He prefers to call himself Optimus Prime.
This page does not have an official English name. However, all pages will use Two-Player Mode to refer to it.
- This article is about the PvP mode in the Chinese version of Plants vs. Zombies 2. For the deleted game mode in the same game, see Battle. For the competitive game mode in the international version, see Arena. For the two player modes in Plants vs. Zombies, see Versus Mode and Co-op Mode.
Two-player Mode (双人对决; pinyin: Shuāngrén Duìjué) is a game mode introduced in the 3.0.2 update for Plants Vs. Zombies 2 (Chinese Version). In this gamemode, two players face off in real time in an attempt to take down the opposing player's base by sending zombies while also protecting your own with plants. It is unlocked after completing day 9 of Pirate Seas.
In the main menu, there are 2 options at the bottom of the screen. The left button takes you to Daily Missions, a menu with tasks you can complete to gain exp for the battlepass, and battle coins and chests to upgrade zombies. The right button takes you to the zombie menu where you can organize, level up or swap out your zombie setup. In the middle of the main menu is a trophy that indicates your current league, if you click on it, it will take you to a roadmap of rewards towards a profile background. After 10 matchs you can redeem rewards through stars from battles. The top right houses 2 buttons; a button that gives a brief guide on the mode, and a shop to spend battle coins on a refreshing page with zombie packets. The top left button gives a brief guide on the terrains. The middle left button is a mode where you can battle friends (this is unreleased), and the middle right button takes you to a seed selection page where you can also start a match.
Gameplay
Seed Selection
Before looking for a match the player is taken to a seed selection menu where they have the option to choose their plants which they currently own. There are 6 slots total and plant's levels depends on where in the slot they are, slots 1, 2 are level 1, slots 3, 4 are level 3 and slots 5, 6 are at level 5. Several types of plants are banned, some of which to note are sun-producers, tap-to-activate plants, extraordinary-range plants, special-gimmick plants, and some others.
Note that to make the playing field fair for all players:
- Costumes are disabled
- Bonuses gained from Pendants and Pots are disabled
- Artifacts are disabled
- Plant Family boosts are disabled
- Plant Genes bonuses are disabled
- Treasures are disabled
- Red Queen Playing Card is disabled
- Plant Food boosts from level 4/5 plants are disabled
Battlegrounds & Rules
Each player's lawns have three rows separated by a rock path that shows the names of the players, the health of their base and how many turns into the match, which the player's lawn always at the top and the enemy's lawn at the bottom. Each player has 20 health and in order to win the player must make sure at least 10 zombies reaches the flag at the end of the opponent's lawn. Each zombie deals 2 damage to the base no matter what zombie they are and will give you back the sun spent to deploy them when they successfully reach the end.
There are 20 total turns in a match, with each turn lasting 25 seconds totaling 8 minutes and 40 seconds for the full 20 turns, each turn contributes to unlocking stronger zombies as well as unlocking plants in slots 3 to 6, new turn begins after a set amount of time has passed. The more turns passed, the higher leveled the zombies will become, both spawned by the game and those by the player.
The game will end if all 20 turns passed without either player's base reaching 0 health, should it happen the player with the higher base health is declared the winner, if both are even then the game ends in a draw. If one of the players lose internet connection the other player will immediately win.
Defence
At the start of the game each player begins with 650 sun, a limit of 6 plants can be planted and the plants in the first 2 slots are available. The 3rd and 4th slots become available in turn 3 while the 5th and 6th slots are accessible in turn 6. The player can shovel up plants to free up space for new plants.
Players can spend sun to upgrade their sun bank when they have enough sun. Upgrading your sun bank increases sun production and plant limit (SP = Sun Production, PL = Plant Limit):
- Tier 1: Costs 0 sun, +100 SP, 6 PL
- Tier 2: Costs 300 sun, +200 SP, 8 PL
- Tier 3: Costs 500 sun, +300 SP, 10 PL
- Tier 4: Costs 1000 sun, +400 SP, 12 PL
- Tier 5: Costs 2400 sun, +500 SP, 14 PL
- Tier 6: Costs 3000 sun, +700 SP, 16 PL
- Tier 7: Costs 4000 sun, +1200 SP, 18 PL
Offence
At the start of the game any of these three zombies in the player's army is available: Basic Zombie, Conehead Zombie, Buckethead Zombie, Blockhead Zombie, Zombie Chicken, Ice Weasel, Newspaper Zombie, Explorer Zombie, Dodo Rider Zombie, Balloon Imp, Drinking Zombie, Bandit Zombie, Parasol Zombie, Ninjimp, Swordsman Zombie, Torch Monk Zombie, Imp Dragon Zombie, Bug Zombie, Lost Doctor Zombie, Peasant Zombie, Tomb Raiser Zombie or Prospector Zombie. More zombies will become available the further the game goes, Gatling Pea Zombie, Digger Zombie, Balloon Zombie, Snow Pea Zombie, Excavator Zombie, Onmyoji Zombie, Sunday Edition Zombie, Robo-Cone Zombie, Gentleman Zombie, Chicken Wrangler Zombie, Punk Zombie, Bust Head Zombie, Hammer Zombie, Pirate Captain Zombie, Firework Zombie or Barrel Roller Zombie becomes available on turn 3; Shield Zombie, Explode-o-nut Zombie, Zombie Bull, Jurassic Bully, Surfer Zombie, Jalapeno Zombie, Toy Car Imp, Exploding Zombie, Hunter Zombie, Turquoise Skull Zombie, Gong Zombie or Qigong Zombie becomes available on turn 4; All-Star Zombie, Wizard Zombie, Healer Zombie or Breakdancer Zombie becomes available on turn 5; Octo Zombie, Glider Zombie, Shell Zombie, Chief Ice Wind Zombie, Troglobite, Glitter Zombie, Jester Zombie or Cavalry Zombie becomes available on turn 6; and finally, Han Bronze, Gargantuar or Zcorpion Zombie becomes available on turn 7. To send zombies, players also have to spend sun from their sun bank to deploy them, which will be put into a squad on the top of the screen and will be deployed onto the enemy's lawn one by one, starting from the top lane towards the bottom land then repeats; be careful as your opponent can see which zombies you are sending at them from an indicator on the right side of their lawn.
