Penny's Pursuit, levels have bonus objectives that can be completed to level up Penny Perks.
Mild Bonus Objetive
- Chill 50 Zombies!
Spicy Bonus Objectives
- Chill 80 Zombies!
- Never have more than 7 plants
Extra Hot Bonus Objectives
- Chill 100 Zombies!
- Never have more than 5 plants
Waves
- The small number next to the zombie icon means that zombie will always appear in that lane, with 1 being the topmost lane and 5 being the bottommost lane.
Waves | Non-dynamic zombies | Ambush zombies | Note(s) |
---|---|---|---|
1 | None | ||
2 | None | ||
3 | None | ||
4 | 3 3 | None | |
5 | 1 1 4 4 1 1 1 | None | |
6 | 3 3 3 3 | None | |
7 | 4 4 1 5 4 | None | Carries 1x Plant Food. |
8 | 1 2 3 4 5 2 4 | None | |
9 | 2 2 | None | |
10 | 1 1 2 2 3 3 4 4 5 5 3 | None | Final wave. |
Strategy
Strategy 1
- Since there are less than 100 zombies in the level, one of the objectives for the hardest difficulty is as possible as completing Wild West Day 35 without plant food (and power ups, of course). Fortunately, not all is lost, because this strategy allows the player to complete both the level and the other bonus objective in the hardest difficulty. You can also win the tile denial achievement, if you haven't earned it yet.
- Select the bass blast perk beforehand.
- Plants needed:
- Pre-plant 3 Chard Guards at C5R1,3,5 and 2 Primal Potato Mines at C7R2,4 beforehand. The mines will blow up the first few zombies. (hopefully)
- Once any zombies reach your chard guards, use Blover immediately.
- If it's needed to replace a chard guard with no leaves left, dig up the plant to obtain 25 sun from shovel bonus first, before replanting another chard guard.
- Once you see the shockwaves from the bass approach the zombies, plant blover immediately. All zombies will be blown away.
- For the later part of the level, use Gumnut to stall any zombies (especially the football mechs) that are on a lane without a chard guard (you should plant up to 4 chard guards if you want to meet the other bonus objective), but use it wisely as it costs 125 sun. Plant your mines based on the lanes the zombies come, in order to blow them up without wasting one of your chard guard's precious leaves.
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