Alongside sending zombies, you can also give your zombies three different buffs before they are deployed, which will cause them to have different strengths but will double their base sun cost for each buff active (meaning each buff enabled will double the zombie's base sun cost, enabling two buffs will cause the total cost of the zombie to be 4 times as expensive and three buffs will make the zombies 6 times as expensive).
Buffs are available at the bottom left of the screen underside the zombie packets and can be enabled/disabled at will indicated by yellow lights circling it. Buff 1 is a Speed buff to all zombies, once selected, will cause deployed zombies to move 100% faster (available from turn 1). Buff 2 is a Health buff to zombies allowing them to take 100% more damage (available from turn 2). Buff 3 is an Immunity buff allowing zombies to become immune to most negative effects like poison, knockback etc (available from turn 6).
The zombies are put into a quality categorization which defines how hard is it to level up the said zombie, and how much it can be leveled up. White, Purple, and Orange are the three qualities the zombies can have.
- Zombies of White Quality are: Basic Zombie, Conehead Zombie, Buckethead Zombie, Newspaper Zombie, Balloon Zombie, Gargantuar, Zombie Chicken, Drinking Zombie, Swordsman Zombie, Shield Zombie, Robo-Cone Zombie, Blockhead Zombie, Ninjimp, Bust Head Zombie, Balloon Imp, Bug Zombie, Peasant Zombie.
- Zombies of Purple Quality are: All-Star Zombie, Digger Zombie, Sunday Edition Zombie, Zombie Bull, Gong Zombie, Exploding Zombie, Torch Monk Zombie, Han Bronze, Bandit Zombie, Jester Zombie, Wizard Zombie, Imp Dragon Zombie, Surfer Zombie, Octo Zombie, Shell Zombie, Hunter Zombie, Dodo Rider Zombie, Troglobite, Ice Weasel, Parasol Zombie, Turquoise Skull Zombie, Jurassic Bully, Gentleman Zombie, Glider Zombie, Firework Zombie, Gatling Pea Zombie, Explode-O-Nut Zombie, Jalapeno Zombie, Snow Pea Zombie, Toy Car Imp, Lost Doctor Zombie, Hammer Zombie, Pirate Captain Zombie, Tomb Raiser Zombie, Barrel Roller Zombie, Prospector Zombie.
- Zombies of Orange Quality are: Qigong Zombie, Cavalry Zombie, Chief Ice Wind Zombie, Excavator Zombie, Glitter Zombie, Punk Zombie, Onmyoji Zombie, Healer Zombie, Zcorpion Zombie, Breakdancer Zombie.
In the menu, players can strengthen their zombies in specific stats by leveling up their zombies. Zombies of white quality can be leveled up to 10, whereas zombies of purple quality can be leveled up to 8 instead, and zombies of orange quality can be leveled up to only 4, that is, by spending their respective zombie packets. Be aware that the higher level a zombie is, the more zombie packets are required to level it up.
Zombie
|
Base Sun Cost
|
Available on turn
|
Upgrade
|
Quantity
|
Quality
|
|
5
|
1
|
HP
|
+27
|
White
|
|
15
|
1
|
DPS
|
+5
|
White
|
|
30
|
1
|
Sun
|
-1
|
White
|
|
25
|
1
|
Sun
|
-1
|
White
|
|
55
|
3
|
Sun
|
-2
|
Purple
|
|
30
|
3
|
HP
|
+25
|
White
|
|
90
|
5
|
Sun
|
-2
|
Purple
|
|
75
|
3
|
HP
|
+20
|
Purple
|
|
200
|
7
|
Sun
|
-4
|
White
|
|
55
|
1
|
HP
|
+35
|
Purple
|
|
50
|
1
|
HP
|
±0
|
Purple
|
|
55
|
3
|
HP
|
+40
|
Purple
|
|
50
|
3
|
HP
|
±0
|
Purple
|
|
60
|
1
|
Sun
|
±0
|
Purple
|
|
50
|
3
|
DPS
|
+10
|
Purple
|
|
5
|
1
|
HP
|
+2
|
White
|
|
75
|
4
|
DPS
|
+10
|
Purple
|
|
70
|
3
|
HP
|
+40
|
Purple
|
|
50
|
1
|
DPS
|
+5
|
White
|
|
90
|
4
|
HP
|
+150
|
Orange
|
|
70
|
4
|
HP
|
+40
|
Purple
|
|
90
|
4
|
Sun
|
-2
|
Purple
|
|
60
|
1
|
HP
|
+40
|
Purple
|
|
30
|
1
|
DPS
|
+5
|
White
|
|
300
|
7
|
Sun
|
-5
|
Purple
|
|
50
|
4
|
HP
|
+25
|
White
|
|
120
|
3
|
DPS
|
+5
|
White
|
|
5
|
1
|
DPS
|
+5
|
White
|
|
125
|
1
|
HP
|
+40
|
Purple
|
|
110
|
6
|
Sun
|
-2
|
Purple
|
|
150
|
5
|
Sun
|
-2
|
Purple
|
|
180
|
6
|
Sun
|
±0
|
Orange
|
|
20
|
1
|
HP
|
+30
|
Purple
|
|
90
|
4
|
Sun
|
-2
|
Purple
|
|
150
|
6
|
Sun
|
-2
|
Purple
|
|
150
|
6
|
Sun
|
-2
|
Purple
|
|
50
|
1
|
DPS
|
+5
|
White
|
|
65
|
4
|
HP
|
+40
|
Purple
|
|
40
|
1
|
HP
|
+40
|
Purple
|
|
160
|
6
|
Sun
|
-2
|
Purple
|
|
6
|
1
|
DPS
|
+10
|
Purple
|
|
200
|
6
|
HP
|
+150
|
Orange
|
|
50
|
3
|
HP
|
+150
|
Orange
|
|
70
|
1
|
HP
|
+40
|
Purple
|
|
40
|
1
|
DPS
|
+5
|
White
|
|
55
|
4
|
HP
|
+40
|
Purple
|
|
45
|
1
|
Sun
|
-2
|
Purple
|
|
150
|
6
|
HP
|
+150
|
Orange
|
|
60
|
3
|
HP
|
+150
|
Orange
|
|
90
|
5
|
HP
|
±0
|
Orange
|
|
85
|
4
|
DPS
|
+10
|
Purple
|
|
50
|
3
|
DPS
|
+10
|
Purple
|
|
90
|
6
|
Speed
|
+0.02
|
Purple
|
|
75
|
3
|
HP
|
+40
|
Purple
|
|
60
|
1
|
HP
|
+25
|
White
|
|
240
|
3
|
HP
|
+150
|
Orange
|
|
75
|
4
|
Sun
|
-2
|
Purple
|
|
50
|
1
|
DPS
|
+5
|
White
|
|
35
|
3
|
DPS
|
+1
|
Purple
|
|
90
|
4
|
Sun
|
-2
|
Purple
|
|
120
|
4
|
HP
|
+40
|
Purple
|
|
30
|
3
|
HP
|
+40
|
Purple
|
|
60
|
3
|
DPS
|
+5
|
White
|
|
150
|
5
|
HP
|
+150
|
Orange
|
|
300
|
7
|
Sun
|
-25
|
Orange
|
Strategies
- Main article: Two-Player Mode/Strategies
Lawn Modifiers
There are 4 different Terrains and 1 theme the player can encounter in their battle, which increases in chance the higher the player's league is.
The most common one is the Basic Terrain with no additional modifiers to them, Fog Terrain which Fog will cover 3x9 tiles of the lawn obstructing players from seeing zombies and plants in the fog, Sliders Terrain where 3 sliders will be placed on the top and bottom lanes forcing all zombies to gather in the center row, Tunnels Terrain which zombies can enter and come out of in a similar fashion to Lost Guide Zombie's tunnels, and finally, there is the Fusion Theme, where if there are 3 or more of the same type of time on the lawn, the fusion effect will be triggered, inheriting the health and damage of the zombies fused into it and the said zombie is considered an Elite Zombie which makes it immune to all negative effects.
Roulette Rewards
Gallery
Season 1 — 2 lawn (Lunar Zoo Year - Leap Year of the Rabbits)
Season 3 — 4, 15 — 23 lawn (Daylight Frontlawn)
Season 5 — 13 lawn (Summer Nights)
Season 14 lawn (Lunar Zoo Year - Year of the Dragon)
Trivia
- Despite the fact that the manual in-game mentions a Fusion Theme existing, it actually does not exist in the game and will never be set in matches. It is unknown as to why this is the case.